https://wiki.seasteading.org/api.php?action=feedcontributions&user=Patri&feedformat=atomSeasteading - User contributions [en]2024-03-29T04:50:22ZUser contributionsMediaWiki 1.31.1https://wiki.seasteading.org/index.php?title=Single_Family_Seastead&diff=5972Single Family Seastead2010-08-09T17:40:26Z<p>Patri: </p>
<hr />
<div>The Single Family Seastead is one of the types of [[Seastead]]. The key idea is that a structure engineered for a <br />
family to live on the open ocean could be better optimized for this goal than anything else. <br />
Some customers should feel it "beats a boat" for their valuation in terms of space, stability, safety, initial cost, operating cost, bragging rights, or whatever else.<br />
<br />
<br />
=Arguments In Favor=<br />
<br />
# See also [[User:Vincecate/SeasteadingViews|Vince Seasteading Views]].<br />
# We already have several plausible designs for single family seasteads that could be parked in deep water and still be stable enough for the residents to work and live. This is not reasonable in a regular small boat. So it is a game changer.<br />
# A single family seastead should take less capital to startup than other seastead plans. <br />
# These are much more stable than the boats that many families already travel around the world in. <br />
# There is at least a niche market for families who want to live on the water.<br />
# A SFS lets each family decide where they want to go, so [[dynamic geography]] works at a fine granularity. <br />
# There is no need for new government structures at the start as each SFS can just get some country flag like any yacht.<br />
# It is probably easier to [[tile]] together lighter weight SFS than large seasteads.<br />
# More "incremental" than others and so has a better chance of working. As the number of SFSs grows stores and such will pop up and life in the flotilla will become more interesting so there will be less need for each SFS to visit land.<br />
# With many small seasteads, some could hold guns in international waters while others visited land.<br />
# SFS could be specifically designed to stay on water and not depend on a marina and harbor infrastructure. <br />
# SFS prices could be comparable to regular houses since there is no land cost.<br />
# SFS operating costs could be comparable to property taxes.<br />
<br />
=Arguments Against=<br />
<br />
# Something just incrementally better than a boat might not change things much - can't get lower cost or more comfort than a boat. Boats are already heavily optimized.<br />
# It may not be possible to get significant economies of scale with SFS-sized structures, as each must deal with waves individually, although economies of scale in production are still possible.<br />
# Without tiling together, it might be too isolated for most people - nomads not cities.<br />
# Designing a whole new type of structure adds risk to the venture.<br />
<br />
=Example Designs Proposed=<br />
<br />
<br />
# [[User:Vincecate/Tension_circle_house|Tension Circle House]] - Like a bicycle wheel on its side with house mounted on center<br />
# [http://appliedimpossibilies.blogspot.com/2010/01/sea-steading-design-based-on-flip-ship.html Small Scale Flip Ship] - Living area rotates so no plumbing troubles<br />
# [[User:Vincecate/BallHouse|BallHouse]] - big ball with hanging ballast<br />
#[[User:Vincecate/GeodesicVessel|GeodesicVessel]] - Flying saucer boat<br />
# [[User:Vincecate/WaterWalker|WaterWalker]] - like a tripod with floats holding up legs<br />
# [http://www.seaorbiter.com SeaOrbiter] - French design for spar like thing<br />
# [[User_talk:Ellmer|Concrete Shell Seasteading]]<br />
# [[User:Vincecate/FloatingVilla|Floating Villa]] - Idea for anchored tourist seastead though could extend to larger moving seastead.<br />
# [http://www.theage.com.au/photogallery/travel/ultimate-luxury-floating-island/20100302-pft6.html Wally Hermes Yachts - WHY yacht] also [http://www.why-yachts.com why-yachts.com] and [http://www.youtube.com/watch?v=Vt6Ok3pVy1E youtube video] - partially solar powered - has full scale mock-up<br />
# [http://www.boatdesign.net/forums/boat-design/spar-buoy-house-815.html Spar Buoy House]<br />
# [http://www.solarsailor.com/solutions_com.htm SolarSailer.com] Solar powered ships<br />
# [http://Xmaran.org Xmaran]Xmaran is a project to design and build an open source sail cruiser that will form the basis for a modular floating community. The design is a trimaran hull with a hexagon deck plan.<br />
<br />
=Example Designs Built=<br />
# [http://www.planetsolar.org/index.en.php PlanetSolar] Big solar powered catamaran<br />
# [http://www.sio.ucsd.edu/voyager/flip/ Flip Ship] - Ocean research spar that can tow horizontally<br />
# [http://www.wam-v.com/ Wam-V] also [http://www.youtube.com/watch?v=Yf-oDuFKaH8 video] - 100 foot long and 50 foot wide catamaran that flexes with waves for smooth ride.<br />
# [http://www.youtube.com/watch?v=AhQ8kVQQvFA Earthrace] - Wave piercing. With a sea-anchor keeping it pointed into the wind/waves it should be more stable than most stationary boats that size. Fast enough to be able to avoid locations with big waves coming from multiple directions. The version built was not big enough for my family, but larger versions could be built. And it is just so cool I had to list it.<br />
# [http://1000days.net 1000days] - Man spends more than 1000 days at sea, without touching land, on a sailboat. Many many people have spent time on sailboats at sea but this is a non-stop record.<br />
<br />
=Naming / Branding=<br />
<br />
Wayne writes: " I've never liked the term "Single Family Seastead" because I think it limits people's thinking about what can be done with a small seastead. I prefer "Small Seastead" instead. A small seastead can be used to house many many small business opportunities."</div>Patrihttps://wiki.seasteading.org/index.php?title=Single_Family_Seastead&diff=5970Single Family Seastead2010-08-04T21:11:00Z<p>Patri: /* Arguments Against */</p>
<hr />
<div>The Single Family Seastead is one of the types of [[Seastead]]. The key idea is that a structure engineered for a <br />
family to live on the open ocean could be better optimized for this goal than anything else. <br />
Some customers should feel it "beats a boat" for their valuation in terms of space, stability, safety, initial cost, operating cost, bragging rights, or whatever else.<br />
<br />
<br />
=Arguments In Favor=<br />
<br />
# See also [[User:Vincecate/SeasteadingViews|Vince Seasteading Views]].<br />
# We already have several plausible designs for single family seasteads that could be parked in deep water and still be stable enough for the residents to work and live. This is not reasonable in a regular small boat. So it is a game changer.<br />
# A single family seastead should take less capital to startup than other seastead plans. <br />
# These are much more stable than the boats that many families already travel around the world in. <br />
# There is at least a niche market for families who want to live on the water.<br />
# A SFS lets each family decide where they want to go, so [[dynamic geography]] works at a fine granularity. <br />
# There is no need for new government structures at the start as each SFS can just get some country flag like any yacht.<br />
# It is probably easier to [[tile]] together lighter weight SFS than large seasteads.<br />
# More "incremental" than others and so has a better chance of working. As the number of SFSs grows stores and such will pop up and life in the flotilla will become more interesting so there will be less need for each SFS to visit land.<br />
# With many small seasteads, some could hold guns in international waters while others visited land.<br />
# SFS could be specifically designed to stay on water and not depend on a marina and harbor infrastructure. <br />
# SFS prices could be comparable to regular houses since there is no land cost.<br />
# SFS operating costs could be comparable to property taxes.<br />
<br />
=Arguments Against=<br />
<br />
# Something just incrementally better than a boat might not change things much - can't get lower cost or more comfort than a boat. Boats are already heavily optimized.<br />
# It may not be possible to get significant economies of scale with SFS-sized structures, as each must deal with waves individually, although economies of scale in production are still possible.<br />
# Without tiling together, it might be too isolated for most people - nomads not cities.<br />
# Designing a whole new type of structure adds risk to the venture.<br />
<br />
=Example Designs Proposed=<br />
<br />
<br />
# [[User:Vincecate/Tension_circle_house|Tension Circle House]] - Like a bicycle wheel on its side with house mounted on center<br />
# [http://appliedimpossibilies.blogspot.com/2010/01/sea-steading-design-based-on-flip-ship.html Small Scale Flip Ship] - Living area rotates so no plumbing troubles<br />
# [[User:Vincecate/BallHouse|BallHouse]] - big ball with hanging ballast<br />
#[[User:Vincecate/GeodesicVessel|GeodesicVessel]] - Flying saucer boat<br />
# [[User:Vincecate/WaterWalker|WaterWalker]] - like a tripod with floats holding up legs<br />
# [http://www.seaorbiter.com SeaOrbiter] - French design for spar like thing<br />
# [[User_talk:Ellmer|Concrete Shell Seasteading]]<br />
# [[User:Vincecate/FloatingVilla|Floating Villa]] - Idea for anchored tourist seastead though could extend to larger moving seastead.<br />
# [http://www.theage.com.au/photogallery/travel/ultimate-luxury-floating-island/20100302-pft6.html Wally Hermes Yachts - WHY yacht] also [http://www.why-yachts.com why-yachts.com] and [http://www.youtube.com/watch?v=Vt6Ok3pVy1E youtube video] - partially solar powered - has full scale mock-up<br />
# [http://www.boatdesign.net/forums/boat-design/spar-buoy-house-815.html Spar Buoy House]<br />
# [http://www.solarsailor.com/solutions_com.htm SolarSailer.com] Solar powered ships<br />
# [http://Xmaran.org Xmaran]Xmaran is a project to design and build an open source sail cruiser that will form the basis for a modular floating community. The design is a trimaran hull with a hexagon deck plan.<br />
<br />
=Example Designs Built=<br />
# [http://www.planetsolar.org/index.en.php PlanetSolar] Big solar powered catamaran<br />
# [http://www.sio.ucsd.edu/voyager/flip/ Flip Ship] - Ocean research spar that can tow horizontally<br />
# [http://www.wam-v.com/ Wam-V] also [http://www.youtube.com/watch?v=Yf-oDuFKaH8 video] - 100 foot long and 50 foot wide catamaran that flexes with waves for smooth ride.<br />
# [http://www.youtube.com/watch?v=AhQ8kVQQvFA Earthrace] - Wave piercing. With a sea-anchor keeping it pointed into the wind/waves it should be more stable than most stationary boats that size. Fast enough to be able to avoid locations with big waves coming from multiple directions. The version built was not big enough for my family, but larger versions could be built. And it is just so cool I had to list it.<br />
# [http://1000days.net 1000days] - Man spends more than 1000 days at sea, without touching land, on a sailboat. Many many people have spent time on sailboats at sea but this is a non-stop record.</div>Patrihttps://wiki.seasteading.org/index.php?title=UnEphemerisle2010&diff=5959UnEphemerisle20102010-07-28T00:37:27Z<p>Patri: /* Photosets */</p>
<hr />
<div>=UnEphemerisle 2010 Report=<br />
http://farm5.static.flickr.com/4117/4829511021_3e667b5ae1.jpg<br />
<br />
Image by [http://www.flickr.com/photos/fennfoot/ fennfoot]<br />
<br />
Make sure to add all your photos, videos, and stories here, and feel free to also add your favorites to the [http://www.facebook.com/home.php#!/event.php?eid=126532500718931&ref=ts "A floating gathering that is not Ephemerisle 2010" Facebook group] and/or [http://www.facebook.com/home.php#!/group.php?gid=111242694678&ref=ts Ephemerisle Community Facebook Group]. For Flickr, the tags #unephemerisle or #unephemerisle2010 seem appropriate. You may also be interested in seeing the [http://wiki.seasteading.org/index.php/Ephemerisle2009Coverage Ephemerisle 2009 photos, videos, reports, and news stories page].<br />
<br />
== Photosets ==<br />
<br />
* [http://www.flickr.com/photos/tags/ephemerisle2010/ Flickr Tag ephemerisle2010]<br />
* [http://www.flickr.com/photos/tags/ephemerisle/ Flickr Tag ephemerisle]<br />
* [http://www.flickr.com/photos/fennfoot/sets/72157624460036777/ fennfoot: not ephemerisle 2010] - ''it's called "floating festival", or "drowning man" - your pick.''<br />
* [http://www.flickr.com/photos/9055206@N06/sets/72157624590072806/ Matt's photos pre-camera-death]<br />
* [http://picasaweb.google.com/syncretin/20100724ByEyeFi# Mikolaj on PicasaWeb (122)]<br />
* [http://www.flickr.com/photos/ratha/sets/72157624591868554/ Ratha's photos on flickr (70)]<br />
* [http://www.facebook.com/album.php?aid=463204&id=789085042 Paul on Facebook (46)]<br />
* [http://www.flickr.com/photos/48152556@N00/sets/72157624469246189/ Terry's Photos on flickr (10)]<br />
* [http://picasaweb.google.com/lh/photo/4aX1uwq4kYnLhApl4QcPhA?feat=directlink Thor drives his car onto the Paradise dock, and parks it]<br />
<br />
== Videos ==<br />
<br />
* Matt Bell's Giant Koosh Ball: [http://www.youtube.com/watch?v=xZcoB8Ggs-8 Matt climbing for testing]<br />
<br />
== Vessels ==<br />
<br />
The Vessels were:<br />
<br />
* Skullcrusher Houseboat<br />
* Starchaser<br />
* Memocracy<br />
* Red Light Flower Boat<br />
* Scum & Villainy<br />
* The Wetspot<br />
* Ouroboros<br />
* Lola<br />
* Strap On<br />
* The Relentless<br />
* Apocaisle<br />
* ...and various speedboats, kayaks, tubes, dinghies, and hangers-on.<br />
<br />
== Participant Reports ==<br />
<br />
Add blog posts, facebook notes, etc.<br />
<br />
== Media ==<br />
<br />
Media stories on the event.<br />
<br />
==Suggestions for Next Year==<br />
<br />
here: http://groups.google.com/group/floating-festival/web/inspiration-for-next-year<br />
<br />
==What Is Your Favorite Memory or Story from Unephemerisle 2010?==</div>Patrihttps://wiki.seasteading.org/index.php?title=UnEphemerisle2010&diff=5958UnEphemerisle20102010-07-28T00:36:17Z<p>Patri: /* Photosets */</p>
<hr />
<div>=UnEphemerisle 2010 Report=<br />
http://farm5.static.flickr.com/4117/4829511021_3e667b5ae1.jpg<br />
<br />
Image by [http://www.flickr.com/photos/fennfoot/ fennfoot]<br />
<br />
Make sure to add all your photos, videos, and stories here, and feel free to also add your favorites to the [http://www.facebook.com/home.php#!/event.php?eid=126532500718931&ref=ts "A floating gathering that is not Ephemerisle 2010" Facebook group] and/or [http://www.facebook.com/home.php#!/group.php?gid=111242694678&ref=ts Ephemerisle Community Facebook Group]. For Flickr, the tags #unephemerisle or #unephemerisle2010 seem appropriate. You may also be interested in seeing the [http://wiki.seasteading.org/index.php/Ephemerisle2009Coverage Ephemerisle 2009 photos, videos, reports, and news stories page].<br />
<br />
== Photosets ==<br />
<br />
* [http://www.flickr.com/photos/tags/ephemerisle2010/ Flickr Tag ephemerisle2010]<br />
* [http://www.flickr.com/photos/tags/ephemerisle/ Flickr Tag ephemerisle]<br />
* [http://www.flickr.com/photos/fennfoot/sets/72157624460036777/ fennfoot: not ephemerisle 2010] - ''it's called "floating festival", or "drowning man" - your pick.''<br />
* [http://www.flickr.com/photos/9055206@N06/sets/72157624590072806/ Matt's photos pre-camera-death]<br />
* [http://picasaweb.google.com/syncretin/20100724ByEyeFi# Mikolaj on PicasaWeb (122)]<br />
* [http://www.flickr.com/photos/ratha/sets/72157624591868554/ Ratha's photos on flickr (70)]<br />
* [http://www.facebook.com/album.php?aid=463204&id=789085042 Paul on Facebook (46)<br />
* [http://www.flickr.com/photos/48152556@N00/sets/72157624469246189/ Terry's Photos on flickr (10)]<br />
* [http://picasaweb.google.com/lh/photo/4aX1uwq4kYnLhApl4QcPhA?feat=directlink Thor drives his car onto the Paradise dock, and parks it]<br />
<br />
== Videos ==<br />
<br />
* Matt Bell's Giant Koosh Ball: [http://www.youtube.com/watch?v=xZcoB8Ggs-8 Matt climbing for testing]<br />
<br />
== Vessels ==<br />
<br />
The Vessels were:<br />
<br />
* Skullcrusher Houseboat<br />
* Starchaser<br />
* Memocracy<br />
* Red Light Flower Boat<br />
* Scum & Villainy<br />
* The Wetspot<br />
* Ouroboros<br />
* Lola<br />
* Strap On<br />
* The Relentless<br />
* Apocaisle<br />
* ...and various speedboats, kayaks, tubes, dinghies, and hangers-on.<br />
<br />
== Participant Reports ==<br />
<br />
Add blog posts, facebook notes, etc.<br />
<br />
== Media ==<br />
<br />
Media stories on the event.<br />
<br />
==Suggestions for Next Year==<br />
<br />
here: http://groups.google.com/group/floating-festival/web/inspiration-for-next-year<br />
<br />
==What Is Your Favorite Memory or Story from Unephemerisle 2010?==</div>Patrihttps://wiki.seasteading.org/index.php?title=UnEphemerisle2010&diff=5957UnEphemerisle20102010-07-28T00:20:44Z<p>Patri: /* Photosets */</p>
<hr />
<div>=UnEphemerisle 2010 Report=<br />
http://farm5.static.flickr.com/4117/4829511021_3e667b5ae1.jpg<br />
<br />
Image by [http://www.flickr.com/photos/fennfoot/ fennfoot]<br />
<br />
Make sure to add all your photos, videos, and stories here, and feel free to also add your favorites to the [http://www.facebook.com/home.php#!/event.php?eid=126532500718931&ref=ts "A floating gathering that is not Ephemerisle 2010" Facebook group] and/or [http://www.facebook.com/home.php#!/group.php?gid=111242694678&ref=ts Ephemerisle Community Facebook Group]. For Flickr, the tags #unephemerisle or #unephemerisle2010 seem appropriate. You may also be interested in seeing the [http://wiki.seasteading.org/index.php/Ephemerisle2009Coverage Ephemerisle 2009 photos, videos, reports, and news stories page].<br />
<br />
== Photosets ==<br />
<br />
* [http://www.flickr.com/photos/tags/ephemerisle2010/ Flickr Tag ephemerisle2010]<br />
* [http://www.flickr.com/photos/tags/ephemerisle/ Flickr Tag ephemerisle]<br />
* [http://www.flickr.com/photos/fennfoot/sets/72157624460036777/ fennfoot: not ephemerisle 2010] - ''it's called "floating festival", or "drowning man" - your pick.''<br />
* [http://www.flickr.com/photos/9055206@N06/sets/72157624590072806/ Matt's photos pre-camera-death]<br />
* [http://picasaweb.google.com/syncretin/20100724ByEyeFi# Mikolaj on PicasaWeb (122)]<br />
* [http://www.flickr.com/photos/ratha/sets/72157624591868554/ Ratha's photos on flickr (70)]<br />
* [http://www.flickr.com/photos/48152556@N00/sets/72157624469246189/ Terry's Photos on flickr (10)]<br />
* [http://picasaweb.google.com/lh/photo/4aX1uwq4kYnLhApl4QcPhA?feat=directlink Thor drives his car onto the Paradise dock, and parks it]<br />
<br />
== Videos ==<br />
<br />
* Matt Bell's Giant Koosh Ball: [http://www.youtube.com/watch?v=xZcoB8Ggs-8 Matt climbing for testing]<br />
<br />
== Vessels ==<br />
<br />
The Vessels were:<br />
<br />
* Skullcrusher Houseboat<br />
* Starchaser<br />
* Memocracy<br />
* Red Light Flower Boat<br />
* Scum & Villainy<br />
* The Wetspot<br />
* Ouroboros<br />
* Lola<br />
* Strap On<br />
* The Relentless<br />
* Apocaisle<br />
* ...and various speedboats, kayaks, tubes, dinghies, and hangers-on.<br />
<br />
== Participant Reports ==<br />
<br />
Add blog posts, facebook notes, etc.<br />
<br />
== Media ==<br />
<br />
Media stories on the event.<br />
<br />
==Suggestions for Next Year==<br />
<br />
here: http://groups.google.com/group/floating-festival/web/inspiration-for-next-year<br />
<br />
==What Is Your Favorite Memory or Story from Unephemerisle 2010?==</div>Patrihttps://wiki.seasteading.org/index.php?title=UnEphemerisle2010&diff=5953UnEphemerisle20102010-07-27T01:12:44Z<p>Patri: /* Suggestions for Next Year */</p>
<hr />
<div>=UnEphemerisle 2010 Report=<br />
http://farm5.static.flickr.com/4117/4829511021_3e667b5ae1.jpg<br />
<br />
Image by [http://www.flickr.com/photos/fennfoot/ fennfoot]<br />
<br />
Make sure to add all your photos, videos, and stories here, and feel free to also add your favorites to the [http://www.facebook.com/home.php#!/event.php?eid=126532500718931&ref=ts "A floating gathering that is not Ephemerisle 2010" Facebook group] and/or [http://www.facebook.com/home.php#!/group.php?gid=111242694678&ref=ts Ephemerisle Community Facebook Group]. For Flickr, the tags #unephemerisle or #unephemerisle2010 seem appropriate. You may also be interested in seeing the [http://wiki.seasteading.org/index.php/Ephemerisle2009Coverage Ephemerisle 2009 photos, videos, reports, and news stories page].<br />
<br />
== Photosets ==<br />
<br />
* [http://www.flickr.com/photos/tags/ephemerisle2010/ Flickr Tag ephemerisle2010]<br />
* [http://www.flickr.com/photos/tags/ephemerisle/ Flickr Tag ephemerisle]<br />
* [http://www.flickr.com/photos/fennfoot/sets/72157624460036777/ fennfoot: not ephemerisle 2010] - ''it's called "floating festival", or "drowning man" - your pick.''<br />
* [http://picasaweb.google.com/lh/photo/4aX1uwq4kYnLhApl4QcPhA?feat=directlink Thor drives his car onto the Paradise dock, and parks it]<br />
<br />
== Videos ==<br />
<br />
* Matt Bell's Giant Koosh Ball: [http://www.youtube.com/watch?v=xZcoB8Ggs-8 Matt climbing for testing]<br />
<br />
== Vessels ==<br />
<br />
The Vessels were:<br />
<br />
* Skullcrusher Houseboat<br />
* Starchaser<br />
* Memocracy<br />
* Red Light Flower Boat<br />
* Scum & Villainy<br />
* The Wetspot<br />
* Ouroboros<br />
* Lola<br />
* Strap On<br />
* The Relentless<br />
* Apocaisle<br />
* ...and various speedboats, kayaks, tubes, dinghies, and hangers-on.<br />
<br />
== Participant Reports ==<br />
<br />
Add blog posts, facebook notes, etc.<br />
<br />
== Media ==<br />
<br />
Media stories on the event.<br />
<br />
==Suggestions for Next Year==<br />
<br />
here: http://groups.google.com/group/floating-festival/web/inspiration-for-next-year<br />
<br />
==What Is Your Favorite Memory or Story from Unephemerisle 2010?==</div>Patrihttps://wiki.seasteading.org/index.php?title=UnEphemerisle2010&diff=5952UnEphemerisle20102010-07-26T23:55:44Z<p>Patri: </p>
<hr />
<div>=UnEphemerisle 2010 Report=<br />
http://farm5.static.flickr.com/4117/4829511021_3e667b5ae1.jpg<br />
<br />
Image by [http://www.flickr.com/photos/fennfoot/ fennfoot]<br />
<br />
Make sure to add all your photos, videos, and stories here, and feel free to also add your favorites to the [http://www.facebook.com/home.php#!/event.php?eid=126532500718931&ref=ts "A floating gathering that is not Ephemerisle 2010" Facebook group] and/or [http://www.facebook.com/home.php#!/group.php?gid=111242694678&ref=ts Ephemerisle Community Facebook Group]. For Flickr, the tags #unephemerisle or #unephemerisle2010 seem appropriate. You may also be interested in seeing the [http://wiki.seasteading.org/index.php/Ephemerisle2009Coverage Ephemerisle 2009 photos, videos, reports, and news stories page].<br />
<br />
== Photosets ==<br />
<br />
* [http://www.flickr.com/photos/tags/ephemerisle2010/ Flickr Tag ephemerisle2010]<br />
* [http://www.flickr.com/photos/tags/ephemerisle/ Flickr Tag ephemerisle]<br />
* [http://www.flickr.com/photos/fennfoot/sets/72157624460036777/ fennfoot: not ephemerisle 2010] - ''it's called "floating festival", or "drowning man" - your pick.''<br />
* [http://picasaweb.google.com/lh/photo/4aX1uwq4kYnLhApl4QcPhA?feat=directlink Thor drives his car onto the Paradise dock, and parks it]<br />
<br />
== Videos ==<br />
<br />
* Matt Bell's Giant Koosh Ball: [http://www.youtube.com/watch?v=xZcoB8Ggs-8 Matt climbing for testing]<br />
<br />
== Vessels ==<br />
<br />
The Vessels were:<br />
<br />
* Skullcrusher Houseboat<br />
* Starchaser<br />
* Memocracy<br />
* Red Light Flower Boat<br />
* Scum & Villainy<br />
* The Wetspot<br />
* Ouroboros<br />
* Lola<br />
* Strap On<br />
* The Relentless<br />
* Apocaisle<br />
* ...and various speedboats, kayaks, tubes, dinghies, and hangers-on.<br />
<br />
== Participant Reports ==<br />
<br />
Add blog posts, facebook notes, etc.<br />
<br />
== Media ==<br />
<br />
Media stories on the event.<br />
<br />
==Suggestions for Next Year==<br />
''(contribute your ideas for further adventures here)''<br />
<br />
==What Is Your Favorite Memory or Story from Unephemerisle 2010?==</div>Patrihttps://wiki.seasteading.org/index.php?title=UnEphemerisle2010&diff=5951UnEphemerisle20102010-07-26T23:35:06Z<p>Patri: /* Videos */</p>
<hr />
<div>=UnEphemerisle 2010 Report=<br />
http://farm5.static.flickr.com/4117/4829511021_3e667b5ae1.jpg<br />
<br />
Image by [http://www.flickr.com/photos/fennfoot/ fennfoot]<br />
<br />
Make sure to add all your photos, videos, and stories here, and feel free to also add your favorites to the [http://www.facebook.com/home.php#!/event.php?eid=126532500718931&ref=ts "A floating gathering that is not Ephemerisle 2010" Facebook group] and/or [http://www.facebook.com/home.php#!/group.php?gid=111242694678&ref=ts Ephemerisle Community Facebook Group]. For Flickr, the tags #unephemerisle or #unephemerisle2010 seem appropriate. You may also be interested in seeing the [http://wiki.seasteading.org/index.php/Ephemerisle2009Coverage Ephemerisle 2009 photos, videos, reports, and news stories page].<br />
<br />
== Photosets ==<br />
<br />
* [http://www.flickr.com/photos/tags/ephemerisle2010/ Flickr Tag ephemerisle2010]<br />
* [http://www.flickr.com/photos/tags/ephemerisle/ Flickr Tag ephemerisle]<br />
* [http://www.flickr.com/photos/fennfoot/sets/72157624460036777/ fennfoot: not ephemerisle 2010] - ''it's called "floating festival", or "drowning man" - your pick.''<br />
<br />
== Videos ==<br />
<br />
* Matt Bell's Giant Koosh Ball: [http://www.youtube.com/watch?v=xZcoB8Ggs-8 Matt climbing for testing]<br />
<br />
== Vessels ==<br />
<br />
The Vessels were:<br />
<br />
* Skullcrusher Houseboat<br />
* Starchaser<br />
* Memocracy<br />
* Red Light Flower Boat<br />
* Scum & Villainy<br />
* The Wetspot<br />
* Ouroboros<br />
* Lola<br />
* Strap On<br />
* The Relentless<br />
* Apocaisle<br />
* ...and various speedboats, kayaks, tubes, dinghies, and hangers-on.<br />
<br />
== Participant Reports ==<br />
<br />
Add blog posts, facebook notes, etc.<br />
<br />
== Media ==<br />
<br />
Media stories on the event.<br />
<br />
==Suggestions for Next Year==<br />
''(contribute your ideas for further adventures here)''<br />
<br />
==What Is Your Favorite Memory or Story from Unephemerisle 2010?==</div>Patrihttps://wiki.seasteading.org/index.php?title=UnEphemerisle2010&diff=5950UnEphemerisle20102010-07-26T23:32:35Z<p>Patri: /* UnEphemerisle 2010 Report */</p>
<hr />
<div>=UnEphemerisle 2010 Report=<br />
http://farm5.static.flickr.com/4117/4829511021_3e667b5ae1.jpg<br />
<br />
Image by [http://www.flickr.com/photos/fennfoot/ fennfoot]<br />
<br />
Make sure to add all your photos, videos, and stories here, and feel free to also add your favorites to the [http://www.facebook.com/home.php#!/event.php?eid=126532500718931&ref=ts "A floating gathering that is not Ephemerisle 2010" Facebook group] and/or [http://www.facebook.com/home.php#!/group.php?gid=111242694678&ref=ts Ephemerisle Community Facebook Group]. For Flickr, the tags #unephemerisle or #unephemerisle2010 seem appropriate. You may also be interested in seeing the [http://wiki.seasteading.org/index.php/Ephemerisle2009Coverage Ephemerisle 2009 photos, videos, reports, and news stories page].<br />
<br />
== Photosets ==<br />
<br />
* [http://www.flickr.com/photos/tags/ephemerisle2010/ Flickr Tag ephemerisle2010]<br />
* [http://www.flickr.com/photos/tags/ephemerisle/ Flickr Tag ephemerisle]<br />
* [http://www.flickr.com/photos/fennfoot/sets/72157624460036777/ fennfoot: not ephemerisle 2010] - ''it's called "floating festival", or "drowning man" - your pick.''<br />
<br />
== Videos ==<br />
<br />
Add videos here.<br />
<br />
== Vessels ==<br />
<br />
The Vessels were:<br />
<br />
* Skullcrusher Houseboat<br />
* Starchaser<br />
* Memocracy<br />
* Red Light Flower Boat<br />
* Scum & Villainy<br />
* The Wetspot<br />
* Ouroboros<br />
* Lola<br />
* Strap On<br />
* The Relentless<br />
* Apocaisle<br />
* ...and various speedboats, kayaks, tubes, dinghies, and hangers-on.<br />
<br />
== Participant Reports ==<br />
<br />
Add blog posts, facebook notes, etc.<br />
<br />
== Media ==<br />
<br />
Media stories on the event.<br />
<br />
==Suggestions for Next Year==<br />
''(contribute your ideas for further adventures here)''<br />
<br />
==What Is Your Favorite Memory or Story from Unephemerisle 2010?==</div>Patrihttps://wiki.seasteading.org/index.php?title=Ephemerisle2009Coverage&diff=5949Ephemerisle2009Coverage2010-07-26T22:51:16Z<p>Patri: /* Ephemerisle 2009 Wrap-up */</p>
<hr />
<div>[[Image:HappyChaos.jpg|thumb|380px|Image by Chris Rasch]]<br />
<br />
=Ephemerisle 2009 Wrap-up=<br />
<br />
Make sure to add your photos, videos, and stories on the Ephemerisle Community Facebook group http://www.facebook.com/home.php#/group.php?gid=111242694678&ref=ts <br />
<br />
We've also established an Ephemerisle Flickr Group http://www.flickr.com/groups/1258065@N21/ where you can add your photos to it. The best way to keep things organized and "discoverable" will be to tag your photos with "ephemerisle" and "ephemerisle09" so that we can add them to the group and post them to the Ephemerisle blog. <br />
<br />
'''NEW: While Ephemerisle 2010 was canceled, the community held their own floating festival Unephemerisle 2010, which also has [http://wiki.seasteading.org/index.php/UnEphemerisle2010 a pics/vids/etc page].'''<br />
<br />
== Videos ==<br />
* [http://vimeo.com/8546410 Documentary by Jason Sussberg] - 9-min HD documentary.<br />
* [http://vimeo.com/6913877 Ephemerisle 2009 - by Tamas Kalman]<br />
* I'm On A Boat spontaneous community dance moment<br />
** [http://vimeo.com/6909742 We're on a Floating Thing - by Dav Yaginuma] - Ephemerislers all dancing to "I'm On A Boat" song Sunday Morning. Love the line: ''I'm on a milk crate!''<br />
** [http://www.facebook.com/video/video.php?v=155138438457 Natalie's Video]<br />
* [http://www.vimeo.com/6939893 Brian Doherty on Ephemerisle vs. Seasteading] (shot by Jason Sussberg) - love the transition out of the mini-interview (minterview?)<br />
* [http://www.facebook.com/video/video.php?v=158161541136 First test of Patri's Pirate Pyramid raft] - by Sean Hastings. This raft capsized during Patri's journey to the site when he tried climbing to the top for a better view.<br />
* [http://www.youtube.com/watch?v=o9MawS16Xm8 Ephemerisle Saturday night] - short clip of how the island looked Saturday night.<br />
* [http://www.youtube.com/watch?v=qDcBUuRhtzE&feature=autoshare_twitter Matt and Holly fighting with light sabers]<br />
* [http://www.youtube.com/watch?v=VL8kI813i24 Saikat describing Ephemerisle Sunday morning]<br />
* [http://www.youtube.com/watch?v=_qkNaOvgh6s "Drunk" guy crosses back from Achievement Lounge] (Ben Lavender - seastead.org's sysadmin!)<br />
* [http://www.youtube.com/watch?v=XW1DPmfSPnk Matt's Ripple Theater]<br />
<br />
== Photosets ==<br />
<br />
* [http://www.flickr.com/photos/tags/ephemerisle/ All photos tagged ephemerisle on flickr]<br />
* [http://www.flickr.com/photos/11338642@N00/sets/72157622412354641/ Chris Rasch (257 pics)]<br />
* [http://www.flickr.com/photos/dh2k/sets/72157622393829359/ Tamas Kalman (186 pics)]<br />
* [http://www.flickr.com/photos/lizhenry/sets/72157622386598023/ Liz Henry (136 pics)]<br />
* [http://www.facebook.com/home.php#/album.php?aid=114727&id=735083515 Anja Ulfeldt (89 pics)]<br />
* [http://www.flickr.com/photos/9055206@N06/sets/72157622400287699/ Matt Bell (54 pics)]<br />
* [http://www.facebook.com/album.php?page=1&aid=114086&id=743328888 Ben Lavender (29 pics) - Ephemerisle & Conference]<br />
* [http://www.flickr.com/photos/10111/sets/72157622399726499/ Danger Ranger (23 pics)]<br />
* [http://www.facebook.com/album.php?aid=114364&id=633091136&ref=mf Sean Hastings (21 pics)]<br />
* [http://www.facebook.com/album.php?aid=2034725&id=1051620046&l=af31ba1fb8 Lasse Birk Olesen (38 pics) - Ephemerisle & Conference]<br />
<br />
== Participant Reports ==<br />
<br />
* [http://seanlynch.livejournal.com/18776.html Sean Lynch: Lessons learned at Ephemerisle], and [http://seanlynch.livejournal.com/19173.html the dairy ferry] (about the rope ferry).<br />
* [http://nasu-dengaku.livejournal.com/236560.html Matt Bell: the Ephemerisle experience] - ''It was beautiful, sublime, chaotic, messy, and full of potential for future years.'', many pictures.<br />
* [http://spoonless.livejournal.com/160169.html ephemerisle, year 1 - a grand success!]<br />
* [http://nasu-dengaku.livejournal.com/237326.html: Matt Bell's list of Lessons learned]<br />
* [http://peter-bayesian.livejournal.com/5315.html Peter]<br />
* [http://crasch.livejournal.com/835614.html Chris Rasch - Thought dump following Ephemerisle ‘09]<br />
* Will Wilson -- his [http://www.firstthings.com/blogs/postmodernconservative/2009/09/10/questions-for-ephemerislers questions before attending Ephemerisle], and [http://www.firstthings.com/blogs/postmodernconservative/2009/10/07/scattered-preliminary-thoughts-on-ephemerisle his thoughts afterwards]<br />
* [http://jhogan.livejournal.com/79704.html James Hogan]<br />
* [http://atlasnetwork.org/networknews/2009/10/13/think-tank-diary-week-3-what-is-ephemerisle/ Patri Friedman] - Describing a few tiny fragments of an incredible experience.<br />
<br />
== Media ==<br />
<br />
* [http://www.irishtimes.com/newspaper/finance/2009/1009/1224256256776.html The Irish Times] article by Danny O'Brien<br />
* [http://www.cbsnews.com/blogs/2009/10/11/taking_liberties/entry5377477.shtml "Seasteaders" Take First Step Toward Colonizing The Oceans]<br />
* [http://www.cbsnews.com/elements/2009/10/09/in_depth_us/photoessay5375308.shtml?tag=page Ephemerisle Photo Essay on CBS News]<br />
* [http://reason.com/archives/2009/10/21/building-e Building Ephemerisle] - Reason article by Brian Doherty<br />
<br />
==Suggestions for Next Year==<br />
''(contribute your ideas for further adventures here)''<br />
<br />
==What Is Your Favorite Memory or Story from Ephemerisle 2009?==<br />
''(anything goes really, we want to hear the good stuff)''</div>Patrihttps://wiki.seasteading.org/index.php?title=Ephemerisle2009Coverage&diff=5948Ephemerisle2009Coverage2010-07-26T21:51:41Z<p>Patri: </p>
<hr />
<div>[[Image:HappyChaos.jpg|thumb|380px|Image by Chris Rasch]]<br />
<br />
=Ephemerisle 2009 Wrap-up=<br />
<br />
Make sure to add your photos, videos, and stories on the Ephemerisle Community Facebook group http://www.facebook.com/home.php#/group.php?gid=111242694678&ref=ts <br />
<br />
We've also established an Ephemerisle Flickr Group http://www.flickr.com/groups/1258065@N21/ where you can add your photos to it. The best way to keep things organized and "discoverable" will be to tag your photos with "ephemerisle" and "ephemerisle09" so that we can add them to the group and post them to the Ephemerisle blog. <br />
<br />
While Ephemerisle 2010 was canceled, the community held their own floating festival Unephemerisle, which also has [http://wiki.seasteading.org/index.php/UnEphemerisle2010 a pics/vids/etc page].<br />
<br />
== Videos ==<br />
* [http://vimeo.com/8546410 Documentary by Jason Sussberg] - 9-min HD documentary.<br />
* [http://vimeo.com/6913877 Ephemerisle 2009 - by Tamas Kalman]<br />
* I'm On A Boat spontaneous community dance moment<br />
** [http://vimeo.com/6909742 We're on a Floating Thing - by Dav Yaginuma] - Ephemerislers all dancing to "I'm On A Boat" song Sunday Morning. Love the line: ''I'm on a milk crate!''<br />
** [http://www.facebook.com/video/video.php?v=155138438457 Natalie's Video]<br />
* [http://www.vimeo.com/6939893 Brian Doherty on Ephemerisle vs. Seasteading] (shot by Jason Sussberg) - love the transition out of the mini-interview (minterview?)<br />
* [http://www.facebook.com/video/video.php?v=158161541136 First test of Patri's Pirate Pyramid raft] - by Sean Hastings. This raft capsized during Patri's journey to the site when he tried climbing to the top for a better view.<br />
* [http://www.youtube.com/watch?v=o9MawS16Xm8 Ephemerisle Saturday night] - short clip of how the island looked Saturday night.<br />
* [http://www.youtube.com/watch?v=qDcBUuRhtzE&feature=autoshare_twitter Matt and Holly fighting with light sabers]<br />
* [http://www.youtube.com/watch?v=VL8kI813i24 Saikat describing Ephemerisle Sunday morning]<br />
* [http://www.youtube.com/watch?v=_qkNaOvgh6s "Drunk" guy crosses back from Achievement Lounge] (Ben Lavender - seastead.org's sysadmin!)<br />
* [http://www.youtube.com/watch?v=XW1DPmfSPnk Matt's Ripple Theater]<br />
<br />
== Photosets ==<br />
<br />
* [http://www.flickr.com/photos/tags/ephemerisle/ All photos tagged ephemerisle on flickr]<br />
* [http://www.flickr.com/photos/11338642@N00/sets/72157622412354641/ Chris Rasch (257 pics)]<br />
* [http://www.flickr.com/photos/dh2k/sets/72157622393829359/ Tamas Kalman (186 pics)]<br />
* [http://www.flickr.com/photos/lizhenry/sets/72157622386598023/ Liz Henry (136 pics)]<br />
* [http://www.facebook.com/home.php#/album.php?aid=114727&id=735083515 Anja Ulfeldt (89 pics)]<br />
* [http://www.flickr.com/photos/9055206@N06/sets/72157622400287699/ Matt Bell (54 pics)]<br />
* [http://www.facebook.com/album.php?page=1&aid=114086&id=743328888 Ben Lavender (29 pics) - Ephemerisle & Conference]<br />
* [http://www.flickr.com/photos/10111/sets/72157622399726499/ Danger Ranger (23 pics)]<br />
* [http://www.facebook.com/album.php?aid=114364&id=633091136&ref=mf Sean Hastings (21 pics)]<br />
* [http://www.facebook.com/album.php?aid=2034725&id=1051620046&l=af31ba1fb8 Lasse Birk Olesen (38 pics) - Ephemerisle & Conference]<br />
<br />
== Participant Reports ==<br />
<br />
* [http://seanlynch.livejournal.com/18776.html Sean Lynch: Lessons learned at Ephemerisle], and [http://seanlynch.livejournal.com/19173.html the dairy ferry] (about the rope ferry).<br />
* [http://nasu-dengaku.livejournal.com/236560.html Matt Bell: the Ephemerisle experience] - ''It was beautiful, sublime, chaotic, messy, and full of potential for future years.'', many pictures.<br />
* [http://spoonless.livejournal.com/160169.html ephemerisle, year 1 - a grand success!]<br />
* [http://nasu-dengaku.livejournal.com/237326.html: Matt Bell's list of Lessons learned]<br />
* [http://peter-bayesian.livejournal.com/5315.html Peter]<br />
* [http://crasch.livejournal.com/835614.html Chris Rasch - Thought dump following Ephemerisle ‘09]<br />
* Will Wilson -- his [http://www.firstthings.com/blogs/postmodernconservative/2009/09/10/questions-for-ephemerislers questions before attending Ephemerisle], and [http://www.firstthings.com/blogs/postmodernconservative/2009/10/07/scattered-preliminary-thoughts-on-ephemerisle his thoughts afterwards]<br />
* [http://jhogan.livejournal.com/79704.html James Hogan]<br />
* [http://atlasnetwork.org/networknews/2009/10/13/think-tank-diary-week-3-what-is-ephemerisle/ Patri Friedman] - Describing a few tiny fragments of an incredible experience.<br />
<br />
== Media ==<br />
<br />
* [http://www.irishtimes.com/newspaper/finance/2009/1009/1224256256776.html The Irish Times] article by Danny O'Brien<br />
* [http://www.cbsnews.com/blogs/2009/10/11/taking_liberties/entry5377477.shtml "Seasteaders" Take First Step Toward Colonizing The Oceans]<br />
* [http://www.cbsnews.com/elements/2009/10/09/in_depth_us/photoessay5375308.shtml?tag=page Ephemerisle Photo Essay on CBS News]<br />
* [http://reason.com/archives/2009/10/21/building-e Building Ephemerisle] - Reason article by Brian Doherty<br />
<br />
==Suggestions for Next Year==<br />
''(contribute your ideas for further adventures here)''<br />
<br />
==What Is Your Favorite Memory or Story from Ephemerisle 2009?==<br />
''(anything goes really, we want to hear the good stuff)''</div>Patrihttps://wiki.seasteading.org/index.php?title=UnEphemerisle2010&diff=5947UnEphemerisle20102010-07-26T21:50:28Z<p>Patri: </p>
<hr />
<div>=UnEphemerisle 2010 Report=<br />
http://farm5.static.flickr.com/4117/4829511021_3e667b5ae1.jpg<br />
<br />
Image by [http://www.flickr.com/photos/fennfoot/ fennfoot]<br />
<br />
Make sure to add all your photos, videos, and stories here, and feel free to also add your favorites to the [http://www.facebook.com/home.php#!/event.php?eid=126532500718931&ref=ts "A floating gathering that is not Ephemerisle 2010" Facebook group] and/or [http://www.facebook.com/home.php#!/group.php?gid=111242694678&ref=ts Ephemerisle Community Facebook Group]. For Flickr, the tags #unephemerisle or #unephemerisle2010 seem appropriate. You may also be interested in seeing the [http://wiki.seasteading.org/index.php/Ephemerisle2009Coverage Ephemerisle 2009 photos, videos, reports, and news stories page].<br />
<br />
== Photosets ==<br />
<br />
* [http://www.flickr.com/photos/tags/ephemerisle2010/ Flickr Tag ephemerisle2010]<br />
* [http://www.flickr.com/photos/tags/ephemerisle/ Flickr Tag ephemerisle]<br />
* [http://www.flickr.com/photos/fennfoot/sets/72157624460036777/ fennfoot: not ephemerisle 2010] - ''it's called "floating festival", or "drowning man" - your pick.''<br />
<br />
== Videos ==<br />
<br />
Add videos here.<br />
<br />
== Participant Reports ==<br />
<br />
Add blog posts, facebook notes, etc.<br />
<br />
== Media ==<br />
<br />
Media stories on the event.<br />
<br />
==Suggestions for Next Year==<br />
''(contribute your ideas for further adventures here)''<br />
<br />
==What Is Your Favorite Memory or Story from Unephemerisle 2010?==</div>Patrihttps://wiki.seasteading.org/index.php?title=UnEphemerisle2010&diff=5946UnEphemerisle20102010-07-26T21:34:45Z<p>Patri: /* Photosets */</p>
<hr />
<div>=UnEphemerisle 2010 Report=<br />
http://farm5.static.flickr.com/4117/4829511021_3e667b5ae1.jpg<br />
<br />
Image by [http://www.flickr.com/photos/fennfoot/ fennfoot]<br />
<br />
Make sure to add all your photos, videos, and stories here, and add your favorites to the "A floating gathering that is not Ephemerisle 2010" Facebook group http://www.facebook.com/home.php#!/event.php?eid=126532500718931&ref=ts <br />
<br />
For Flickr, the tags #unephemerisle or #unephemerisle2010 seem appropriate.<br />
<br />
== Photosets ==<br />
<br />
* [http://www.flickr.com/photos/tags/ephemerisle2010/ Flickr Tag ephemerisle2010]<br />
* [http://www.flickr.com/photos/tags/ephemerisle/ Flickr Tag ephemerisle]<br />
* [http://www.flickr.com/photos/fennfoot/sets/72157624460036777/ fennfoot: not ephemerisle 2010] - ''it's called "floating festival", or "drowning man" - your pick.''<br />
<br />
== Videos ==<br />
<br />
Add videos here.<br />
<br />
== Participant Reports ==<br />
<br />
Add blog posts, facebook notes, etc.<br />
<br />
== Media ==<br />
<br />
Media stories on the event.<br />
<br />
==Suggestions for Next Year==<br />
''(contribute your ideas for further adventures here)''<br />
<br />
==What Is Your Favorite Memory or Story from Unephemerisle 2010?==</div>Patrihttps://wiki.seasteading.org/index.php?title=UnEphemerisle2010&diff=5945UnEphemerisle20102010-07-26T21:33:38Z<p>Patri: </p>
<hr />
<div>=UnEphemerisle 2010 Report=<br />
http://farm5.static.flickr.com/4117/4829511021_3e667b5ae1.jpg<br />
<br />
Image by [http://www.flickr.com/photos/fennfoot/ fennfoot]<br />
<br />
Make sure to add all your photos, videos, and stories here, and add your favorites to the "A floating gathering that is not Ephemerisle 2010" Facebook group http://www.facebook.com/home.php#!/event.php?eid=126532500718931&ref=ts <br />
<br />
For Flickr, the tags #unephemerisle or #unephemerisle2010 seem appropriate.<br />
<br />
== Photosets ==<br />
<br />
* [http://www.flickr.com/photos/fennfoot/sets/72157624460036777/ fennfoot: not ephemerisle 2010] - ''it's called "floating festival", or "drowning man" - your pick.''<br />
<br />
== Videos ==<br />
<br />
Add videos here.<br />
<br />
== Participant Reports ==<br />
<br />
Add blog posts, facebook notes, etc.<br />
<br />
== Media ==<br />
<br />
Media stories on the event.<br />
<br />
==Suggestions for Next Year==<br />
''(contribute your ideas for further adventures here)''<br />
<br />
==What Is Your Favorite Memory or Story from Unephemerisle 2010?==</div>Patrihttps://wiki.seasteading.org/index.php?title=UnEphemerisle2010&diff=5944UnEphemerisle20102010-07-26T21:33:18Z<p>Patri: /* Photosets */</p>
<hr />
<div>=UnEphemerisle 2010 Report=<br />
http://farm5.static.flickr.com/4117/4829511021_3e667b5ae1.jpg<br />
<br />
Image by [http://www.flickr.com/photos/fennfoot/ fennfoot]<br />
<br />
Make sure to add all your photos, videos, and stories here, and add your favorites to the "A floating gathering that is not Ephemerisle 2010" Facebook group http://www.facebook.com/home.php#!/event.php?eid=126532500718931&ref=ts <br />
<br />
For Flickr, the tags #unephemerisle or #unephemerisle2010 seem appropriate.<br />
<br />
== Videos ==<br />
<br />
Add videos here.<br />
<br />
== Photosets ==<br />
<br />
* [http://www.flickr.com/photos/fennfoot/sets/72157624460036777/ fennfoot: not ephemerisle 2010] - ''it's called "floating festival", or "drowning man" - your pick.''<br />
<br />
== Participant Reports ==<br />
<br />
Add blog posts, facebook notes, etc.<br />
<br />
== Media ==<br />
<br />
Media stories on the event.<br />
<br />
==Suggestions for Next Year==<br />
''(contribute your ideas for further adventures here)''<br />
<br />
==What Is Your Favorite Memory or Story from Unephemerisle 2010?==</div>Patrihttps://wiki.seasteading.org/index.php?title=UnEphemerisle2010&diff=5943UnEphemerisle20102010-07-26T21:32:30Z<p>Patri: </p>
<hr />
<div>=UnEphemerisle 2010 Report=<br />
http://farm5.static.flickr.com/4117/4829511021_3e667b5ae1.jpg<br />
<br />
Image by [http://www.flickr.com/photos/fennfoot/ fennfoot]<br />
<br />
Make sure to add all your photos, videos, and stories here, and add your favorites to the "A floating gathering that is not Ephemerisle 2010" Facebook group http://www.facebook.com/home.php#!/event.php?eid=126532500718931&ref=ts <br />
<br />
For Flickr, the tags #unephemerisle or #unephemerisle2010 seem appropriate.<br />
<br />
== Videos ==<br />
<br />
Add videos here.<br />
<br />
== Photosets ==<br />
<br />
Add picture sets here.<br />
<br />
== Participant Reports ==<br />
<br />
Add blog posts, facebook notes, etc.<br />
<br />
== Media ==<br />
<br />
Media stories on the event.<br />
<br />
==Suggestions for Next Year==<br />
''(contribute your ideas for further adventures here)''<br />
<br />
==What Is Your Favorite Memory or Story from Unephemerisle 2010?==</div>Patrihttps://wiki.seasteading.org/index.php?title=UnEphemerisle2010&diff=5942UnEphemerisle20102010-07-26T21:26:54Z<p>Patri: New page: Image by Chris Rasch =UnEphemerisle 2010 Report= Make sure to add all your photos, videos, and stories here, and add your favorites to the "A floatin...</p>
<hr />
<div>[[Image:HappyChaos.jpg|thumb|380px|Image by Chris Rasch]]<br />
<br />
=UnEphemerisle 2010 Report=<br />
<br />
Make sure to add all your photos, videos, and stories here, and add your favorites to the "A floating gathering that is not Ephemerisle 2010" Facebook group http://www.facebook.com/home.php#!/event.php?eid=126532500718931&ref=ts <br />
<br />
For Flickr, the tags #unephemerisle or #unephemerisle2010 seem appropriate.<br />
<br />
== Videos ==<br />
<br />
Add videos here.<br />
<br />
== Photosets ==<br />
<br />
Add picture sets here.<br />
<br />
== Participant Reports ==<br />
<br />
Add blog posts, facebook notes, etc.<br />
<br />
== Media ==<br />
<br />
Media stories on the event.<br />
<br />
==Suggestions for Next Year==<br />
''(contribute your ideas for further adventures here)''<br />
<br />
==What Is Your Favorite Memory or Story from Unephemerisle 2010?==</div>Patrihttps://wiki.seasteading.org/index.php?title=Ephemerisle2009Coverage&diff=5689Ephemerisle2009Coverage2010-01-23T20:34:03Z<p>Patri: /* Videos */</p>
<hr />
<div>[[Image:HappyChaos.jpg|thumb|380px|Image by Chris Rasch]]<br />
<br />
=Ephemerisle 2009 Wrap-up=<br />
<br />
Make sure to add your photos, videos, and stories on the Ephemerisle Community Facebook group http://www.facebook.com/home.php#/group.php?gid=111242694678&ref=ts <br />
<br />
We've also established an Ephemerisle Flickr Group http://www.flickr.com/groups/1258065@N21/ where you can add your photos to it. The best way to keep things organized and "discoverable" will be to tag your photos with "ephemerisle" and "ephemerisle09" so that we can add them to the group and post them to the Ephemerisle blog. <br />
<br />
== Videos ==<br />
* [http://vimeo.com/8546410 Documentary by Jason Sussberg] - 9-min HD documentary.<br />
* [http://vimeo.com/6913877 Ephemerisle 2009 - by Tamas Kalman]<br />
* I'm On A Boat spontaneous community dance moment<br />
** [http://vimeo.com/6909742 We're on a Floating Thing - by Dav Yaginuma] - Ephemerislers all dancing to "I'm On A Boat" song Sunday Morning. Love the line: ''I'm on a milk crate!''<br />
** [http://www.facebook.com/video/video.php?v=155138438457 Natalie's Video]<br />
* [http://www.vimeo.com/6939893 Brian Doherty on Ephemerisle vs. Seasteading] (shot by Jason Sussberg) - love the transition out of the mini-interview (minterview?)<br />
* [http://www.facebook.com/video/video.php?v=158161541136 First test of Patri's Pirate Pyramid raft] - by Sean Hastings. This raft capsized during Patri's journey to the site when he tried climbing to the top for a better view.<br />
* [http://www.youtube.com/watch?v=o9MawS16Xm8 Ephemerisle Saturday night] - short clip of how the island looked Saturday night.<br />
* [http://www.youtube.com/watch?v=qDcBUuRhtzE&feature=autoshare_twitter Matt and Holly fighting with light sabers]<br />
* [http://www.youtube.com/watch?v=VL8kI813i24 Saikat describing Ephemerisle Sunday morning]<br />
* [http://www.youtube.com/watch?v=_qkNaOvgh6s "Drunk" guy crosses back from Achievement Lounge] (Ben Lavender - seastead.org's sysadmin!)<br />
* [http://www.youtube.com/watch?v=XW1DPmfSPnk Matt's Ripple Theater]<br />
<br />
== Photosets ==<br />
<br />
* [http://www.flickr.com/photos/tags/ephemerisle/ All photos tagged ephemerisle on flickr]<br />
* [http://www.flickr.com/photos/11338642@N00/sets/72157622412354641/ Chris Rasch (257 pics)]<br />
* [http://www.flickr.com/photos/dh2k/sets/72157622393829359/ Tamas Kalman (186 pics)]<br />
* [http://www.flickr.com/photos/lizhenry/sets/72157622386598023/ Liz Henry (136 pics)]<br />
* [http://www.facebook.com/home.php#/album.php?aid=114727&id=735083515 Anja Ulfeldt (89 pics)]<br />
* [http://www.flickr.com/photos/9055206@N06/sets/72157622400287699/ Matt Bell (54 pics)]<br />
* [http://www.facebook.com/album.php?page=1&aid=114086&id=743328888 Ben Lavender (29 pics) - Ephemerisle & Conference]<br />
* [http://www.flickr.com/photos/10111/sets/72157622399726499/ Danger Ranger (23 pics)]<br />
* [http://www.facebook.com/album.php?aid=114364&id=633091136&ref=mf Sean Hastings (21 pics)]<br />
* [http://www.facebook.com/album.php?aid=2034725&id=1051620046&l=af31ba1fb8 Lasse Birk Olesen (38 pics) - Ephemerisle & Conference]<br />
<br />
== Participant Reports ==<br />
<br />
* [http://seanlynch.livejournal.com/18776.html Sean Lynch: Lessons learned at Ephemerisle], and [http://seanlynch.livejournal.com/19173.html the dairy ferry] (about the rope ferry).<br />
* [http://nasu-dengaku.livejournal.com/236560.html Matt Bell: the Ephemerisle experience] - ''It was beautiful, sublime, chaotic, messy, and full of potential for future years.'', many pictures.<br />
* [http://spoonless.livejournal.com/160169.html ephemerisle, year 1 - a grand success!]<br />
* [http://nasu-dengaku.livejournal.com/237326.html: Matt Bell's list of Lessons learned]<br />
* [http://peter-bayesian.livejournal.com/5315.html Peter]<br />
* [http://crasch.livejournal.com/835614.html Chris Rasch - Thought dump following Ephemerisle ‘09]<br />
* Will Wilson -- his [http://www.firstthings.com/blogs/postmodernconservative/2009/09/10/questions-for-ephemerislers questions before attending Ephemerisle], and [http://www.firstthings.com/blogs/postmodernconservative/2009/10/07/scattered-preliminary-thoughts-on-ephemerisle his thoughts afterwards]<br />
* [http://jhogan.livejournal.com/79704.html James Hogan]<br />
* [http://atlasnetwork.org/networknews/2009/10/13/think-tank-diary-week-3-what-is-ephemerisle/ Patri Friedman] - Describing a few tiny fragments of an incredible experience.<br />
<br />
== Media ==<br />
<br />
* [http://www.irishtimes.com/newspaper/finance/2009/1009/1224256256776.html The Irish Times] article by Danny O'Brien<br />
* [http://www.cbsnews.com/blogs/2009/10/11/taking_liberties/entry5377477.shtml "Seasteaders" Take First Step Toward Colonizing The Oceans]<br />
* [http://www.cbsnews.com/elements/2009/10/09/in_depth_us/photoessay5375308.shtml?tag=page Ephemerisle Photo Essay on CBS News]<br />
* [http://reason.com/archives/2009/10/21/building-e Building Ephemerisle] - Reason article by Brian Doherty<br />
<br />
==Suggestions for Next Year==<br />
''(contribute your ideas for further adventures here)''<br />
<br />
==What Is Your Favorite Memory or Story from Ephemerisle 2009?==<br />
''(anything goes really, we want to hear the good stuff)''</div>Patrihttps://wiki.seasteading.org/index.php?title=User:Patri/SeasteadingOutposts&diff=5583User:Patri/SeasteadingOutposts2009-12-02T19:06:32Z<p>Patri: /* Potential Outposts */</p>
<hr />
<div>== Motivation ==<br />
<br />
Currently, seasteaders live all over the world. This works fine during the research and evangelism stage of the project, but it has severe disadvantages for building incremental steps towards seasteading. As we are already seeing w/ the SF Bay Area community, there are big advantages in having a group in one location:<br />
<br />
Big advantages to having a group in one physical location, <br />
* Energy levels are kept up by social contact. We are tribal creatures, after all.<br />
* Share skills (The Bay Area chapter is starting to take sailing classes and study marine engineering).<br />
* Share facilities and resources (own boats together, tools, workshop space).<br />
* Volunteers can get together easily<br />
* Of course, when it eventually comes time to actually build and launch seasteads, even small ones, it will be very beneficial to be in one place.<br />
<br />
This idea is closely related to (and was partly inspired by) [[User:DanB/BaseStead_Strategy]], which contains a much more detailed justification of why gathering together in an outpost to work on seasteading is a good strategy.<br />
<br />
Considering how few people moved for the [http://freestateproject.org Free State Project] (700 so far), it may be that very few people will move for what is just a step on the way to seasteading. But it would be a powerful thing for the movement, so we should try. The primary criterion for location should probably be an existing concentration of people interested in seasteading, since they only need to coordinate, not move. I hope this page can serve to coordinate chapter formation to some degree.<br />
<br />
== Chapter Activities ==<br />
<br />
* Get together socially to bond / brainstorm.<br />
* Learn skills<br />
** Sailing<br />
** Marine Engineering<br />
** Wilderness First Aid<br />
** Professions that can be done remotely.<br />
* Design / Build / Test seastead models<br />
* Hang out and do research or volunteer work that advances seasteading<br />
* Start businesses that can be operated remotely, or moved to a seastead<br />
<br />
== Outpost Locations ==<br />
<br />
Discuss [http://www.seasteading.org/interact/forums/community/dreaming-/-crazy-ideas-/-speculation/cayman-island-basestead-location on this forum thread]<br />
<br />
=== Existing Outposts ===<br />
<br />
* San Francisco Bay Area - Has a concentration of people and a local chapter which meets monthly. Lots of techies, which is a good target population for seasteading. High taxes (but lots of jobs), lots of water (but big waves). Local events are planned via [http://www.meetup.com/sfbay-seasteading/ this meetup group]. Also see [http://groups.google.com/group/ba_seasteaders_sailing_club sailing club] mailing list.<br />
<br />
=== Potential Outposts ===<br />
<br />
Please add suggestions, and add detail to your favored candidates!<br />
<br />
* All over the world<br />
** [http://seasteading.org/stay-in-touch/blog/3/2009/03/12/residenseastead-ships-revisited Cruise Ship Condominium] - certainly more difficult than moving to an existing place, and with less infrastructure, but you get to travel the world in the company of like-minded people. Seems like it would be a great concentration of seasteaders. This could be an awesome adventure as well as a path to freedom. We need more information about the costs involved in this option. Note that ships have recently become especially cheap because of the economic crisis.<br />
* USA<br />
** New Hampshire - [http://freestateproject.org/ Free State Project] is there, nice way to participate in two efforts at once. Low taxes/regulation.<br />
** Florida - Strong sailing/ship culture, lots of places to cruise to with a seastead (access to Caribbean).<br />
** NYC - Large, wealthy population. (But would NYC-type people really be very likely to leave for the frontier?)<br />
* Rest of the Americas<br />
** Anguilla - Vince is already there. Small, nice weather, no income-tax or sales-tax, pretty, expat-friendly. Close to many jurisdictions, good place to sail from. Disadvantage: not a lot of jobs, expensive imports.<br />
** [http://wiki.seasteading.org/index.php/User:Pastor_Jason/Seastead_Outpost:_Belize Belize] has been suggested on the forums - lots of freedom, English speaking, expat-friendly, lots of islands.<br />
** Panama / Costa Rica - lots of expats, good tax laws, lots of coastline.<br />
* Europe - UK, Netherlands, Germany, and Denmark all come to mind. Many countries with strong shipping traditions, not really sure which is best. I will go out on a limb based on my recent European speaking tour, and say:<br />
** Copenhagen, Denmark: Strong sailing culture, low waves, and a large concentration of interested seasteaders.<br />
* Asia<br />
** Singapore - High economic freedom, lots of shipping, low waves, low taxes, lots of jobs. (Low social freedoms, unfortunately). Lots of pirates around (dangerous waters).<br />
** ? Australia ?<br />
** Guam or Saipan may offer a good combination of low legal barriers (they are US territory and thus any US citizen can enter freely) with low taxes and regulation. <br />
** ? Small south pacific islands ?<br />
<br />
One thing to take into account when evaluating outpost locations is the Seasteading [http://docs.google.com/Doc?id=dck5q6sr_11fcftn966 timeline]. It may be ten years or more before fully operational seasteads are available. Thus, it is important that people be able to live happily at the outpost for a long time. Since many seasteaders are libertarians, it may be important to choose a location which has a minimal level of government interference.<br />
<br />
== Outpost Examples / Models ==<br />
<br />
Admiral Doty posts:<br />
<br />
''Windward is an intentional community which has been developing self sufficiency for quite a few years. There is a lot of good information on techniques which would be applicable to Seastead Outpost. Their members spend an average of two hours per day on work for Windward, which supplies the group with its basic needs and expands their infrastructure. They are free to pursue their own businesses and interests the rest of the time. One of their members, Walt, posted to the Nation Builders list. Interestingly enough, they started out with the intent of eventually building a floating colony. They have recently started intern and apprentice programs, who spend an extra 2 hours on group projects and 4 hours on personal projects. The apprentice program charges $400-$500 per month depending on time of year. This leads to a Steward position in the community. Overall, they look like a proven model to use as a reference for Outpost.''<br />
<br />
http://www.windward.org/<br />
<br />
Patri adds: I have emailed a fair bit with Walt, and can attest that he is a reasonable and interesting guy.<br />
<br />
Walt responds: <br />
<br />
''Thanks for the kind comments. I'd like to think that one of Windward's key contributions to the move to the sea is our set of by-laws based on the concept of representative consensus. They've kept us operational for more than thirty years in spite of the inevitable coming and goings, and the challenge of moving our operation a thousand miles north.'' <br />
<br />
''We're a couple of years into the process of bringing on board our next generation, and part of that has involved revisiting our bylaws to ensure that they're consistent with our current practice. They're currently in the process of being ratified, a process that takes at least two months and requires the support of at least 75% of our Board. If you're interested in the social mechanics involved in building a viable base, you're welcome to check them out at <br />
http://www.windward.org/windward/bylaws090520.pdf''</div>Patrihttps://wiki.seasteading.org/index.php?title=Ephemerisle2009Coverage&diff=5519Ephemerisle2009Coverage2009-10-26T22:39:47Z<p>Patri: /* Videos */</p>
<hr />
<div>[[Image:HappyChaos.jpg|thumb|380px|Image by Chris Rasch]]<br />
<br />
=Ephemerisle 2009 Wrap-up=<br />
<br />
Make sure to add your photos, videos, and stories on the Ephemerisle Community Facebook group http://www.facebook.com/home.php#/group.php?gid=111242694678&ref=ts <br />
<br />
We've also established an Ephemerisle Flickr Group http://www.flickr.com/groups/1258065@N21/ where you can add your photos to it. The best way to keep things organized and "discoverable" will be to tag your photos with "ephemerisle" and "ephemerisle09" so that we can add them to the group and post them to the Ephemerisle blog. <br />
<br />
== Videos ==<br />
* [http://vimeo.com/6913877 Ephemerisle 2009 - by Tamas Kalman]<br />
* I'm On A Boat spontaneous community dance moment<br />
** [http://vimeo.com/6909742 We're on a Floating Thing - by Dav Yaginuma] - Ephemerislers all dancing to "I'm On A Boat" song Sunday Morning. Love the line: ''I'm on a milk crate!''<br />
** [http://www.facebook.com/video/video.php?v=155138438457 Natalie's Video]<br />
* [http://www.vimeo.com/6939893 Brian Doherty on Ephemerisle vs. Seasteading] (shot by Jason Sussberg) - love the transition out of the mini-interview (minterview?)<br />
* [http://www.facebook.com/video/video.php?v=158161541136 First test of Patri's Pirate Pyramid raft] - by Sean Hastings. This raft capsized during Patri's journey to the site when he tried climbing to the top for a better view.<br />
* [http://www.youtube.com/watch?v=o9MawS16Xm8 Ephemerisle Saturday night] - short clip of how the island looked Saturday night.<br />
* [http://www.youtube.com/watch?v=qDcBUuRhtzE&feature=autoshare_twitter Matt and Holly fighting with light sabers]<br />
* [http://www.youtube.com/watch?v=VL8kI813i24 Saikat describing Ephemerisle Sunday morning]<br />
* [http://www.youtube.com/watch?v=_qkNaOvgh6s "Drunk" guy crosses back from Achievement Lounge] (Ben Lavender - seastead.org's sysadmin!)<br />
* [http://www.youtube.com/watch?v=XW1DPmfSPnk Matt's Ripple Theater]<br />
<br />
== Photosets ==<br />
<br />
* [http://www.flickr.com/photos/tags/ephemerisle/ All photos tagged ephemerisle on flickr]<br />
* [http://www.flickr.com/photos/11338642@N00/sets/72157622412354641/ Chris Rasch (257 pics)]<br />
* [http://www.flickr.com/photos/dh2k/sets/72157622393829359/ Tamas Kalman (186 pics)]<br />
* [http://www.flickr.com/photos/lizhenry/sets/72157622386598023/ Liz Henry (136 pics)]<br />
* [http://www.facebook.com/home.php#/album.php?aid=114727&id=735083515 Anja Ulfeldt (89 pics)]<br />
* [http://www.flickr.com/photos/9055206@N06/sets/72157622400287699/ Matt Bell (54 pics)]<br />
* [http://www.facebook.com/album.php?page=1&aid=114086&id=743328888 Ben Lavender (29 pics) - Ephemerisle & Conference]<br />
* [http://www.flickr.com/photos/10111/sets/72157622399726499/ Danger Ranger (23 pics)]<br />
* [http://www.facebook.com/album.php?aid=114364&id=633091136&ref=mf Sean Hastings (21 pics)]<br />
* [http://www.facebook.com/album.php?aid=2034725&id=1051620046&l=af31ba1fb8 Lasse Birk Olesen (38 pics) - Ephemerisle & Conference]<br />
<br />
== Participant Reports ==<br />
<br />
* [http://seanlynch.livejournal.com/18776.html Sean Lynch: Lessons learned at Ephemerisle], and [http://seanlynch.livejournal.com/19173.html the dairy ferry] (about the rope ferry).<br />
* [http://nasu-dengaku.livejournal.com/236560.html Matt Bell: the Ephemerisle experience] - ''It was beautiful, sublime, chaotic, messy, and full of potential for future years.'', many pictures.<br />
* [http://spoonless.livejournal.com/160169.html ephemerisle, year 1 - a grand success!]<br />
* [http://nasu-dengaku.livejournal.com/237326.html: Matt Bell's list of Lessons learned]<br />
* [http://peter-bayesian.livejournal.com/5315.html Peter]<br />
* [http://crasch.livejournal.com/835614.html Chris Rasch - Thought dump following Ephemerisle ‘09]<br />
* Will Wilson -- his [http://www.firstthings.com/blogs/postmodernconservative/2009/09/10/questions-for-ephemerislers questions before attending Ephemerisle], and [http://www.firstthings.com/blogs/postmodernconservative/2009/10/07/scattered-preliminary-thoughts-on-ephemerisle his thoughts afterwards]<br />
* [http://jhogan.livejournal.com/79704.html James Hogan]<br />
* [http://atlasnetwork.org/networknews/2009/10/13/think-tank-diary-week-3-what-is-ephemerisle/ Patri Friedman] - Describing a few tiny fragments of an incredible experience.<br />
<br />
== Media ==<br />
<br />
* [http://www.irishtimes.com/newspaper/finance/2009/1009/1224256256776.html The Irish Times] article by Danny O'Brien<br />
* [http://www.cbsnews.com/blogs/2009/10/11/taking_liberties/entry5377477.shtml "Seasteaders" Take First Step Toward Colonizing The Oceans]<br />
* [http://www.cbsnews.com/elements/2009/10/09/in_depth_us/photoessay5375308.shtml?tag=page Ephemerisle Photo Essay on CBS News]<br />
* [http://reason.com/archives/2009/10/21/building-e Building Ephemerisle] - Reason article by Brian Doherty<br />
<br />
==Suggestions for Next Year==<br />
''(contribute your ideas for further adventures here)''<br />
<br />
==What Is Your Favorite Memory or Story from Ephemerisle 2009?==<br />
''(anything goes really, we want to hear the good stuff)''</div>Patrihttps://wiki.seasteading.org/index.php?title=Ephemerisle2009Coverage&diff=5503Ephemerisle2009Coverage2009-10-22T01:02:03Z<p>Patri: /* Participant Reports */</p>
<hr />
<div>[[Image:HappyChaos.jpg|thumb|380px|Image by Chris Rasch]]<br />
<br />
=Ephemerisle 2009 Wrap-up=<br />
<br />
Make sure to add your photos, videos, and stories on the Ephemerisle Community Facebook group http://www.facebook.com/home.php#/group.php?gid=111242694678&ref=ts <br />
<br />
We've also established an Ephemerisle Flickr Group http://www.flickr.com/groups/1258065@N21/ where you can add your photos to it. The best way to keep things organized and "discoverable" will be to tag your photos with "ephemerisle" and "ephemerisle09" so that we can add them to the group and post them to the Ephemerisle blog. <br />
<br />
== Videos ==<br />
* [http://vimeo.com/6913877 Ephemerisle 2009 - by Tamas Kalman]<br />
* [http://vimeo.com/6909742 We're on a Floating Thing - by Dav Yaginuma] - Ephemerislers all dancing to "I'm On A Boat" song Sunday Morning. Love the line: ''I'm on a milk crate!''<br />
* [http://www.vimeo.com/6939893 Brian Doherty on Ephemerisle vs. Seasteading] (shot by Jason Sussberg) - love the transition out of the mini-interview (minterview?)<br />
* [http://www.facebook.com/video/video.php?v=158161541136 First test of Patri's Pirate Pyramid raft] - by Sean Hastings. This raft capsized during Patri's journey to the site when he tried climbing to the top for a better view.<br />
* [http://www.youtube.com/watch?v=o9MawS16Xm8 Ephemerisle Saturday night] - short clip of how the island looked Saturday night.<br />
* [http://www.youtube.com/watch?v=qDcBUuRhtzE&feature=autoshare_twitter Matt and Holly fighting with light sabers]<br />
* [http://www.youtube.com/watch?v=VL8kI813i24 Saikat describing Ephemerisle Sunday morning]<br />
* [http://www.youtube.com/watch?v=_qkNaOvgh6s "Drunk" guy crosses back from Achievement Lounge] (Ben Lavender - seastead.org's sysadmin!)<br />
* [http://www.youtube.com/watch?v=XW1DPmfSPnk Matt's Ripple Theater]<br />
<br />
== Photosets ==<br />
<br />
* [http://www.flickr.com/photos/tags/ephemerisle/ All photos tagged ephemerisle on flickr]<br />
* [http://www.flickr.com/photos/11338642@N00/sets/72157622412354641/ Chris Rasch (257 pics)]<br />
* [http://www.flickr.com/photos/dh2k/sets/72157622393829359/ Tamas Kalman (186 pics)]<br />
* [http://www.flickr.com/photos/lizhenry/sets/72157622386598023/ Liz Henry (136 pics)]<br />
* [http://www.facebook.com/home.php#/album.php?aid=114727&id=735083515 Anja Ulfeldt (89 pics)]<br />
* [http://www.flickr.com/photos/9055206@N06/sets/72157622400287699/ Matt Bell (54 pics)]<br />
* [http://www.facebook.com/album.php?page=1&aid=114086&id=743328888 Ben Lavender (29 pics) - Ephemerisle & Conference]<br />
* [http://www.flickr.com/photos/10111/sets/72157622399726499/ Danger Ranger (23 pics)]<br />
* [http://www.facebook.com/album.php?aid=114364&id=633091136&ref=mf Sean Hastings (21 pics)]<br />
* [http://www.facebook.com/album.php?aid=2034725&id=1051620046&l=af31ba1fb8 Lasse Birk Olesen (38 pics) - Ephemerisle & Conference]<br />
<br />
== Participant Reports ==<br />
<br />
* [http://seanlynch.livejournal.com/18776.html Sean Lynch: Lessons learned at Ephemerisle], and [http://seanlynch.livejournal.com/19173.html the dairy ferry] (about the rope ferry).<br />
* [http://nasu-dengaku.livejournal.com/236560.html Matt Bell: the Ephemerisle experience] - ''It was beautiful, sublime, chaotic, messy, and full of potential for future years.'', many pictures.<br />
* [http://spoonless.livejournal.com/160169.html ephemerisle, year 1 - a grand success!]<br />
* [http://nasu-dengaku.livejournal.com/237326.html: Matt Bell's list of Lessons learned]<br />
* [http://peter-bayesian.livejournal.com/5315.html Peter]<br />
* [http://crasch.livejournal.com/835614.html Chris Rasch - Thought dump following Ephemerisle ‘09]<br />
* Will Wilson -- his [http://www.firstthings.com/blogs/postmodernconservative/2009/09/10/questions-for-ephemerislers questions before attending Ephemerisle], and [http://www.firstthings.com/blogs/postmodernconservative/2009/10/07/scattered-preliminary-thoughts-on-ephemerisle his thoughts afterwards]<br />
* [http://jhogan.livejournal.com/79704.html James Hogan]<br />
* [http://atlasnetwork.org/networknews/2009/10/13/think-tank-diary-week-3-what-is-ephemerisle/ Patri Friedman] - Describing a few tiny fragments of an incredible experience.<br />
<br />
== Media ==<br />
<br />
* [http://www.irishtimes.com/newspaper/finance/2009/1009/1224256256776.html The Irish Times] article by Danny O'Brien<br />
* [http://www.cbsnews.com/blogs/2009/10/11/taking_liberties/entry5377477.shtml "Seasteaders" Take First Step Toward Colonizing The Oceans]<br />
* [http://www.cbsnews.com/elements/2009/10/09/in_depth_us/photoessay5375308.shtml?tag=page Ephemerisle Photo Essay on CBS News]<br />
* [http://reason.com/archives/2009/10/21/building-e Building Ephemerisle] - Reason article by Brian Doherty<br />
<br />
==Suggestions for Next Year==<br />
''(contribute your ideas for further adventures here)''<br />
<br />
==What Is Your Favorite Memory or Story from Ephemerisle 2009?==<br />
''(anything goes really, we want to hear the good stuff)''</div>Patrihttps://wiki.seasteading.org/index.php?title=Talk:ConceptualDesignProposal2009&diff=5501Talk:ConceptualDesignProposal20092009-10-22T00:23:02Z<p>Patri: Replacing page with 'The content on possible designs and which is best was moved to SpecificDesignProposals2009, so the related discussion was moved there to.'</p>
<hr />
<div>The content on possible designs and which is best was moved to [[SpecificDesignProposals2009]], so the related discussion was moved there to.</div>Patrihttps://wiki.seasteading.org/index.php?title=Talk:SpecificDesignProposals2009&diff=5500Talk:SpecificDesignProposals20092009-10-22T00:21:29Z<p>Patri: New page: "Spar Platforms have already been explored through ClubStead, single spars are too small, breakwaters are too big. " ClubStead is not a spar. FlipShip is a spar. FlipShip proves that si...</p>
<hr />
<div>"Spar Platforms have already been explored through ClubStead, single spars are too small, breakwaters are too big. "<br />
<br />
ClubStead is not a spar. FlipShip is a spar. FlipShip proves that single spars are not too small (as do all the other oil spars). <br />
<br />
Why not see some models tested in waves before deciding that TSI will focus on "wave blankets"? [[User:Vincecate|Vincecate]]<br />
<br />
:Clubstead incorporates elements of a spar; although its likely better classified as a semi-sub.<br />
<br />
:The problem with oil-spars is obviously not them being too small, but them being too big. It remains to be seen if the concept scales down to non-hundereds of million dollar size.<br />
<br />
:One could regard the flipship as an attempt to that effect; but a failed one as far as seasteading is concerned. The ratio of real-estate to material use is ridiculous, as is the ratio of real-estate per 2009-dollar. We could plausibly do a lot better than that, but then again; wed need to do lots and lots better.<br />
<br />
:Overall, I think any deep-draft concept is at odds with incrementalism. The flip ship is 100m deep when deployed, and if we want to make this thing affordable, its flipping capability is the first thing we should let go of. How many docking spots even offer 10m? The entire bay doesnt go a whole lot deeper than that.<br />
<br />
:I dont think the term 'wave blankets' is very descriptive; i like 'generalized catamaran' or 'multi-hull' or somesuch better. Im working on describing in detail what we have in mind with that. [[User:Eelco|Eelco]]<br />
<br />
::What "elements of a spar" do you think ClubStead has? I think it has none of the characteristics of a spar and all the characteristics of a semi-sub.<br />
<br />
::I agree that deep-draft things are probably a bad thing to start with. I am not saying I want a FlipShip design as my seastead, just that the claim you can not make small spars is not accurate. You might say that traditional spar and semi-sub designs don't seem cost effective enough for seasteading.<br />
<br />
::Having TSI picking "wave blankets", or whatever you end up calling them, when they have not even been written up yet, smacks of stupid central planning types thinking they can pick the winning technology. <br />
<br />
::It would be good to at least have a page on this new direction in the wiki. [[User:Vincecate|Vincecate]]<br />
<br />
:::You can regard it as four connected spars; thats how the design was concieved of, i believe. All semi-subs ive seen have horizontal hull sections; clubstead does not. Either way, its not a binary thing. Like i said, i agree clubstead is much more of a semi-sub; hence the reclassification. <br />
<br />
:::Why is the claim regarding spars not accurate? How can you say so, without us quantifing 'small'? What we have in mind with small is definitely less than 100m. There do not exist any spar-type designs smaller than that, as far as i am aware, and there are good theoretical reasons to believe the concept wont scale down to the kind of small we have in mind.<br />
<br />
:::And yes, thats exactly what we are trying to do; making our best informed guess at the winning technology. Thank you for your patience while we work on making our internal discussions accessible to everyone. We would love to hear your criticism on what weve been doing; but I do not really see the point of your criticisms of what you assume it is we are doing. [[User:Eelco|Eelco]]<br />
<br />
::::A spar is a single column that gets stability from having the center of mass below the center of flotation (probably with ballast). A semisubmersible gets stability from having several floating chambers spread out over some width. That the metal for heave resistance was not used to make horizontal connections underwater just makes for a structurally weak semi-submersible design (foolish really), not something fundamentally different.<br />
<br />
::::You say you want to start with 50 people but say spars don't scale down even though Flip Ship is for much less than 50 people. So it was a bogus claim. If you want to say spars need deep water and would not work as a BayStead, that would be accurate. Or that spars don't seem cost effective for seasteads. Again, I have no love for spars, I just think this should be accurate.<br />
<br />
::::Just seems odd to have announced a new direction without writing up what it is. Look forward to seeing it. [[User:Vincecate|Vincecate]]<br />
<br />
:::::All designs get stability from both the shifting of their center of flotation, and the height of their COG relative to COF to some extent; if we take COG<COF as the criteria for something being a spar, then indeed clubstead is not. There is some use to the classification multi-spar: seadrome is more a multi-spar than a semi-sub.<br />
<br />
:::::I agree with your point about structural strength; compared to, say, minifloat, its definitely a structural downgrade. But it looks prettier, I suppose...<br />
<br />
:::::Scaling down people isnt the problem; just put in less beds. Scaling down physical size and capital costs; thats the hard part, obviously. If we wish to stick to some form of baysteading as an incremental step (and i think we should), then the maximum draft is severly constrained. SF is deep, as far as bays are concerned, and im not sure if well be able to get away with 20m even there. Thats 1/5th of the smallest proven spar design. <br />
<br />
:::::As for the design we have in mind, ill do an attempt at a quick summary: supress roll by modularly connecting multiple seasteads; by flexible connections capable of complying with long waves in big storms; supress heave by means of a stunted spar-ish design somewhere between a SCS and monolith. A 20m keel 'should' suffice to keep the shorter T < 8s waves out, which are most compromising in terms of comfort. Getting a quantified handle on that is what is keeping me from getting our writings out there. There are some unforeseen troubles down that road, and id rather clear them first than reformat text that might be outdated in a week or two.</div>Patrihttps://wiki.seasteading.org/index.php?title=ConceptualDesignProposal2009&diff=5499ConceptualDesignProposal20092009-10-22T00:21:07Z<p>Patri: /* Specific Proposals */</p>
<hr />
<div>== Intro ==<br />
<br />
This document describes our goals, requirements, non-goals, and ideas for the conceptual design stage of engineering. It is a revision of our previous design criteria, described in [[User:Patri/ConceptualDesignProposal2008]].<br />
<br />
Please do not edit this unless you are TSI Staff, but we'd love to see your comments on the Discussion page!<br />
<br />
== Goals ==<br />
<br />
TSI's mission is to build permanent settlements on the ocean. Our current focus is on building SeedStead - a seastead for 50 residents, with commercial space, to be built by 2015. We don't yet know the target location and its depth, wind, & wave conditions - that will come out of our oceanographic research. Currently proposed locations include the Baltic, Mediterranean, and 200 nm off Los Angeles.<br />
<br />
== Requirements ==<br />
<br />
=== Absolute ===<br />
<br />
# Size. Target size is SeedStead - 50 people.<br />
## Ideally, scale down well to BayStead.<br />
## Must scale up, ideally to a city of 20,000.<br />
# [[:Category:RequirementSafety|Safety]]. People survive in a bad storm. A 300-year storm may damage the structure so severely that it needs to be replaced, but that is OK. Occasional evacuations (less than once a decade) for extremely unusual/severe/dangerous storms are OK. If a part fails, it should not compromise the entire structure.<br />
# [[:Category:RequirementComfort|Comfort]]. Platform movement/seasickness - People are relatively comfortable for 95%-98% of the time. The remaining 2%-5% they can be uncomfortable. They may need to relocate to the center buoyancy to avoid puking their guts out. Even then, some people will puke their guts out anyhow. Here are some thoughts on [[Acceptable_Motion]]<br />
# [[:Category:RequirementCost|Cost]]. Must be affordable - driving down costs is paramount. Comfort vs. cost trade-offs are permitted. Specifically, we'd like costs to be roughly comparable to an expensive first world house ($150 - $400 / ft^2). Less than that would be even better (comparable to a rural vacation home). Seasteads that can be purchased by individuals are extremely desirable. (Note: cost per ft^2 here is by interior space, not the footprint of the entire platform, so 3 decks of 1,000 ft^2 is 3,000 ft^2 of space) We will compare cost to ClubStead, and we'd like to get lower, definitely at its size, and ideally at SeedStead's size as well.<br />
# [[:Category:RequirementModular|Modular]]. Must be built in a modular fashion, so that it can be expanded incrementally and rearranged. It must include/support a SeedStead-sized module. It must support assembly at sea (in calm conditions). Modularity is for several reasons:<br />
## Primarily to let us start small and grow big, from 50-person SeedStead to 20,000-person city.<br />
## But also to support dynamic geography. An individual section with its buildings should be able to be removed from the whole structure without enormous difficulty or cost.<br />
# [[:Category:RequirementCargo|Cargo]] (Accessible). We need to be able to transfer people and supplies in 90% of weather conditions. This is difficult in the deep ocean, even in calm conditions, and is difficult anywhere during a storm.<br />
# Anchored. We believe that anchoring makes life much easier and cheaper than dynamic positioning, and that the first seasteads should probably be anchored. Free-floating deep-ocean is for the far future.<br />
# [[:Category:RequirementDraft|Draft]]. The structure must be constructed & deployed in a low-draft configuration so it can be built & launched from a shipyard on land. It can have deep draft when fully assembled/deployed, if such assembling can be done at sea. For large structures, this assembly can be hard to reverse or even permanent.<br />
# Long Lifespan. The structure should be designed to last at least a couple decades. Don't want to require costly maintenance to get reasonable lifespan.<br />
<br />
For quantitative design requirements, see [[Quantative Requirements]]<br />
<br />
=== Negotiable ===<br />
<br />
# [[:Category:RequirementStandards|Standards]]. Should comply with as many marine safety and engineering standards as possible/practical (ABS Classification, IMO, SOLAS, etc).<br />
# [[:Category:RequirementMobile|Mobile]] - We definitely need to be able to move units from land to the offshore settlement. Also the settlement itself may occasionally need to move, it's ok if this is very slow and moderately expensive.<br />
# [[:Category:RequirementDraft|Draft]]. Ideally, deployed modules can be converted into low-draft configuration to return to harbor. Extra-ideally, modules have low-draft even in full deploy mode.<br />
# Different sizes play nice w/ each other (can include different-sized modules).<br />
# Prototypeable at BayStead size.<br />
<br />
=== Uncertain ===<br />
<br />
# Mobility. Options:<br />
## No mobility - cluster & individual seasteads are not easily moveable.<br />
## Individual mobility - individual seasteads can move, but the group cannot. ie Tugs<br />
## Cluster mobility. Likely slow & expensive.<br />
<br />
=== Comparison ===<br />
<br />
The ClubStead semi-submersible platform design is our basis for comparison, although the smaller size of SeedStead may mean that its costs per unit area are higher. But we'd like to significantly beat it in terms of total cost.<br />
<br />
=== Non-Requirements ===<br />
<br />
# [[:Category:RequirementPretty|Pretty]]. The resulting structure has to have some appeal that people would want to live in it. We want to avoid a prison cell floating in the middle of the ocean design. (NR b/c this is engineering design, we believe we can add prettiness to any skeleton)<br />
# Self-sufficiency. We do not require self-sufficiency (ie enough area for growing all food.)<br />
# Defense. This is not a fort that needs to defend against a determined navy. Fighting off pirates is important, but a real navy or air force can easily sink us.<br />
# Green. We do not need to be carbon neutral.<br />
# Construction at Sea. We prefer designs that can be constructed at sea, but do not expect that to be economical, so land based construction is OK for now. But ideally there would be a long-term path for construction at sea, once our sea-cities are big enough.<br />
<br />
=== Specific Proposals ===<br />
<br />
See [[SpecificDesignProposals2009]]<br />
<br />
== Todo ==<br />
<br />
* Clean up this page - change the names of requirements (Cost -> Affordability, Cargo -> Accessibility), add categories for new requirements and link to them.<br />
* Get feedback<br />
* Do a preliminary analysis of how each proposed design fits our criteria.</div>Patrihttps://wiki.seasteading.org/index.php?title=ConceptualDesignProposal2009&diff=5498ConceptualDesignProposal20092009-10-22T00:20:52Z<p>Patri: </p>
<hr />
<div>== Intro ==<br />
<br />
This document describes our goals, requirements, non-goals, and ideas for the conceptual design stage of engineering. It is a revision of our previous design criteria, described in [[User:Patri/ConceptualDesignProposal2008]].<br />
<br />
Please do not edit this unless you are TSI Staff, but we'd love to see your comments on the Discussion page!<br />
<br />
== Goals ==<br />
<br />
TSI's mission is to build permanent settlements on the ocean. Our current focus is on building SeedStead - a seastead for 50 residents, with commercial space, to be built by 2015. We don't yet know the target location and its depth, wind, & wave conditions - that will come out of our oceanographic research. Currently proposed locations include the Baltic, Mediterranean, and 200 nm off Los Angeles.<br />
<br />
== Requirements ==<br />
<br />
=== Absolute ===<br />
<br />
# Size. Target size is SeedStead - 50 people.<br />
## Ideally, scale down well to BayStead.<br />
## Must scale up, ideally to a city of 20,000.<br />
# [[:Category:RequirementSafety|Safety]]. People survive in a bad storm. A 300-year storm may damage the structure so severely that it needs to be replaced, but that is OK. Occasional evacuations (less than once a decade) for extremely unusual/severe/dangerous storms are OK. If a part fails, it should not compromise the entire structure.<br />
# [[:Category:RequirementComfort|Comfort]]. Platform movement/seasickness - People are relatively comfortable for 95%-98% of the time. The remaining 2%-5% they can be uncomfortable. They may need to relocate to the center buoyancy to avoid puking their guts out. Even then, some people will puke their guts out anyhow. Here are some thoughts on [[Acceptable_Motion]]<br />
# [[:Category:RequirementCost|Cost]]. Must be affordable - driving down costs is paramount. Comfort vs. cost trade-offs are permitted. Specifically, we'd like costs to be roughly comparable to an expensive first world house ($150 - $400 / ft^2). Less than that would be even better (comparable to a rural vacation home). Seasteads that can be purchased by individuals are extremely desirable. (Note: cost per ft^2 here is by interior space, not the footprint of the entire platform, so 3 decks of 1,000 ft^2 is 3,000 ft^2 of space) We will compare cost to ClubStead, and we'd like to get lower, definitely at its size, and ideally at SeedStead's size as well.<br />
# [[:Category:RequirementModular|Modular]]. Must be built in a modular fashion, so that it can be expanded incrementally and rearranged. It must include/support a SeedStead-sized module. It must support assembly at sea (in calm conditions). Modularity is for several reasons:<br />
## Primarily to let us start small and grow big, from 50-person SeedStead to 20,000-person city.<br />
## But also to support dynamic geography. An individual section with its buildings should be able to be removed from the whole structure without enormous difficulty or cost.<br />
# [[:Category:RequirementCargo|Cargo]] (Accessible). We need to be able to transfer people and supplies in 90% of weather conditions. This is difficult in the deep ocean, even in calm conditions, and is difficult anywhere during a storm.<br />
# Anchored. We believe that anchoring makes life much easier and cheaper than dynamic positioning, and that the first seasteads should probably be anchored. Free-floating deep-ocean is for the far future.<br />
# [[:Category:RequirementDraft|Draft]]. The structure must be constructed & deployed in a low-draft configuration so it can be built & launched from a shipyard on land. It can have deep draft when fully assembled/deployed, if such assembling can be done at sea. For large structures, this assembly can be hard to reverse or even permanent.<br />
# Long Lifespan. The structure should be designed to last at least a couple decades. Don't want to require costly maintenance to get reasonable lifespan.<br />
<br />
For quantitative design requirements, see [[Quantative Requirements]]<br />
<br />
=== Negotiable ===<br />
<br />
# [[:Category:RequirementStandards|Standards]]. Should comply with as many marine safety and engineering standards as possible/practical (ABS Classification, IMO, SOLAS, etc).<br />
# [[:Category:RequirementMobile|Mobile]] - We definitely need to be able to move units from land to the offshore settlement. Also the settlement itself may occasionally need to move, it's ok if this is very slow and moderately expensive.<br />
# [[:Category:RequirementDraft|Draft]]. Ideally, deployed modules can be converted into low-draft configuration to return to harbor. Extra-ideally, modules have low-draft even in full deploy mode.<br />
# Different sizes play nice w/ each other (can include different-sized modules).<br />
# Prototypeable at BayStead size.<br />
<br />
=== Uncertain ===<br />
<br />
# Mobility. Options:<br />
## No mobility - cluster & individual seasteads are not easily moveable.<br />
## Individual mobility - individual seasteads can move, but the group cannot. ie Tugs<br />
## Cluster mobility. Likely slow & expensive.<br />
<br />
=== Comparison ===<br />
<br />
The ClubStead semi-submersible platform design is our basis for comparison, although the smaller size of SeedStead may mean that its costs per unit area are higher. But we'd like to significantly beat it in terms of total cost.<br />
<br />
=== Non-Requirements ===<br />
<br />
# [[:Category:RequirementPretty|Pretty]]. The resulting structure has to have some appeal that people would want to live in it. We want to avoid a prison cell floating in the middle of the ocean design. (NR b/c this is engineering design, we believe we can add prettiness to any skeleton)<br />
# Self-sufficiency. We do not require self-sufficiency (ie enough area for growing all food.)<br />
# Defense. This is not a fort that needs to defend against a determined navy. Fighting off pirates is important, but a real navy or air force can easily sink us.<br />
# Green. We do not need to be carbon neutral.<br />
# Construction at Sea. We prefer designs that can be constructed at sea, but do not expect that to be economical, so land based construction is OK for now. But ideally there would be a long-term path for construction at sea, once our sea-cities are big enough.<br />
<br />
=== Specific Proposals ===<br />
<br />
See [SpecificDesignProposals2009]<br />
<br />
== Todo ==<br />
<br />
* Clean up this page - change the names of requirements (Cost -> Affordability, Cargo -> Accessibility), add categories for new requirements and link to them.<br />
* Get feedback<br />
* Do a preliminary analysis of how each proposed design fits our criteria.</div>Patrihttps://wiki.seasteading.org/index.php?title=SpecificDesignProposals2009&diff=5497SpecificDesignProposals20092009-10-22T00:20:49Z<p>Patri: </p>
<hr />
<div>Based on the criteria in [[ConceptualDesignProposal2009]], here are our specific design categories and ideas. '''This is very preliminary!''' Eelco is still researching the space of seastead designs.<br />
<br />
== Specific Design Proposals ==<br />
<br />
TODO: Add short descriptions of each.<br />
<br />
* Ships - Likely modified to reduce wave motions due to our desire to prioritize comfort over mobility and operate in a slow-moving or anchored state. Could start with a cargo ship, cruise ship, or flotel.<br />
* [http://en.wikipedia.org/wiki/Semisubmersible Semi-submersible]<br />
** [http://seasteading.org/mission/additionalreading/clubstead ClubStead]<br />
** [http://wiki.seasteading.org/index.php/User:Jeff_Chan/Seadrome SeaDrome]<br />
* [[:Category:Spar|Spar Platforms]]<br />
** Large - Oil platform<br />
** Small - [http://wiki.seasteading.org/index.php/FLIP FLIP], single column seastead<br />
* Multi-hull / Generalized catamaran - stability through large aggregate footprint of connected modules. Examples: minifloat, [[User:Vincecate/WaterWalker2|WaterWalker]], flexible connections (detailled description coming soon).<br />
* Breakwater<br />
<br />
(Note: linear breakdown is not possible; some concepts are best regarded as hybrids of some design principles. Working on a better classification system)<br />
<br />
=== Which Designs To Explore In Detail ===<br />
<br />
TSI believes we should next explore Multi-hulls & Ships. Breakwaters might be ideal in the future, but are lacking in incrementalism. Clubstead-type designs have been explored, but have been found not to scale down very well either.<br />
<br />
Ships are the path of least resistance, and most likely to become reality in the near future. Multi-hulls look promising w.r.t. their ability to scale down. Combined with their shallow draft (in contrast with spars), they are deemed to be the most incremental option.</div>Patrihttps://wiki.seasteading.org/index.php?title=SpecificDesignProposals2009&diff=5496SpecificDesignProposals20092009-10-22T00:19:36Z<p>Patri: New page: Based on the criteria in [ConceptualDesignProposal2009], here are our specific design categories and ideas. == Specific Design Proposals == TODO: Add short descriptions of each. * Ships...</p>
<hr />
<div>Based on the criteria in [ConceptualDesignProposal2009], here are our specific design categories and ideas.<br />
<br />
== Specific Design Proposals ==<br />
<br />
TODO: Add short descriptions of each.<br />
<br />
* Ships - Likely modified to reduce wave motions due to our desire to prioritize comfort over mobility and operate in a slow-moving or anchored state. Could start with a cargo ship, cruise ship, or flotel.<br />
* [http://en.wikipedia.org/wiki/Semisubmersible Semi-submersible]<br />
** [http://seasteading.org/mission/additionalreading/clubstead ClubStead]<br />
** [http://wiki.seasteading.org/index.php/User:Jeff_Chan/Seadrome SeaDrome]<br />
* [[:Category:Spar|Spar Platforms]]<br />
** Large - Oil platform<br />
** Small - [http://wiki.seasteading.org/index.php/FLIP FLIP], single column seastead<br />
* Multi-hull / Generalized catamaran - stability through large aggregate footprint of connected modules. Examples: minifloat, [[User:Vincecate/WaterWalker2|WaterWalker]], flexible connections [detailled description coming soon].<br />
* Breakwater<br />
<br />
(Note: linear breakdown is not possible; some concepts are best regarded as hybrids of some design principles. Working on a better classification system)<br />
<br />
=== Which Designs To Explore In Detail ===<br />
<br />
TSI believes we should next explore Multi-hulls & Ships. Breakwaters might be ideal in the future, but are lacking in incrementalism. Clubstead-type designs have been explored, but have been found not to scale down very well either.<br />
<br />
Ships are the path of least resistance, and most likely to become reality in the near future. Multi-hulls look promising w.r.t. their ability to scale down. Combined with their shallow draft (in contrast with spars), they are deemed to be the most incremental option.</div>Patrihttps://wiki.seasteading.org/index.php?title=Ephemerisle2009Coverage&diff=5492Ephemerisle2009Coverage2009-10-21T18:46:57Z<p>Patri: </p>
<hr />
<div>[[Image:HappyChaos.jpg|thumb|380px|Image by Chris Rasch]]<br />
<br />
=Ephemerisle 2009 Wrap-up=<br />
<br />
Make sure to add your photos, videos, and stories on the Ephemerisle Community Facebook group http://www.facebook.com/home.php#/group.php?gid=111242694678&ref=ts <br />
<br />
We've also established an Ephemerisle Flickr Group http://www.flickr.com/groups/1258065@N21/ where you can add your photos to it. The best way to keep things organized and "discoverable" will be to tag your photos with "ephemerisle" and "ephemerisle09" so that we can add them to the group and post them to the Ephemerisle blog. <br />
<br />
== Videos ==<br />
* [http://vimeo.com/6913877 Ephemerisle 2009 - by Tamas Kalman]<br />
* [http://vimeo.com/6909742 We're on a Floating Thing - by Dav Yaginuma] - Ephemerislers all dancing to "I'm On A Boat" song Sunday Morning. Love the line: ''I'm on a milk crate!''<br />
* [http://www.vimeo.com/6939893 Brian Doherty on Ephemerisle vs. Seasteading] (shot by Jason Sussberg) - love the transition out of the mini-interview (minterview?)<br />
* [http://www.facebook.com/video/video.php?v=158161541136 First test of Patri's Pirate Pyramid raft] - by Sean Hastings. This raft capsized during Patri's journey to the site when he tried climbing to the top for a better view.<br />
* [http://www.youtube.com/watch?v=o9MawS16Xm8 Ephemerisle Saturday night] - short clip of how the island looked Saturday night.<br />
* [http://www.youtube.com/watch?v=qDcBUuRhtzE&feature=autoshare_twitter Matt and Holly fighting with light sabers]<br />
* [http://www.youtube.com/watch?v=VL8kI813i24 Saikat describing Ephemerisle Sunday morning]<br />
* [http://www.youtube.com/watch?v=_qkNaOvgh6s "Drunk" guy crosses back from Achievement Lounge] (Ben Lavender - seastead.org's sysadmin!)<br />
* [http://www.youtube.com/watch?v=XW1DPmfSPnk Matt's Ripple Theater]<br />
<br />
== Photosets ==<br />
<br />
* [http://www.flickr.com/photos/tags/ephemerisle/ All photos tagged ephemerisle on flickr]<br />
* [http://www.flickr.com/photos/11338642@N00/sets/72157622412354641/ Chris Rasch (257 pics)]<br />
* [http://www.flickr.com/photos/dh2k/sets/72157622393829359/ Tamas Kalman (186 pics)]<br />
* [http://www.flickr.com/photos/lizhenry/sets/72157622386598023/ Liz Henry (136 pics)]<br />
* [http://www.facebook.com/home.php#/album.php?aid=114727&id=735083515 Anja Ulfeldt (89 pics)]<br />
* [http://www.flickr.com/photos/9055206@N06/sets/72157622400287699/ Matt Bell (54 pics)]<br />
* [http://www.facebook.com/album.php?page=1&aid=114086&id=743328888 Ben Lavender (29 pics) - Ephemerisle & Conference]<br />
* [http://www.flickr.com/photos/10111/sets/72157622399726499/ Danger Ranger (23 pics)]<br />
* [http://www.facebook.com/album.php?aid=114364&id=633091136&ref=mf Sean Hastings (21 pics)]<br />
* [http://www.facebook.com/album.php?aid=2034725&id=1051620046&l=af31ba1fb8 Lasse Birk Olesen (38 pics) - Ephemerisle & Conference]<br />
<br />
== Participant Reports ==<br />
<br />
* [http://seanlynch.livejournal.com/18776.html Sean Lynch: Lessons learned at Ephemerisle], and [http://seanlynch.livejournal.com/19173.html the dairy ferry] (about the rope ferry).<br />
* [http://nasu-dengaku.livejournal.com/236560.html Matt Bell: the Ephemerisle experience] - ''It was beautiful, sublime, chaotic, messy, and full of potential for future years.'', many pictures.<br />
* [http://spoonless.livejournal.com/160169.html ephemerisle, year 1 - a grand success!]<br />
* [http://nasu-dengaku.livejournal.com/237326.html: Matt Bell's list of Lessons learned]<br />
* [http://peter-bayesian.livejournal.com/5315.html Peter]<br />
* [http://crasch.livejournal.com/835614.html Chris Rasch - Thought dump following Ephemerisle ‘09]<br />
* Will Wilson -- his [http://www.firstthings.com/blogs/postmodernconservative/2009/09/10/questions-for-ephemerislers questions before attending Ephemerisle], and [http://www.firstthings.com/blogs/postmodernconservative/2009/10/07/scattered-preliminary-thoughts-on-ephemerisle his thoughts afterwards]<br />
* [http://jhogan.livejournal.com/79704.html James Hogan]<br />
<br />
== Media ==<br />
<br />
* [http://www.irishtimes.com/newspaper/finance/2009/1009/1224256256776.html The Irish Times] article by Danny O'Brien<br />
* [http://www.cbsnews.com/blogs/2009/10/11/taking_liberties/entry5377477.shtml "Seasteaders" Take First Step Toward Colonizing The Oceans]<br />
* [http://www.cbsnews.com/elements/2009/10/09/in_depth_us/photoessay5375308.shtml?tag=page Ephemerisle Photo Essay on CBS News]<br />
<br />
==Suggestions for Next Year==<br />
''(contribute your ideas for further adventures here)''<br />
<br />
==What Is Your Favorite Memory or Story from Ephemerisle 2009?==<br />
''(anything goes really, we want to hear the good stuff)''</div>Patrihttps://wiki.seasteading.org/index.php?title=Ephemerisle2009&diff=5484Ephemerisle20092009-10-20T00:35:37Z<p>Patri: /* Lost and Found */</p>
<hr />
<div>==Intro==<br />
<br />
Welcome to [http://ephemerisle.org/ Ephemerisle]! The first-ever floating festival of politics, community and art will be held October 2-4, 2009 in the Sacramento Bay Delta, exact location TBA, but most likely [http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=medford+island,&sll=38.029805,-121.491494&sspn=0.013048,0.020192&ie=UTF8&radius=0.55&filter=0&rq=1&ll=38.030617,-121.484714&spn=0.013048,0.020192&t=h&z=16 the lagoon inside Headreach Island]. Participants will bring their crafts and their ideas to build an eclectic temporary village of boats, rafts, barges, junks, and other floating structures.<br />
<br />
==Official Information==<br />
<br />
Official information lives on [http://ephemerisle.org/ ephemerisle.org], such as:<br />
<br />
* [http://ephemerisle.org/getready.html Registration]<br />
* [http://ephemerisle.org/faq.html FAQ]<br />
* [http://ephemerisle.org/art.html Art & Activities]<br />
* [http://ephemerisle.org/ethics.html Rules & Ethics]<br />
* [http://ephemerisle.org/structures.html Boats & Platforms Info]<br />
* [http://ephemerisle.org/preparations.html Survival Guide]<br />
<br />
This wiki page is for community coordination. We've seeded it with some content, but feel free to use it for whatever you'd like!<br />
<br />
==Attendance==<br />
<br />
Post your info here! Ideas: Name, random facts about you, any cool stuff you will bring, your vessel, what you are most excited about.<br />
<br />
===Attendee List===<br />
<br />
* [http://patrifriedman.com Patri Friedman], will bring my ocean art collection, and [http://patrissimo.livejournal.com/1198843.html pirate pyramid]. I am most excited about Ephemerisle as an incremental step (meaningful in size but also achievable) towards [http://seasteading.org/ seasteading].<br />
* [http://jhogan.livejournal.com James Hogan]<br />
* [http://greggioia.com/ Greg Gioia] will bring food, bands, port-a-potties, and other festival essentials.<br />
* [http://www.thestuntpeople.com/?page=bios/ericjacobus_bio.php Eric Jacobus], stuntman extraordinaire! Might do some flips.<br />
* [http://cherylcline.wordpress.com/ Cheryl Cline], blogger<br />
* [http://www.natalievillalobos.com/ Natalie Villalobos]<br />
* [http://en.wikipedia.org/wiki/Chicken_John Chicken John], former San Francisco mayoral candidate and [http://camptipsy.wordpress.com/ Camp Tipsy] Tipster Supreme, will bring thousands of square feet of central platform.<br />
* [http://bhuga.net Ben Lavender], random seasteader<br />
* [http://www.jeffchan.com/ Jeff Chan]<br />
* Brian Lindsay<br />
* Lasse Birk Olesen<br />
* Saikat Chakrabarti<br />
* Divia Melwani<br />
* Paul Grasshoff<br />
* Trea Kines<br />
* Kipp McMichael<br />
* Danielle Strachman<br />
* [http://www.lebowskiparty.com/ Brendan Connelly], trekking from Wisconsin; while giant cheesehead platform would be ideal, may shoot for that next time. ;)<br />
* Zoe Miller<br />
* [http://agoradc.blogspot.com Peter Neiger] Flying in from DC<br />
* [http://www.akuaku.org/ Dav Yaginuma]<br />
* [http://beausmith.com/ Beau Smith]<br />
* Miguel Sanchez, making the pilgrimage from Alabama<br />
* Antigone Darling<br />
* Christian Egermann<br />
* Gordon Gremme<br />
* Phillip Kalwies<br />
* [http://justineblam.com Justine Lam]<br />
* Raja Sarkar<br />
* [http://www.disrupsean.com Sean Savage]<br />
* William Wilson<br />
* Matt Bell<br />
* Jeff L Jones<br />
* [http://lolstartups.com/ Paul Boehm]<br />
* Tamas Kalman<br />
* Matt Litman<br />
* Caylin Yula<br />
* Matthew O. Brimer<br />
* David Weinshenker<br />
* Brian Hill<br />
* Starchild<br />
* Benjamin Darrington<br />
* Andrei Izurov<br />
* Steven Dee<br />
* Teresa Warmke<br />
* Eric Arnold<br />
* Mikolaj Habryn<br />
* [http://bookmaniac.net Liz Henry] liz@bookmaniac.net } + Milo<br />
* Danny O'Brien } + Ada<br />
* [http://www.sparethings.org Salvatore Poier]<br />
* Sean Lynch<br />
* Christie Dudley, working on Apacoisle<br />
* Matthew Sheehan<br />
* Kate Willett<br />
* Eric Arnold<br />
* Christie Dudley<br />
* April Leila<br />
* David Normal<br />
* William Wiser<br />
* Christine Peterson<br />
* Luke Ekkizogloy<br />
* The Rhodium Element<br />
<br />
==Rideshares==<br />
<br />
Suggested format (feel free to change this):<br />
<br />
* NEED (vs. OFFER)<br />
* Who: Sharky The Shark.<br />
* When: Friday afternoon.<br />
* Gear: Just my sharp teeth, and some hot sauce that goes well with human flesh...mmm...<br />
* Offering: You will be spared my bloody rampage.<br />
<br />
===Rideshare List===<br />
<br />
* OFFER: a ride from/to Santa Cruz<br />
** Who: Salvatore Poier (contact miu[at]sparethings[dot]org)<br />
** When: Saturday morning preferebly, but ready to go on Friday too if someone is providing me a boatride & little place where I can put my sleeping bag :)<br />
** How many: three or four seats free ;)<br />
<br />
NEED: A lift from the Paradise Point Marina (or anywhere else nearby, I suppose) out to the event site<br />
WHO: Brian Doherty (Reason magazine, reporter covering the event, written about Seasteading before)<br />
WHEN: Saturday late morning/early afternoon. I have to drive up from Los Angeles, a 6 hour or so drive, Saturday morning<br />
GEAR: One human, one duffel bag and a sleeping bag<br />
OFFERING: Money, negotiable<br />
CONTACT: BrianMDoherty at gmail.com<br />
<br />
* NEED or OFFER: a ride from bay area to the launch point, 1 person<br />
** Who: rick@outscape.net<br />
** When: Friday early pm.<br />
** Gear: sleeping bag, small duffel bag, small backpack<br />
** Offering: gas money, inspiring conversation<br />
<br />
==Boatshare==<br />
<br />
This is for boat sharing, ie renting a large houseboat together. Note whether you have a boat reserved, how large a boat, what type of group you are looking for ("Other single moms bringing their children to experience the magic of water-based political self-expression!", "we're young, we're gay, and we are here to play!", "Tortured artistic souls only, ready to writhe in the agony of intense creative expression and conflict").<br />
<br />
===Boatshare List===<br />
<br />
* NEED a place to sleep / willing to split cost of a houseboat with another group.<br />
* Who: Erick and Sam, a couple of libertarians from Boise. Contact ericktodd at gmail<br />
* When: All weekend<br />
* Gear: Personal supplies, food, etc but shouldn't need much storage space.<br />
* Offering: Negotiable Financial Compensation<br />
<br />
=== Platform Build List ===<br />
<br />
* Paul Boehm is working on a cheap modular bamboo/plywood/watterbottle platform in San Francisco/Oakland. Cost estimated at 600$ but that's optimistic. We might build more than one if there's enough interest/helpers and we actually manage to pull it off. Contact Paul at paul@boehm.org if you want to help! -> This turned into [[Apocaisle]]<br />
<br />
* How to build a floating camp platform for 2 for ~$120 (and it fits in a small car) [http://nasu-dengaku.livejournal.com/232520.html here]<br />
<br />
* Trea Kines and Kipp McMichael are building [[Triangisle]]<br />
<br />
==Houseboat Info==<br />
<br />
Jeff Chan added some notes and expanded the [[Ephemerisle Houseboat Info]] into a separate page.<br />
<br />
==Boats & Platforms==<br />
<br />
===Building===<br />
<br />
Share your ideas and resources about how to construct floating platforms cheaply, easily, and with sheer joyful madness and exuberance! Note that there is [http://seasteading.org/grants an Ephemerisle Grant Program] to subsidize particularly fun, interesting, or creative platforms.<br />
<br />
David Normal and April Lelia are building a platform in the form of a Sea Tortoise. Details are [http://blogs.myspace.com/index.cfm?fuseaction=blog.view&friendId=29755999&blogId=512055350 here.] We have some extra buckets with sealing lids that can be used for buoys if anyone needs them. I think I will need less than 20 and have another 20 extra. contact davidnormal@gmail.com if interested. Buckets are in Stinson Beach.<br />
<br />
Patri is going to pick up flotation barrels in Benicia on Thursday or Friday (sep 24th or 25th), if anyone needs him to pick up some for them, email him, patri-at-seasteading-dot-org.<br />
<br />
The [[Apocaisle]] group is producing an Instructable for low-cost 8x8 floating platform supported on 4 barrels, with design goals of being relatively cheap and easy to assemble from standard hardware store materials, and easy to transport on the roof of a car. See [[Apocaisle#The Tatami Project]].<br />
<br />
Matt Bell has a great post on How to build a floating camp platform for 2 for ~$120 (and it fits in a small car) at http://nasu-dengaku.livejournal.com/232520.html<br />
<br />
Greg has a post about Boat Building 101 on the Ephemerisle blog: http://ephemerisle.wordpress.com/2009/07/22/boat-building-101/<br />
<br />
====Links====<br />
<br />
* The [http://www.cal-sailing.org/ Cal Sailing Club] has affordable lessons and equipment use, as well as a free Introductory Sails class.<br />
* There is a [[SFSeasteadersSailingClub]] mailing list.<br />
* If you need access to tools and machines, [http://www.techshop.ws/ TechShop] is a great resource.<br />
* The [http://www.nimbyspace.org/ NIMBY artist space] in Oakland is a good place to build things. The Ephemerisle Staff are tentatively planning to have a series of work days there (probably on Saturdays), where people can build their own platforms, help build the central platform, and get advice and assistance from the President of Platforms, Chicken John.<br />
* Thomas Yost has a lot of information regarding kayak construction, including inflatables, on his website.[http://www.yostwerks.com/ YostWerks]<br />
* Crazy wooden hydrothopter on Instructables: [http://www.instructables.com/id/DIY-Human-Powered-Hydrofoil----The-%22Hydrothopter%22/ The Hydrothopter]<br />
<br />
===Buying===<br />
<br />
Greg has a post about water camping on the cheap on the Ephemerisle blog: http://ephemerisle.wordpress.com/2009/08/03/water-camping-on-the-cheap/<br />
<br />
An inflatable whitewater raft or life rafter makes fine private space.<br />
<br />
Used boats can be found on Craigslist, prices are extremely low right now due to the recession.<br />
<br />
A Paddleboat would be fun for getting around. New they are $300 -$1000, but they regularly come up for sale on Craigslist and eBay. For example, August 17th, [http://sfbay.craigslist.org/eby/boa/1328071773.html PEDAL BOAT - $100 (fremont / union city / newark)] - someone should buy this!<br />
<br />
====Inflatable Platforms====<br />
<br />
Many websites sell inflatable pool and lake toys, like http://www.inflatabletrampolines.com/. Here are some examples:<br />
<br />
* [http://www.walmart.com/catalog/product.do?product_id=8283943&sourceid=1500000000000003260410&ci_src=14110944&ci_sku=8283943 Four-person inflatable boat for just $34 at Walmart], good for sleeping in (has sides), although not sure what the inflated dimensions are.<br />
* [http://www.inflatabletrampolines.com/water-inflatables-&-toys/inflatable-rafts-&-islands/sportsstuffcabanaislander.cfm This inflatable structure] provides shelter, looks comfy to sleep in, and could accomodate multiple sleepers.<br />
* [http://www.amazon.com/exec/obidos/ASIN/B0015UZC0M/theseastinsti-20 5' x 6.5' for $30]<br />
* [http://www.amazon.com/exec/obidos/ASIN/B000DZ9NKA/theseastinsti-20 Coleman Party Island Float 9' diameter, seats 8 people, holds 2000lbs for $60], hole in the middle, but could easily be covered up.<br />
* Lanai Inflatable raft -- looks sturdier than the Coleman island but costs significantly more. [http://www.youtube.com/watch?v=iVAdcfeOqA8 video]<br />
<br />
How to build a floating camp platform for 2 for ~$120 (and it fits in a small car): [http://nasu-dengaku.livejournal.com/232520.html here]<br />
<br />
One attendee's more detailed analysis of the cost and practicality of making different platform options can be found [http://nasu-dengaku.livejournal.com/223833.html here].<br />
<br />
==What to Bring==<br />
<br />
Yourself, a good attitude, sunscreen, ideas about politics, seastead structure ideas, seastead models, seastead prototypes, ...<br />
<br />
See also some [http://wiki.seasteading.org/index.php/Ephemerisle_Houseboat_Info Houseboat notes], particularly if you'll be on a houseboat, but also note the '''bug issue''' for everyone.<br />
<br />
See the Seasteading wiki for a discussion of [http://wiki.seasteading.org/index.php/Personal_safety_equipment Personal Safety Equipment].<br />
<br />
==Art & Activities==<br />
<br />
===Art & Activity Previews===<br />
<br />
Give people a preview of the art you are planning to bring, activities you will host, classes you could teach...<br />
<br />
===Art & Activity Ideas===<br />
<br />
====Big Group Activity====<br />
<br />
It would be neat to have a big group activity/spectacle, like the Burning of the Man. Add your ideas here: [[EphemerisleGroupActivity]]<br />
<br />
====Water Craft / Transport====<br />
* Floating framework with a [http://images.google.com/images?q=porch%20swing&oe=utf-8&rls=org.mozilla:en-US:official&client=firefox-a&um=1&ie=UTF-8&sa=N&hl=en&tab=wi porch swing]<br />
* Shoes to Walk On Water - make your own, [http://mywesttexas.com/articles/2009/04/24/news/top_stories/doc49f11a36581af838311047.txt even High-School kids can do it]!<br />
** [http://www.sandiego.edu/engineering/walkonwater/ U San Diego annual competition]<br />
** [http://bencraven.org.uk/walking_on_water.html Competition in the UK]<br />
** [http://www.presstv.com/Detail.aspx?id=54018&sectionid=3510208 award-winning Iranian invention]<br />
* Stilt paddleboat. Cross between a paddleboat and a super-tall unicycle. Sit way up high, pedal, it turns a paddle on the water. Base is a triangle or rectangle with flotation (plastic barrels or whatever) at the corners. Or just convert an actual plastic paddleboat.<br />
* Make your own paddleboat: [http://spluch.blogspot.com/2007/04/paddle-boat-made-of-recycled-materials.html A guy in China did it for $20 in materials].<br />
* [http://www.unicycling.com/things/ Water Unicycle] (scroll down to #26).<br />
* Build your own [http://www.instructables.com/id/DIY-Human-Powered-Hydrofoil----The-%22Hydrothopter%22/ human-powered hydrofoil!]<br />
<br />
====Entertainment/Performance====<br />
<br />
* Write a song, 5-minute play, or standup comedy routine about living on the water / seasteading / ephemerisle.<br />
* Join '''The Rhodium Element''' as it drops the beats to get you out your land-lubbin seats and on the oceanic dance floor. They'll be spinning -- well, Abletoning -- a seventy-minute set on Friday night of all your favorite psychedelic/big beat/trip hop/prog house/trance/minimal techno/electroclash/house/full on psy/dark psy/future pop/alternative rap electronica. Didn't Emma Goldman say, ''"If you can't dance, it's not a revolution"''?<br />
* Group performance of [http://www.youtube.com/watch?v=KxdskI3uV3A a cappella version of "I'm on a Boat"]?<br />
** See [http://www.youtube.com/watch?v=xOvaCV6uQp8 I'm on a Boat] for the original Lonely Island music video.<br />
** I'm not much of a "group organizer", but I'd love to see this happen, and am at least willing to print out lyrics for people.<br />
** Contact Jeff Jones if you're interested (jeffljones at gmail), and we can talk about possibly pulling something together.<br />
<br />
====Finding artistic ways to highlight the rippling of waves====<br />
<br />
Waves are beautiful and their intersecting rippling motions can be hypnotic, as this post shows. It would be interesting to find ways of highlighting the water's motion at night. <br />
<br />
Some ways of doing this:<br />
* Deploy a grid of lights. The lights could be embedded on small buoys that rock as ripples pass through them. They could be connected together into a grid via plastic rods on hooks and swivels) These lights could change color based on the angle of the buoy. How to do that? One option would be to use accelerometers and a microcontroller to control the lights. The downside of this is that it would likely be somewhat time-consuming to build in large quantities. <br />
* Use a backlit lenticular screen. These screens change their color based on the angle you look at them, so it wouldn't be hard at all to create one that does an interesting pattern as the buoy tilts. For this you'd just need a lamp, a cylindrical lens, and a photographic slide. Or perhaps there's already some LED-powered light that is encased in a plastic case that provides a diamond sparkle sort of effect. Then you could waterproof them and string them into a grid. It's the super lazy version. <br />
* The visual effect of the tilt could be increased by putting a long thin (but light!) vertical rod above the buoy. Thus, even a movement of a couple of degrees translates into a big jump at the top of the rod. Then instead of these fancy mechanisms you could put a simple light at the top, perhaps with a simple physical mechanism to cause the light to swing back and forth as the rod swings. <br />
* Put one lamp either close to the surface or underwater and shine light along the surface onto a flat vertical screen a few feet away. The light would nicely ray-trace off the water onto the screen, creating a variety of interesting shapes. It's water shadow puppet theater. <br />
<br />
====Sea creatures that play with current====<br />
<br />
Because water has relatively high drag, lots of interesting things could be done with how water affects the motion of flexible objects.<br />
<br />
Long glowing tentacles could be created using electroluminescent wire, ropelights, optic fibers, or UV-sensitive string with a UV light shining on it.<br />
<br />
These tentacles could be attached in lots of ways. If there's enough current, they could be interesting to look at even while moored to a static platform. Otherwise, it will likely be necessary to create movement. A spinning platform would be fairly easy... then the tentacles could be attached to this platform. If the platform reverses directions randomly, it could be interesting to watch as the effects ripple out to through the tentacles. <br />
<br />
Another, probably more fun, possibility would be to attach the tentacles to a remote-control toy boat. The boat could be re-skinned to look like some psychedelic squid, with tentacle attachments in the back. As the squid drove around, its tentacles would follow in interesting ways. It might be possible to put an attachment along or at the end of each tentacle to increase the randomness of its motion. For example, an uneven attachment could provide lift, causing that section of the tentacle to move around. <br />
<br />
Update: In case there's any doubt an R/C toy boat would be strong enough to pull a few dozen feet of EL wire... here's one pulling in a fish its size:<br />
[http://www.youtube.com/watch?v=_q_a0B6xl2Y R/C boat goes fishing]<br />
<br />
====Aquatic erector set====<br />
<br />
This falls more into the "interactive art" category. Basically, if you find poles of various lengths and construct receptacles for those poles out of foam or other materials, you could have a truly flexible building system. If the receptacles are made out of foam or hollow plastic, they would likely float. This would allow people to easily build a variety of interesting structures on the playa surface. Custom foam parts can be mass produced with expanding 2-part foam mix. Thus stuff is fairly brittle though... it would likely have to be reinforced with something. <br />
<br />
==== Fire dancing on water====<br />
<br />
So this does go against the "no fire" rule, but perhaps if it was at a safe distance from everything else it would be fine. A line or network of flame could be created along the water using a variety of techniques. For example, a long U-shaped trench mounted along a series of buoys could be filled with liquid fuel (perhaps with Saran Wrap over the top of the trench to minimize spillage until it's time to burn) The fuel could also potentially be held in the trench using absorbent fire poi material. When one end of the trench is lit, the flame rapidly shoots along the lines of the trench until it gets to the other end, perhaps lighting off other (intended) fires along the way.<br />
<br />
More dramatically (and possibly a bit more dangerously), a long "sausage" of poster tube material (which can be ordered by the half-mile, is extremely thin, and is airtight) could be filled with propane and then lit. This would be very easy to do and could result in a very interesting (and quite rapid) burst of flame in the shape of your choosing. <br />
<br />
Update: Apparently I'm not the first person to think of white gas trenches and propane balloons. <br />
[http://www.youtube.com/watch?v=0mzvezhaw9g A trench *and* propane balloons]<br />
I haven't seen anyone put propane in long skinny balloons but I'm guessing it's just as likely to work.<br />
<br />
==Seastead Model Contest Next Year?==<br />
<br />
In future Ephemerisles it could be good to have an [[Ephemerisle Contest]] between seastead models. These models would be large enough to play on, like [[User:Vincecate/WaterWalker2|WaterWalker2]]. There might be constraints like requiring that the model can be transported by a single pickup truck. Prizes might be in the $500 to $2,000 range. If the location does not have waves, [[Low_Cost_Wave_Tank#Speedboat_Wake|speedboat wakes can be used to test models]].<br />
<br />
==Process==<br />
We might record or link to more details of how this all actually happened.<br />
<br />
==Writeups and media coverage==<br />
<br />
Separate page: [[Ephemerisle2009Coverage]]<br />
<br />
==What we learned==<br />
What lessons to bring forward? What worked, what didn't, and how to improve that?<br />
<br />
*Safety Issues<br />
The health and safety issues at Ephemerisle-09 were legion, but fortunately there were no major injuries. Here are some suggestions to improve safety at future events:<br />
<br />
Quick safety briefing during registration and a safety reference sheet for attendees to keep. This should include warnings about the most common dangers such as getting pinched/crushed between boats or platforms and watching your step especially around electrical lines. Also, the use of anything stronger than weed or alcohol should be discouraged, and those used in much greater moderation than at a party on the land.<br />
<br />
A more complete medic kit. The priority item to acquire is an Automatic External Defibrillator (AED)- and make sure it has been plugged in and fully charged before the event!<br />
<br />
A speedboat fitted for day and night operation should be available at all times for emergency extractions. This should always be docked to the main platform and nothing else should be made up to it.<br />
<br />
For reasons of both safety and environmental protection, perhaps some sort of canvass or tarp can be floated around the perimeter of the main platform. This could catch electrical wires, loose building materials, and random debris before it gets in the water.<br />
<br />
==Lost and Found==<br />
<br />
Lost: <br />
<br />
Chris Rasch (crasch at gmail.com or call: 650 773 6419):<br />
<br />
I lost two black fleece pullovers at ephemerisle. One was labeled<br />
Timberland, the other was labeled Patagonia. If anyone happens to have<br />
two extras, would you let me know? The last I saw them, they were in<br />
one of the dock wheel barrows. Thanks!<br />
<br />
Lost: <br />
<br />
Chef (ginevra at sixapart.com or gkirkland at gmail.com)<br />
<br />
I lost one of my cool aprons I brought for my sous chef. If anyone finds it, it's dark pink with black and green detail on it. Thanks!<br />
<br />
<br />
Eric J. (eric at seasteading dot org)<br />
<br />
* Large, black heavy jacket. Belongs to Christian Egermann. Left in the house boat closest to Ephemerisle (Ben's?).<br />
* Manilla envelope labeled with Christian Egermann's name and address. Left with jacket.<br />
* Dark brown sweatshirt with light brown swirly pattern on front<br />
* 15 life jackets all tagged with blue plastic wristbands, the same wristbands attendees wore<br />
<br />
<br />
Found: <br />
<br />
James H. / Dan B.:<br />
<br />
* A car key for a Subaru(!) We tried repeatedly to find an owner for this, but no luck... contact jhogan@seasteading.org if this is yours.<br />
<br />
Matt B.: <br />
<br />
* Contact lens solution (safeway brand)<br />
* Upright (single cylinder) lens case<br />
* Brown knit cap<br />
* Blue/green shiny cowboy hat<br />
* Altoids tins <br />
* Purple iGo travel tube filled with mystery liquid. <br />
* Remote control for those floating blinky light / fountain things (I think these are Bo's)<br />
* a gray J Crew V-neck sweater<br />
* a gray strap of some sort<br />
* A big blue flashlight<br />
<br />
Found:<br />
<br />
Jeff C.:<br />
<br />
Light brown slippers, like flip flops, but smooth vinyl. May be Sean Lynch's from when he went in the water to help with the Seadrome model.<br />
<br />
Found by Cheryl (cherylcline at gmail):<br />
<br />
Two pairs aviator-style sunglasses (one black, one says "Pugs" in corner), one lantern, one tent that has "Larsen" written on the case, one white pillow without case. <br />
<br />
While I'm here, I also found a thin men's blue V-neck sweater at the January 2009 TSI Social.<br />
<br />
Found by Eric J. (eric at seasteading dot org)<br />
<br />
* West Marine radio with purple clip attached<br />
* Car charger 3-way splitter (in same bag as radio)</div>Patrihttps://wiki.seasteading.org/index.php?title=ConceptualDesignProposal2009&diff=5424ConceptualDesignProposal20092009-10-15T23:40:34Z<p>Patri: /* Specific Design Proposals */</p>
<hr />
<div>== Intro ==<br />
<br />
This document describes our goals, requirements, non-goals, and ideas for the conceptual design stage of engineering. It is a revision of our previous design criteria, described in [[User:Patri/ConceptualDesignProposal2008]].<br />
<br />
Please do not edit this unless you are TSI Staff, but we'd love to see your comments on the Discussion page!<br />
<br />
== Goals ==<br />
<br />
TSI's mission is to build permanent settlements on the ocean. Our current focus is on building SeedStead - a seastead for 50 residents, with commercial space, to be built by 2015. We don't yet know the target location and its depth, wind, & wave conditions - that will come out of our oceanographic research. Currently proposed locations include the Baltic, Mediterranean, and 200 nm off Los Angeles.<br />
<br />
== Requirements ==<br />
<br />
=== Absolute ===<br />
<br />
# Size. Target size is SeedStead - 50 people.<br />
## Ideally, scale down well to BayStead.<br />
## Must scale up, ideally to a city of 20,000.<br />
# [[:Category:RequirementSafety|Safety]]. People survive in a bad storm. A 300-year storm may damage the structure so severely that it needs to be replaced, but that is OK. Occasional evacuations (less than once a decade) for extremely unusual/severe/dangerous storms are OK. If a part fails, it should not compromise the entire structure.<br />
# [[:Category:RequirementComfort|Comfort]]. Platform movement/seasickness - People are relatively comfortable for 95%-98% of the time. The remaining 2%-5% they can be uncomfortable. They may need to relocate to the center buoyancy to avoid puking their guts out. Even then, some people will puke their guts out anyhow. Here are some thoughts on [[Acceptable_Motion]]<br />
# [[:Category:RequirementCost|Cost]]. Must be affordable - driving down costs is paramount. Comfort vs. cost trade-offs are permitted. Specifically, we'd like costs to be roughly comparable to an expensive first world house ($150 - $400 / ft^2). Less than that would be even better (comparable to a rural vacation home). Seasteads that can be purchased by individuals are extremely desirable. (Note: cost per ft^2 here is by interior space, not the footprint of the entire platform, so 3 decks of 1,000 ft^2 is 3,000 ft^2 of space) We will compare cost to ClubStead, and we'd like to get lower, definitely at its size, and ideally at SeedStead's size as well.<br />
# [[:Category:RequirementModular|Modular]]. Must be built in a modular fashion, so that it can be expanded incrementally and rearranged. It must include/support a SeedStead-sized module. It must support assembly at sea (perhaps only in calm conditions). Modularity is for several reasons:<br />
## Primarily to let us start small and grow big, from 50-person SeedStead to 20,000-person city.<br />
## But also to support dynamic geography. An individual section with its buildings should be able to be removed from the whole structure without enormous difficulty or cost.<br />
# [[:Category:RequirementCargo|Cargo]] (Accessible). We need to be able to transfer people and supplies in 90% of weather conditions. This is difficult in the deep ocean, even in calm conditions, and is difficult anywhere during a storm.<br />
# Anchored. We believe that anchoring makes life much easier and cheaper than dynamic positioning, and that the first seasteads should be anchored. Free-floating deep-ocean is for the far future.<br />
# [[:Category:RequirementDraft|Draft]]. The structure must be constructed & deployed in a low-draft configuration so it can be built & launched from a shipyard on land. It can have deep draft when fully assembled/deployed, if such assembling can be done at sea. For large structures, this assembly can be hard to reverse or even permanent.<br />
# Long Lifespan. The structure should be designed to last at least a couple decades. Don't want to require costly maintenance to get reasonable lifespan.<br />
<br />
=== Negotiable ===<br />
<br />
# [[:Category:RequirementStandards|Standards]]. Should comply with as many marine safety and engineering standards as possible/practical (ABS Classification, IMO, SOLAS, etc).<br />
# [[:Category:RequirementMobile|Mobile]] - We definitely need to be able to move units from land to the offshore settlement. Also the settlement itself may occasionally need to move, it's ok if this is very slow and moderately expensive.<br />
# [[:Category:RequirementDraft|Draft]]. Ideally, deployed modules can be converted into low-draft configuration to return to harbor. Extra-ideally, modules have low-draft even in full deploy mode.<br />
# Different sizes play nice w/ each other (can include different-sized modules).<br />
# Prototypeable at BayStead size.<br />
<br />
=== Uncertain ===<br />
<br />
# Mobility. Options:<br />
## No mobility - cluster & individual seasteads are not easily moveable.<br />
## Individual mobility - individual seasteads can move, but the group cannot. ie Tugs<br />
## Cluster mobility. Likely slow & expensive.<br />
<br />
=== Comparison ===<br />
<br />
The ClubStead spar platform design is our basis for comparison, although the smaller size of SeedStead may mean that its costs per unit area are higher. But we'd like to beat it on cost and motions.<br />
<br />
=== Non-Requirements ===<br />
<br />
# [[:Category:RequirementPretty|Pretty]]. The resulting structure has to have some appeal that people would want to live in it. We want to avoid a prison cell floating in the middle of the ocean design. (NR b/c this is engineering design, we believe we can add prettiness to any skeleton)<br />
# Self-sufficiency. We do not require self-sufficiency (ie enough area for growing all food.)<br />
# Defense. This is not a fort that needs to defend against a determined navy. Fighting off pirates is important, but a real navy or air force can easily sink us.<br />
# Green. We do not need to be carbon neutral.<br />
# Construction at Sea. We prefer designs that can be constructed at sea, but do not expect that to be economical, so land based construction is OK for now. But ideally there would be a long-term path for construction at sea, once our sea-cities are big enough.<br />
<br />
== Specific Design Proposals ==<br />
<br />
TODO: Add short descriptions of each.<br />
<br />
* Ships - Likely modified to reduce wave motions due to our desire to prioritize comfort over mobility and operate in a slow-moving or anchored state. Could start with a cargo ship, cruise ship, or flotel.<br />
* [http://en.wikipedia.org/wiki/Semisubmersible Semi-submersible]<br />
** [http://seasteading.org/mission/additionalreading/clubstead ClubStead]<br />
** [http://wiki.seasteading.org/index.php/User:Jeff_Chan/Seadrome SeaDrome]<br />
* [[:Category:Spar|Spar Platforms]]<br />
** Large - Oil platform<br />
** Small - [http://wiki.seasteading.org/index.php/FLIP FLIP], single column seastead<br />
* Multi-hull / Generalized catamaran - stability through large aggregate footprint of connected modules. Examples: minifloat, [[User:Vincecate/WaterWalker2|WaterWalker]], flexible connections [detailled description coming soon].<br />
* Breakwater<br />
<br />
(Note: linear breakdown is not possible; some concepts are best regarded as hybrids of some design principles. Working on a better classification system)<br />
<br />
=== Which Designs To Explore In Detail ===<br />
<br />
TSI believes we should next explore Multi-hulls & Ships. Breakwaters might be ideal in the future, but are lacking in incrementalism. Clubstead-type designs have been explored, but have been found not to scale down very well either.<br />
<br />
Ships are the path of least resistance, and most likely to become reality in the near future. Multi-hulls look promising w.r.t. their ability to scale down. Combined with their shallow draft (in contrast with spars), they are deemed to be the most incremental option.<br />
<br />
== Todo ==<br />
<br />
* Clean up this page - change the names of requirements (Cost -> Affordability, Cargo -> Accessibility), add categories for new requirements and link to them.<br />
* Get feedback<br />
* Do a preliminary analysis of how each proposed design fits our criteria.</div>Patrihttps://wiki.seasteading.org/index.php?title=ConceptualDesignProposal2009&diff=5423ConceptualDesignProposal20092009-10-15T23:40:17Z<p>Patri: /* Specific Design Proposals */</p>
<hr />
<div>== Intro ==<br />
<br />
This document describes our goals, requirements, non-goals, and ideas for the conceptual design stage of engineering. It is a revision of our previous design criteria, described in [[User:Patri/ConceptualDesignProposal2008]].<br />
<br />
Please do not edit this unless you are TSI Staff, but we'd love to see your comments on the Discussion page!<br />
<br />
== Goals ==<br />
<br />
TSI's mission is to build permanent settlements on the ocean. Our current focus is on building SeedStead - a seastead for 50 residents, with commercial space, to be built by 2015. We don't yet know the target location and its depth, wind, & wave conditions - that will come out of our oceanographic research. Currently proposed locations include the Baltic, Mediterranean, and 200 nm off Los Angeles.<br />
<br />
== Requirements ==<br />
<br />
=== Absolute ===<br />
<br />
# Size. Target size is SeedStead - 50 people.<br />
## Ideally, scale down well to BayStead.<br />
## Must scale up, ideally to a city of 20,000.<br />
# [[:Category:RequirementSafety|Safety]]. People survive in a bad storm. A 300-year storm may damage the structure so severely that it needs to be replaced, but that is OK. Occasional evacuations (less than once a decade) for extremely unusual/severe/dangerous storms are OK. If a part fails, it should not compromise the entire structure.<br />
# [[:Category:RequirementComfort|Comfort]]. Platform movement/seasickness - People are relatively comfortable for 95%-98% of the time. The remaining 2%-5% they can be uncomfortable. They may need to relocate to the center buoyancy to avoid puking their guts out. Even then, some people will puke their guts out anyhow. Here are some thoughts on [[Acceptable_Motion]]<br />
# [[:Category:RequirementCost|Cost]]. Must be affordable - driving down costs is paramount. Comfort vs. cost trade-offs are permitted. Specifically, we'd like costs to be roughly comparable to an expensive first world house ($150 - $400 / ft^2). Less than that would be even better (comparable to a rural vacation home). Seasteads that can be purchased by individuals are extremely desirable. (Note: cost per ft^2 here is by interior space, not the footprint of the entire platform, so 3 decks of 1,000 ft^2 is 3,000 ft^2 of space) We will compare cost to ClubStead, and we'd like to get lower, definitely at its size, and ideally at SeedStead's size as well.<br />
# [[:Category:RequirementModular|Modular]]. Must be built in a modular fashion, so that it can be expanded incrementally and rearranged. It must include/support a SeedStead-sized module. It must support assembly at sea (perhaps only in calm conditions). Modularity is for several reasons:<br />
## Primarily to let us start small and grow big, from 50-person SeedStead to 20,000-person city.<br />
## But also to support dynamic geography. An individual section with its buildings should be able to be removed from the whole structure without enormous difficulty or cost.<br />
# [[:Category:RequirementCargo|Cargo]] (Accessible). We need to be able to transfer people and supplies in 90% of weather conditions. This is difficult in the deep ocean, even in calm conditions, and is difficult anywhere during a storm.<br />
# Anchored. We believe that anchoring makes life much easier and cheaper than dynamic positioning, and that the first seasteads should be anchored. Free-floating deep-ocean is for the far future.<br />
# [[:Category:RequirementDraft|Draft]]. The structure must be constructed & deployed in a low-draft configuration so it can be built & launched from a shipyard on land. It can have deep draft when fully assembled/deployed, if such assembling can be done at sea. For large structures, this assembly can be hard to reverse or even permanent.<br />
# Long Lifespan. The structure should be designed to last at least a couple decades. Don't want to require costly maintenance to get reasonable lifespan.<br />
<br />
=== Negotiable ===<br />
<br />
# [[:Category:RequirementStandards|Standards]]. Should comply with as many marine safety and engineering standards as possible/practical (ABS Classification, IMO, SOLAS, etc).<br />
# [[:Category:RequirementMobile|Mobile]] - We definitely need to be able to move units from land to the offshore settlement. Also the settlement itself may occasionally need to move, it's ok if this is very slow and moderately expensive.<br />
# [[:Category:RequirementDraft|Draft]]. Ideally, deployed modules can be converted into low-draft configuration to return to harbor. Extra-ideally, modules have low-draft even in full deploy mode.<br />
# Different sizes play nice w/ each other (can include different-sized modules).<br />
# Prototypeable at BayStead size.<br />
<br />
=== Uncertain ===<br />
<br />
# Mobility. Options:<br />
## No mobility - cluster & individual seasteads are not easily moveable.<br />
## Individual mobility - individual seasteads can move, but the group cannot. ie Tugs<br />
## Cluster mobility. Likely slow & expensive.<br />
<br />
=== Comparison ===<br />
<br />
The ClubStead spar platform design is our basis for comparison, although the smaller size of SeedStead may mean that its costs per unit area are higher. But we'd like to beat it on cost and motions.<br />
<br />
=== Non-Requirements ===<br />
<br />
# [[:Category:RequirementPretty|Pretty]]. The resulting structure has to have some appeal that people would want to live in it. We want to avoid a prison cell floating in the middle of the ocean design. (NR b/c this is engineering design, we believe we can add prettiness to any skeleton)<br />
# Self-sufficiency. We do not require self-sufficiency (ie enough area for growing all food.)<br />
# Defense. This is not a fort that needs to defend against a determined navy. Fighting off pirates is important, but a real navy or air force can easily sink us.<br />
# Green. We do not need to be carbon neutral.<br />
# Construction at Sea. We prefer designs that can be constructed at sea, but do not expect that to be economical, so land based construction is OK for now. But ideally there would be a long-term path for construction at sea, once our sea-cities are big enough.<br />
<br />
== Specific Design Proposals ==<br />
<br />
TODO: Add short descriptions of each.<br />
<br />
* Ships - Likely modified to reduce wave motions due to our desire to prioritize comfort over mobility and operate in a slow-moving or anchored state. Could start with a cargo ship, cruise ship, or flotel.<br />
* [Semi-submersible http://en.wikipedia.org/wiki/Semisubmersible]<br />
** [http://seasteading.org/mission/additionalreading/clubstead ClubStead]<br />
** [http://wiki.seasteading.org/index.php/User:Jeff_Chan/Seadrome SeaDrome]<br />
* [[:Category:Spar|Spar Platforms]]<br />
** Large - Oil platform<br />
** Small - [http://wiki.seasteading.org/index.php/FLIP FLIP], single column seastead<br />
* Multi-hull / Generalized catamaran - stability through large aggregate footprint of connected modules. Examples: minifloat, [[User:Vincecate/WaterWalker2|WaterWalker]], flexible connections [detailled description coming soon].<br />
* Breakwater<br />
<br />
(Note: linear breakdown is not possible; some concepts are best regarded as hybrids of some design principles. Working on a better classification system)<br />
<br />
=== Which Designs To Explore In Detail ===<br />
<br />
TSI believes we should next explore Multi-hulls & Ships. Breakwaters might be ideal in the future, but are lacking in incrementalism. Clubstead-type designs have been explored, but have been found not to scale down very well either.<br />
<br />
Ships are the path of least resistance, and most likely to become reality in the near future. Multi-hulls look promising w.r.t. their ability to scale down. Combined with their shallow draft (in contrast with spars), they are deemed to be the most incremental option.<br />
<br />
== Todo ==<br />
<br />
* Clean up this page - change the names of requirements (Cost -> Affordability, Cargo -> Accessibility), add categories for new requirements and link to them.<br />
* Get feedback<br />
* Do a preliminary analysis of how each proposed design fits our criteria.</div>Patrihttps://wiki.seasteading.org/index.php?title=ConceptualDesignProposal2009&diff=5422ConceptualDesignProposal20092009-10-15T23:39:59Z<p>Patri: /* Specific Design Proposals */</p>
<hr />
<div>== Intro ==<br />
<br />
This document describes our goals, requirements, non-goals, and ideas for the conceptual design stage of engineering. It is a revision of our previous design criteria, described in [[User:Patri/ConceptualDesignProposal2008]].<br />
<br />
Please do not edit this unless you are TSI Staff, but we'd love to see your comments on the Discussion page!<br />
<br />
== Goals ==<br />
<br />
TSI's mission is to build permanent settlements on the ocean. Our current focus is on building SeedStead - a seastead for 50 residents, with commercial space, to be built by 2015. We don't yet know the target location and its depth, wind, & wave conditions - that will come out of our oceanographic research. Currently proposed locations include the Baltic, Mediterranean, and 200 nm off Los Angeles.<br />
<br />
== Requirements ==<br />
<br />
=== Absolute ===<br />
<br />
# Size. Target size is SeedStead - 50 people.<br />
## Ideally, scale down well to BayStead.<br />
## Must scale up, ideally to a city of 20,000.<br />
# [[:Category:RequirementSafety|Safety]]. People survive in a bad storm. A 300-year storm may damage the structure so severely that it needs to be replaced, but that is OK. Occasional evacuations (less than once a decade) for extremely unusual/severe/dangerous storms are OK. If a part fails, it should not compromise the entire structure.<br />
# [[:Category:RequirementComfort|Comfort]]. Platform movement/seasickness - People are relatively comfortable for 95%-98% of the time. The remaining 2%-5% they can be uncomfortable. They may need to relocate to the center buoyancy to avoid puking their guts out. Even then, some people will puke their guts out anyhow. Here are some thoughts on [[Acceptable_Motion]]<br />
# [[:Category:RequirementCost|Cost]]. Must be affordable - driving down costs is paramount. Comfort vs. cost trade-offs are permitted. Specifically, we'd like costs to be roughly comparable to an expensive first world house ($150 - $400 / ft^2). Less than that would be even better (comparable to a rural vacation home). Seasteads that can be purchased by individuals are extremely desirable. (Note: cost per ft^2 here is by interior space, not the footprint of the entire platform, so 3 decks of 1,000 ft^2 is 3,000 ft^2 of space) We will compare cost to ClubStead, and we'd like to get lower, definitely at its size, and ideally at SeedStead's size as well.<br />
# [[:Category:RequirementModular|Modular]]. Must be built in a modular fashion, so that it can be expanded incrementally and rearranged. It must include/support a SeedStead-sized module. It must support assembly at sea (perhaps only in calm conditions). Modularity is for several reasons:<br />
## Primarily to let us start small and grow big, from 50-person SeedStead to 20,000-person city.<br />
## But also to support dynamic geography. An individual section with its buildings should be able to be removed from the whole structure without enormous difficulty or cost.<br />
# [[:Category:RequirementCargo|Cargo]] (Accessible). We need to be able to transfer people and supplies in 90% of weather conditions. This is difficult in the deep ocean, even in calm conditions, and is difficult anywhere during a storm.<br />
# Anchored. We believe that anchoring makes life much easier and cheaper than dynamic positioning, and that the first seasteads should be anchored. Free-floating deep-ocean is for the far future.<br />
# [[:Category:RequirementDraft|Draft]]. The structure must be constructed & deployed in a low-draft configuration so it can be built & launched from a shipyard on land. It can have deep draft when fully assembled/deployed, if such assembling can be done at sea. For large structures, this assembly can be hard to reverse or even permanent.<br />
# Long Lifespan. The structure should be designed to last at least a couple decades. Don't want to require costly maintenance to get reasonable lifespan.<br />
<br />
=== Negotiable ===<br />
<br />
# [[:Category:RequirementStandards|Standards]]. Should comply with as many marine safety and engineering standards as possible/practical (ABS Classification, IMO, SOLAS, etc).<br />
# [[:Category:RequirementMobile|Mobile]] - We definitely need to be able to move units from land to the offshore settlement. Also the settlement itself may occasionally need to move, it's ok if this is very slow and moderately expensive.<br />
# [[:Category:RequirementDraft|Draft]]. Ideally, deployed modules can be converted into low-draft configuration to return to harbor. Extra-ideally, modules have low-draft even in full deploy mode.<br />
# Different sizes play nice w/ each other (can include different-sized modules).<br />
# Prototypeable at BayStead size.<br />
<br />
=== Uncertain ===<br />
<br />
# Mobility. Options:<br />
## No mobility - cluster & individual seasteads are not easily moveable.<br />
## Individual mobility - individual seasteads can move, but the group cannot. ie Tugs<br />
## Cluster mobility. Likely slow & expensive.<br />
<br />
=== Comparison ===<br />
<br />
The ClubStead spar platform design is our basis for comparison, although the smaller size of SeedStead may mean that its costs per unit area are higher. But we'd like to beat it on cost and motions.<br />
<br />
=== Non-Requirements ===<br />
<br />
# [[:Category:RequirementPretty|Pretty]]. The resulting structure has to have some appeal that people would want to live in it. We want to avoid a prison cell floating in the middle of the ocean design. (NR b/c this is engineering design, we believe we can add prettiness to any skeleton)<br />
# Self-sufficiency. We do not require self-sufficiency (ie enough area for growing all food.)<br />
# Defense. This is not a fort that needs to defend against a determined navy. Fighting off pirates is important, but a real navy or air force can easily sink us.<br />
# Green. We do not need to be carbon neutral.<br />
# Construction at Sea. We prefer designs that can be constructed at sea, but do not expect that to be economical, so land based construction is OK for now. But ideally there would be a long-term path for construction at sea, once our sea-cities are big enough.<br />
<br />
== Specific Design Proposals ==<br />
<br />
TODO: Add short descriptions of each.<br />
<br />
* Ships - Likely modified to reduce wave motions due to our desire to prioritize comfort over mobility and operate in a slow-moving or anchored state. Could start with a cargo ship, cruise ship, or flotel.<br />
* [Semi-submersible](http://en.wikipedia.org/wiki/Semisubmersible)<br />
** [http://seasteading.org/mission/additionalreading/clubstead ClubStead]<br />
** [http://wiki.seasteading.org/index.php/User:Jeff_Chan/Seadrome SeaDrome]<br />
* [[:Category:Spar|Spar Platforms]]<br />
** Large - Oil platform<br />
** Small - [http://wiki.seasteading.org/index.php/FLIP FLIP], single column seastead<br />
* Multi-hull / Generalized catamaran - stability through large aggregate footprint of connected modules. Examples: minifloat, [[User:Vincecate/WaterWalker2|WaterWalker]], flexible connections [detailled description coming soon].<br />
* Breakwater<br />
<br />
(Note: linear breakdown is not possible; some concepts are best regarded as hybrids of some design principles. Working on a better classification system)<br />
<br />
=== Which Designs To Explore In Detail ===<br />
<br />
TSI believes we should next explore Multi-hulls & Ships. Breakwaters might be ideal in the future, but are lacking in incrementalism. Clubstead-type designs have been explored, but have been found not to scale down very well either.<br />
<br />
Ships are the path of least resistance, and most likely to become reality in the near future. Multi-hulls look promising w.r.t. their ability to scale down. Combined with their shallow draft (in contrast with spars), they are deemed to be the most incremental option.<br />
<br />
== Todo ==<br />
<br />
* Clean up this page - change the names of requirements (Cost -> Affordability, Cargo -> Accessibility), add categories for new requirements and link to them.<br />
* Get feedback<br />
* Do a preliminary analysis of how each proposed design fits our criteria.</div>Patrihttps://wiki.seasteading.org/index.php?title=ConceptualDesignProposal2009&diff=5421ConceptualDesignProposal20092009-10-15T23:37:46Z<p>Patri: /* Specific Design Proposals */</p>
<hr />
<div>== Intro ==<br />
<br />
This document describes our goals, requirements, non-goals, and ideas for the conceptual design stage of engineering. It is a revision of our previous design criteria, described in [[User:Patri/ConceptualDesignProposal2008]].<br />
<br />
Please do not edit this unless you are TSI Staff, but we'd love to see your comments on the Discussion page!<br />
<br />
== Goals ==<br />
<br />
TSI's mission is to build permanent settlements on the ocean. Our current focus is on building SeedStead - a seastead for 50 residents, with commercial space, to be built by 2015. We don't yet know the target location and its depth, wind, & wave conditions - that will come out of our oceanographic research. Currently proposed locations include the Baltic, Mediterranean, and 200 nm off Los Angeles.<br />
<br />
== Requirements ==<br />
<br />
=== Absolute ===<br />
<br />
# Size. Target size is SeedStead - 50 people.<br />
## Ideally, scale down well to BayStead.<br />
## Must scale up, ideally to a city of 20,000.<br />
# [[:Category:RequirementSafety|Safety]]. People survive in a bad storm. A 300-year storm may damage the structure so severely that it needs to be replaced, but that is OK. Occasional evacuations (less than once a decade) for extremely unusual/severe/dangerous storms are OK. If a part fails, it should not compromise the entire structure.<br />
# [[:Category:RequirementComfort|Comfort]]. Platform movement/seasickness - People are relatively comfortable for 95%-98% of the time. The remaining 2%-5% they can be uncomfortable. They may need to relocate to the center buoyancy to avoid puking their guts out. Even then, some people will puke their guts out anyhow. Here are some thoughts on [[Acceptable_Motion]]<br />
# [[:Category:RequirementCost|Cost]]. Must be affordable - driving down costs is paramount. Comfort vs. cost trade-offs are permitted. Specifically, we'd like costs to be roughly comparable to an expensive first world house ($150 - $400 / ft^2). Less than that would be even better (comparable to a rural vacation home). Seasteads that can be purchased by individuals are extremely desirable. (Note: cost per ft^2 here is by interior space, not the footprint of the entire platform, so 3 decks of 1,000 ft^2 is 3,000 ft^2 of space) We will compare cost to ClubStead, and we'd like to get lower, definitely at its size, and ideally at SeedStead's size as well.<br />
# [[:Category:RequirementModular|Modular]]. Must be built in a modular fashion, so that it can be expanded incrementally and rearranged. It must include/support a SeedStead-sized module. It must support assembly at sea (perhaps only in calm conditions). Modularity is for several reasons:<br />
## Primarily to let us start small and grow big, from 50-person SeedStead to 20,000-person city.<br />
## But also to support dynamic geography. An individual section with its buildings should be able to be removed from the whole structure without enormous difficulty or cost.<br />
# [[:Category:RequirementCargo|Cargo]] (Accessible). We need to be able to transfer people and supplies in 90% of weather conditions. This is difficult in the deep ocean, even in calm conditions, and is difficult anywhere during a storm.<br />
# Anchored. We believe that anchoring makes life much easier and cheaper than dynamic positioning, and that the first seasteads should be anchored. Free-floating deep-ocean is for the far future.<br />
# [[:Category:RequirementDraft|Draft]]. The structure must be constructed & deployed in a low-draft configuration so it can be built & launched from a shipyard on land. It can have deep draft when fully assembled/deployed, if such assembling can be done at sea. For large structures, this assembly can be hard to reverse or even permanent.<br />
# Long Lifespan. The structure should be designed to last at least a couple decades. Don't want to require costly maintenance to get reasonable lifespan.<br />
<br />
=== Negotiable ===<br />
<br />
# [[:Category:RequirementStandards|Standards]]. Should comply with as many marine safety and engineering standards as possible/practical (ABS Classification, IMO, SOLAS, etc).<br />
# [[:Category:RequirementMobile|Mobile]] - We definitely need to be able to move units from land to the offshore settlement. Also the settlement itself may occasionally need to move, it's ok if this is very slow and moderately expensive.<br />
# [[:Category:RequirementDraft|Draft]]. Ideally, deployed modules can be converted into low-draft configuration to return to harbor. Extra-ideally, modules have low-draft even in full deploy mode.<br />
# Different sizes play nice w/ each other (can include different-sized modules).<br />
# Prototypeable at BayStead size.<br />
<br />
=== Uncertain ===<br />
<br />
# Mobility. Options:<br />
## No mobility - cluster & individual seasteads are not easily moveable.<br />
## Individual mobility - individual seasteads can move, but the group cannot. ie Tugs<br />
## Cluster mobility. Likely slow & expensive.<br />
<br />
=== Comparison ===<br />
<br />
The ClubStead spar platform design is our basis for comparison, although the smaller size of SeedStead may mean that its costs per unit area are higher. But we'd like to beat it on cost and motions.<br />
<br />
=== Non-Requirements ===<br />
<br />
# [[:Category:RequirementPretty|Pretty]]. The resulting structure has to have some appeal that people would want to live in it. We want to avoid a prison cell floating in the middle of the ocean design. (NR b/c this is engineering design, we believe we can add prettiness to any skeleton)<br />
# Self-sufficiency. We do not require self-sufficiency (ie enough area for growing all food.)<br />
# Defense. This is not a fort that needs to defend against a determined navy. Fighting off pirates is important, but a real navy or air force can easily sink us.<br />
# Green. We do not need to be carbon neutral.<br />
# Construction at Sea. We prefer designs that can be constructed at sea, but do not expect that to be economical, so land based construction is OK for now. But ideally there would be a long-term path for construction at sea, once our sea-cities are big enough.<br />
<br />
== Specific Design Proposals ==<br />
<br />
TODO: Add short descriptions of each.<br />
<br />
* Ships - Likely modified to reduce wave motions due to our desire to prioritize comfort over mobility and operate in a slow-moving or anchored state. Could start with a cargo ship, cruise ship, or flotel.<br />
* [Semi-submersible](http://en.wikipedia.org/wiki/Semisubmersible)<br />
** [http://seasteading.org/mission/additionalreading/clubstead ClubStead]<br />
** [http://wiki.seasteading.org/index.php/User:Jeff_Chan/Seadrome SeaDrome]<br />
* [[:Category:Spar|Spar Platforms]]<br />
** Large - Oil platform<br />
** Small - FLIP, single column seastead<br />
* Multi-hull / Generalized catamaran - stability through large aggregate footprint of connected modules. Examples: minifloat, [[User:Vincecate/WaterWalker2|WaterWalker]], flexible connections [detailled description coming soon].<br />
* Breakwater<br />
<br />
(Note: linear breakdown is not possible; some concepts are best regarded as hybrids of some design principles. Working on a better classification system)<br />
<br />
=== Which Designs To Explore In Detail ===<br />
<br />
TSI believes we should next explore Multi-hulls & Ships. Breakwaters might be ideal in the future, but are lacking in incrementalism. Clubstead-type designs have been explored, but have been found not to scale down very well either.<br />
<br />
Ships are the path of least resistance, and most likely to become reality in the near future. Multi-hulls look promising w.r.t. their ability to scale down. Combined with their shallow draft (in contrast with spars), they are deemed to be the most incremental option.<br />
<br />
== Todo ==<br />
<br />
* Clean up this page - change the names of requirements (Cost -> Affordability, Cargo -> Accessibility), add categories for new requirements and link to them.<br />
* Get feedback<br />
* Do a preliminary analysis of how each proposed design fits our criteria.</div>Patrihttps://wiki.seasteading.org/index.php?title=Ephemerisle2009Coverage&diff=5330Ephemerisle2009Coverage2009-10-14T00:37:14Z<p>Patri: /* Videos */</p>
<hr />
<div>[[Image:HappyChaos.jpg|thumb|380px|Image by Chris Rasch]]<br />
<br />
=Ephemerisle 2009 Wrap-up=<br />
<br />
Make sure to add your photos, videos, and stories on the Ephemerisle Community Facebook group http://www.facebook.com/home.php#/group.php?gid=111242694678&ref=ts <br />
<br />
We've also established an Ephemerisle Flickr Group http://www.flickr.com/groups/1258065@N21/ where you can add your photos to it. The best way to keep things organized and "discoverable" will be to tag your photos with "ephemerisle" and "ephemerisle09" so that we can add them to the group and post them to the Ephemerisle blog. <br />
<br />
==Suggestions for Next Year==<br />
''(contribute your ideas for further adventures here)''<br />
<br />
==What Is Your Favorite Memory or Story from Ephemerisle 2009?==<br />
''(anything goes really, we want to hear the good stuff)''<br />
<br />
<br />
== Videos ==<br />
* [http://vimeo.com/6913877 Ephemerisle 2009 - by Tamas Kalman]<br />
* [http://vimeo.com/6909742 We're on a Floating Thing - by Dav Yaginuma] - Ephemerislers all dancing to "I'm On A Boat" song Sunday Morning. Love the line: ''I'm on a milk crate!''<br />
* [http://www.vimeo.com/6939893 Brian Doherty on Ephemerisle vs. Seasteading] (shot by Jason Sussberg) - love the transition out of the mini-interview (minterview?)<br />
* [http://www.facebook.com/video/video.php?v=158161541136 First test of Patri's Pirate Pyramid raft] - by Sean Hastings. This raft capsized during Patri's journey to the site when he tried climbing to the top for a better view.<br />
* [http://www.youtube.com/watch?v=o9MawS16Xm8 Ephemerisle Saturday night] - short clip of how the island looked Saturday night.<br />
* [http://www.youtube.com/watch?v=qDcBUuRhtzE&feature=autoshare_twitter Matt and Holly fighting with light sabers]<br />
* [http://www.youtube.com/watch?v=VL8kI813i24 Saikat describing Ephemerisle Sunday morning]<br />
* [http://www.youtube.com/watch?v=_qkNaOvgh6s "Drunk" guy crosses back from Achievement Lounge] (Ben Lavender - seastead.org's sysadmin!)<br />
* [http://www.youtube.com/watch?v=XW1DPmfSPnk Matt's Ripple Theater]<br />
<br />
== Photosets ==<br />
<br />
* [http://www.flickr.com/photos/tags/ephemerisle/ All photos tagged ephemerisle on flickr]<br />
* [http://www.flickr.com/photos/11338642@N00/sets/72157622412354641/ Chris Rasch (257 pics)]<br />
* [http://www.flickr.com/photos/dh2k/sets/72157622393829359/ Tamas Kalman (186 pics)]<br />
* [http://www.flickr.com/photos/lizhenry/sets/72157622386598023/ Liz Henry (136 pics)]<br />
* [http://www.facebook.com/home.php#/album.php?aid=114727&id=735083515 Anja Ulfeldt (89 pics)]<br />
* [http://www.flickr.com/photos/9055206@N06/sets/72157622400287699/ Matt Bell (54 pics)]<br />
* [http://www.facebook.com/album.php?page=1&aid=114086&id=743328888 Ben Lavender (29 pics) - Ephemerisle & Conference]<br />
* [http://www.flickr.com/photos/10111/sets/72157622399726499/ Danger Ranger (23 pics)]<br />
* [http://www.facebook.com/album.php?aid=114364&id=633091136&ref=mf Sean Hastings (21 pics)]<br />
* [http://www.facebook.com/album.php?aid=2034725&id=1051620046&l=af31ba1fb8 Lasse Birk Olesen (38 pics) - Ephemerisle & Conference]<br />
<br />
== Participant Reports ==<br />
<br />
* [http://seanlynch.livejournal.com/18776.html Sean Lynch: Lessons learned at Ephemerisle], and [http://seanlynch.livejournal.com/19173.html the dairy ferry] (about the rope ferry).<br />
* [http://nasu-dengaku.livejournal.com/236560.html Matt Bell: the Ephemerisle experience] - ''It was beautiful, sublime, chaotic, messy, and full of potential for future years.'', many pictures.<br />
* [http://spoonless.livejournal.com/160169.html ephemerisle, year 1 - a grand success!]<br />
* [http://nasu-dengaku.livejournal.com/237326.html: Matt Bell's list of Lessons learned]<br />
* [http://peter-bayesian.livejournal.com/5315.html Peter]<br />
* [http://crasch.livejournal.com/835614.html Chris Rasch - Thought dump following Ephemerisle ‘09]<br />
* Will Wilson -- his [http://www.firstthings.com/blogs/postmodernconservative/2009/09/10/questions-for-ephemerislers questions before attending Ephemerisle], and [http://www.firstthings.com/blogs/postmodernconservative/2009/10/07/scattered-preliminary-thoughts-on-ephemerisle his thoughts afterwards]<br />
* [http://jhogan.livejournal.com/79704.html James Hogan]<br />
<br />
== Media ==<br />
<br />
* [http://www.irishtimes.com/newspaper/finance/2009/1009/1224256256776.html The Irish Times] article by Danny O'Brien<br />
* [http://www.cbsnews.com/blogs/2009/10/11/taking_liberties/entry5377477.shtml "Seasteaders" Take First Step Toward Colonizing The Oceans]<br />
* [http://www.cbsnews.com/elements/2009/10/09/in_depth_us/photoessay5375308.shtml?tag=page Ephemerisle Photo Essay on CBS News]</div>Patrihttps://wiki.seasteading.org/index.php?title=Ephemerisle2009Coverage&diff=5326Ephemerisle2009Coverage2009-10-13T19:15:23Z<p>Patri: /* Videos */</p>
<hr />
<div>[[Image:HappyChaos.jpg|thumb|380px|Image by Chris Rasch]]<br />
<br />
=Ephemerisle 2009 Wrap-up=<br />
<br />
Make sure to add your photos, videos, and stories on the Ephemerisle Community Facebook group http://www.facebook.com/home.php#/group.php?gid=111242694678&ref=ts <br />
<br />
We've also established an Ephemerisle Flickr Group http://www.flickr.com/groups/1258065@N21/ where you can add your photos to it. The best way to keep things organized and "discoverable" will be to tag your photos with "ephemerisle" and "ephemerisle09" so that we can add them to the group and post them to the Ephemerisle blog. <br />
<br />
==Suggestions for Next Year==<br />
''(contribute your ideas for further adventures here)''<br />
<br />
==What Is Your Favorite Memory or Story from Ephemerisle 2009?==<br />
''(anything goes really, we want to hear the good stuff)''<br />
<br />
<br />
== Videos ==<br />
* [http://vimeo.com/6913877 Ephemerisle 2009 - by Tamas Kalman]<br />
* [http://vimeo.com/6909742 We're on a Floating Thing - by Dav Yaginuma] - Ephemerislers all dancing to "I'm On A Boat" song Sunday Morning. Love the line: ''I'm on a milk crate!''<br />
* [http://www.vimeo.com/6939893 Brian Doherty on Ephemerisle vs. Seasteading] (shot by Jason Sussberg) - love the transition out of the mini-interview (minterview?)<br />
* [http://www.facebook.com/video/video.php?v=158161541136 First test of Patri's Pirate Pyramid raft] - by Sean Hastings. This raft capsized during Patri's journey to the site when he tried climbing to the top for a better view.<br />
* [http://www.youtube.com/watch?v=o9MawS16Xm8 Ephemerisle Saturday night] - short clip of how the island looked Saturday night.<br />
* [http://www.youtube.com/watch?v=qDcBUuRhtzE&feature=autoshare_twitter Matt and Holly fighting with light sabers]<br />
* [http://www.youtube.com/watch?v=VL8kI813i24 Saikat describing Ephemerisle Sunday morning]<br />
* [http://www.youtube.com/watch?v=_qkNaOvgh6s "Drunk" guy crosses back from Achievement Lounge] (Ben Lavender - seastead.org's sysadmin!)<br />
<br />
== Photosets ==<br />
<br />
* [http://www.flickr.com/photos/tags/ephemerisle/ All photos tagged ephemerisle on flickr]<br />
* [http://www.flickr.com/photos/11338642@N00/sets/72157622412354641/ Chris Rasch (257 pics)]<br />
* [http://www.flickr.com/photos/dh2k/sets/72157622393829359/ Tamas Kalman (186 pics)]<br />
* [http://www.flickr.com/photos/lizhenry/sets/72157622386598023/ Liz Henry (136 pics)]<br />
* [http://www.facebook.com/home.php#/album.php?aid=114727&id=735083515 Anja Ulfeldt (89 pics)]<br />
* [http://www.flickr.com/photos/9055206@N06/sets/72157622400287699/ Matt Bell (54 pics)]<br />
* [http://www.facebook.com/album.php?page=1&aid=114086&id=743328888 Ben Lavender (29 pics) - Ephemerisle & Conference]<br />
* [http://www.flickr.com/photos/10111/sets/72157622399726499/ Danger Ranger (23 pics)]<br />
* [http://www.facebook.com/album.php?aid=114364&id=633091136&ref=mf Sean Hastings (21 pics)]<br />
* [http://www.facebook.com/album.php?aid=2034725&id=1051620046&l=af31ba1fb8 Lasse Birk Olesen (38 pics) - Ephemerisle & Conference]<br />
<br />
== Participant Reports ==<br />
<br />
* [http://seanlynch.livejournal.com/18776.html Sean Lynch: Lessons learned at Ephemerisle], and [http://seanlynch.livejournal.com/19173.html the dairy ferry] (about the rope ferry).<br />
* [http://nasu-dengaku.livejournal.com/236560.html Matt Bell: the Ephemerisle experience] - ''It was beautiful, sublime, chaotic, messy, and full of potential for future years.'', many pictures.<br />
* [http://spoonless.livejournal.com/160169.html ephemerisle, year 1 - a grand success!]<br />
* [http://nasu-dengaku.livejournal.com/237326.html: Matt Bell's list of Lessons learned]<br />
* [http://peter-bayesian.livejournal.com/5315.html Peter]<br />
* [http://crasch.livejournal.com/835614.html Chris Rasch - Thought dump following Ephemerisle ‘09]<br />
* Will Wilson -- his [http://www.firstthings.com/blogs/postmodernconservative/2009/09/10/questions-for-ephemerislers questions before attending Ephemerisle], and [http://www.firstthings.com/blogs/postmodernconservative/2009/10/07/scattered-preliminary-thoughts-on-ephemerisle his thoughts afterwards]<br />
* [http://jhogan.livejournal.com/79704.html James Hogan]<br />
<br />
== Media ==<br />
<br />
* [http://www.irishtimes.com/newspaper/finance/2009/1009/1224256256776.html The Irish Times] article by Danny O'Brien<br />
* [http://www.cbsnews.com/blogs/2009/10/11/taking_liberties/entry5377477.shtml "Seasteaders" Take First Step Toward Colonizing The Oceans]<br />
* [http://www.cbsnews.com/elements/2009/10/09/in_depth_us/photoessay5375308.shtml?tag=page Ephemerisle Photo Essay on CBS News]</div>Patrihttps://wiki.seasteading.org/index.php?title=Ephemerisle2009&diff=5324Ephemerisle20092009-10-13T02:25:49Z<p>Patri: /* Lost and Found */</p>
<hr />
<div>==Intro==<br />
<br />
Welcome to [http://ephemerisle.org/ Ephemerisle]! The first-ever floating festival of politics, community and art will be held October 2-4, 2009 in the Sacramento Bay Delta, exact location TBA, but most likely [http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=medford+island,&sll=38.029805,-121.491494&sspn=0.013048,0.020192&ie=UTF8&radius=0.55&filter=0&rq=1&ll=38.030617,-121.484714&spn=0.013048,0.020192&t=h&z=16 the lagoon inside Headreach Island]. Participants will bring their crafts and their ideas to build an eclectic temporary village of boats, rafts, barges, junks, and other floating structures.<br />
<br />
==Official Information==<br />
<br />
Official information lives on [http://ephemerisle.org/ ephemerisle.org], such as:<br />
<br />
* [http://ephemerisle.org/getready.html Registration]<br />
* [http://ephemerisle.org/faq.html FAQ]<br />
* [http://ephemerisle.org/art.html Art & Activities]<br />
* [http://ephemerisle.org/ethics.html Rules & Ethics]<br />
* [http://ephemerisle.org/structures.html Boats & Platforms Info]<br />
* [http://ephemerisle.org/preparations.html Survival Guide]<br />
<br />
This wiki page is for community coordination. We've seeded it with some content, but feel free to use it for whatever you'd like!<br />
<br />
==Attendance==<br />
<br />
Post your info here! Ideas: Name, random facts about you, any cool stuff you will bring, your vessel, what you are most excited about.<br />
<br />
===Attendee List===<br />
<br />
* [http://patrifriedman.com Patri Friedman], will bring my ocean art collection, and [http://patrissimo.livejournal.com/1198843.html pirate pyramid]. I am most excited about Ephemerisle as an incremental step (meaningful in size but also achievable) towards [http://seasteading.org/ seasteading].<br />
* [http://jhogan.livejournal.com James Hogan]<br />
* [http://greggioia.com/ Greg Gioia] will bring food, bands, port-a-potties, and other festival essentials.<br />
* [http://www.thestuntpeople.com/?page=bios/ericjacobus_bio.php Eric Jacobus], stuntman extraordinaire! Might do some flips.<br />
* [http://cherylcline.wordpress.com/ Cheryl Cline], blogger<br />
* [http://www.natalievillalobos.com/ Natalie Villalobos]<br />
* [http://en.wikipedia.org/wiki/Chicken_John Chicken John], former San Francisco mayoral candidate and [http://camptipsy.wordpress.com/ Camp Tipsy] Tipster Supreme, will bring thousands of square feet of central platform.<br />
* [http://bhuga.net Ben Lavender], random seasteader<br />
* [http://www.jeffchan.com/ Jeff Chan]<br />
* Brian Lindsay<br />
* Lasse Birk Olesen<br />
* Saikat Chakrabarti<br />
* Divia Melwani<br />
* Paul Grasshoff<br />
* Trea Kines<br />
* Kipp McMichael<br />
* Danielle Strachman<br />
* [http://www.lebowskiparty.com/ Brendan Connelly], trekking from Wisconsin; while giant cheesehead platform would be ideal, may shoot for that next time. ;)<br />
* Zoe Miller<br />
* [http://agoradc.blogspot.com Peter Neiger] Flying in from DC<br />
* [http://www.akuaku.org/ Dav Yaginuma]<br />
* [http://beausmith.com/ Beau Smith]<br />
* Miguel Sanchez, making the pilgrimage from Alabama<br />
* Antigone Darling<br />
* Christian Egermann<br />
* Gordon Gremme<br />
* Phillip Kalwies<br />
* [http://justineblam.com Justine Lam]<br />
* Raja Sarkar<br />
* [http://www.disrupsean.com Sean Savage]<br />
* William Wilson<br />
* Matt Bell<br />
* Jeff L Jones<br />
* [http://lolstartups.com/ Paul Boehm]<br />
* Tamas Kalman<br />
* Matt Litman<br />
* Caylin Yula<br />
* Matthew O. Brimer<br />
* David Weinshenker<br />
* Brian Hill<br />
* Starchild<br />
* Benjamin Darrington<br />
* Andrei Izurov<br />
* Steven Dee<br />
* Teresa Warmke<br />
* Eric Arnold<br />
* Mikolaj Habryn<br />
* [http://bookmaniac.net Liz Henry] liz@bookmaniac.net } + Milo<br />
* Danny O'Brien } + Ada<br />
* [http://www.sparethings.org Salvatore Poier]<br />
* Sean Lynch<br />
* Christie Dudley, working on Apacoisle<br />
* Matthew Sheehan<br />
* Kate Willett<br />
* Eric Arnold<br />
* Christie Dudley<br />
* April Leila<br />
* David Normal<br />
* William Wiser<br />
* Christine Peterson<br />
* Luke Ekkizogloy<br />
* The Rhodium Element<br />
<br />
==Rideshares==<br />
<br />
Suggested format (feel free to change this):<br />
<br />
* NEED (vs. OFFER)<br />
* Who: Sharky The Shark.<br />
* When: Friday afternoon.<br />
* Gear: Just my sharp teeth, and some hot sauce that goes well with human flesh...mmm...<br />
* Offering: You will be spared my bloody rampage.<br />
<br />
===Rideshare List===<br />
<br />
* OFFER: a ride from/to Santa Cruz<br />
** Who: Salvatore Poier (contact miu[at]sparethings[dot]org)<br />
** When: Saturday morning preferebly, but ready to go on Friday too if someone is providing me a boatride & little place where I can put my sleeping bag :)<br />
** How many: three or four seats free ;)<br />
<br />
NEED: A lift from the Paradise Point Marina (or anywhere else nearby, I suppose) out to the event site<br />
WHO: Brian Doherty (Reason magazine, reporter covering the event, written about Seasteading before)<br />
WHEN: Saturday late morning/early afternoon. I have to drive up from Los Angeles, a 6 hour or so drive, Saturday morning<br />
GEAR: One human, one duffel bag and a sleeping bag<br />
OFFERING: Money, negotiable<br />
CONTACT: BrianMDoherty at gmail.com<br />
<br />
* NEED or OFFER: a ride from bay area to the launch point, 1 person<br />
** Who: rick@outscape.net<br />
** When: Friday early pm.<br />
** Gear: sleeping bag, small duffel bag, small backpack<br />
** Offering: gas money, inspiring conversation<br />
<br />
==Boatshare==<br />
<br />
This is for boat sharing, ie renting a large houseboat together. Note whether you have a boat reserved, how large a boat, what type of group you are looking for ("Other single moms bringing their children to experience the magic of water-based political self-expression!", "we're young, we're gay, and we are here to play!", "Tortured artistic souls only, ready to writhe in the agony of intense creative expression and conflict").<br />
<br />
===Boatshare List===<br />
<br />
* NEED a place to sleep / willing to split cost of a houseboat with another group.<br />
* Who: Erick and Sam, a couple of libertarians from Boise. Contact ericktodd at gmail<br />
* When: All weekend<br />
* Gear: Personal supplies, food, etc but shouldn't need much storage space.<br />
* Offering: Negotiable Financial Compensation<br />
<br />
=== Platform Build List ===<br />
<br />
* Paul Boehm is working on a cheap modular bamboo/plywood/watterbottle platform in San Francisco/Oakland. Cost estimated at 600$ but that's optimistic. We might build more than one if there's enough interest/helpers and we actually manage to pull it off. Contact Paul at paul@boehm.org if you want to help! -> This turned into [[Apocaisle]]<br />
<br />
* How to build a floating camp platform for 2 for ~$120 (and it fits in a small car) [http://nasu-dengaku.livejournal.com/232520.html here]<br />
<br />
* Trea Kines and Kipp McMichael are building [[Triangisle]]<br />
<br />
==Houseboat Info==<br />
<br />
Jeff Chan added some notes and expanded the [[Ephemerisle Houseboat Info]] into a separate page.<br />
<br />
==Boats & Platforms==<br />
<br />
===Building===<br />
<br />
Share your ideas and resources about how to construct floating platforms cheaply, easily, and with sheer joyful madness and exuberance! Note that there is [http://seasteading.org/grants an Ephemerisle Grant Program] to subsidize particularly fun, interesting, or creative platforms.<br />
<br />
David Normal and April Lelia are building a platform in the form of a Sea Tortoise. Details are [http://blogs.myspace.com/index.cfm?fuseaction=blog.view&friendId=29755999&blogId=512055350 here.] We have some extra buckets with sealing lids that can be used for buoys if anyone needs them. I think I will need less than 20 and have another 20 extra. contact davidnormal@gmail.com if interested. Buckets are in Stinson Beach.<br />
<br />
Patri is going to pick up flotation barrels in Benicia on Thursday or Friday (sep 24th or 25th), if anyone needs him to pick up some for them, email him, patri-at-seasteading-dot-org.<br />
<br />
The [[Apocaisle]] group is producing an Instructable for low-cost 8x8 floating platform supported on 4 barrels, with design goals of being relatively cheap and easy to assemble from standard hardware store materials, and easy to transport on the roof of a car. See [[Apocaisle#The Tatami Project]].<br />
<br />
Matt Bell has a great post on How to build a floating camp platform for 2 for ~$120 (and it fits in a small car) at http://nasu-dengaku.livejournal.com/232520.html<br />
<br />
Greg has a post about Boat Building 101 on the Ephemerisle blog: http://ephemerisle.wordpress.com/2009/07/22/boat-building-101/<br />
<br />
====Links====<br />
<br />
* The [http://www.cal-sailing.org/ Cal Sailing Club] has affordable lessons and equipment use, as well as a free Introductory Sails class.<br />
* There is a [[SFSeasteadersSailingClub]] mailing list.<br />
* If you need access to tools and machines, [http://www.techshop.ws/ TechShop] is a great resource.<br />
* The [http://www.nimbyspace.org/ NIMBY artist space] in Oakland is a good place to build things. The Ephemerisle Staff are tentatively planning to have a series of work days there (probably on Saturdays), where people can build their own platforms, help build the central platform, and get advice and assistance from the President of Platforms, Chicken John.<br />
* Thomas Yost has a lot of information regarding kayak construction, including inflatables, on his website.[http://www.yostwerks.com/ YostWerks]<br />
* Crazy wooden hydrothopter on Instructables: [http://www.instructables.com/id/DIY-Human-Powered-Hydrofoil----The-%22Hydrothopter%22/ The Hydrothopter]<br />
<br />
===Buying===<br />
<br />
Greg has a post about water camping on the cheap on the Ephemerisle blog: http://ephemerisle.wordpress.com/2009/08/03/water-camping-on-the-cheap/<br />
<br />
An inflatable whitewater raft or life rafter makes fine private space.<br />
<br />
Used boats can be found on Craigslist, prices are extremely low right now due to the recession.<br />
<br />
A Paddleboat would be fun for getting around. New they are $300 -$1000, but they regularly come up for sale on Craigslist and eBay. For example, August 17th, [http://sfbay.craigslist.org/eby/boa/1328071773.html PEDAL BOAT - $100 (fremont / union city / newark)] - someone should buy this!<br />
<br />
====Inflatable Platforms====<br />
<br />
Many websites sell inflatable pool and lake toys, like http://www.inflatabletrampolines.com/. Here are some examples:<br />
<br />
* [http://www.walmart.com/catalog/product.do?product_id=8283943&sourceid=1500000000000003260410&ci_src=14110944&ci_sku=8283943 Four-person inflatable boat for just $34 at Walmart], good for sleeping in (has sides), although not sure what the inflated dimensions are.<br />
* [http://www.inflatabletrampolines.com/water-inflatables-&-toys/inflatable-rafts-&-islands/sportsstuffcabanaislander.cfm This inflatable structure] provides shelter, looks comfy to sleep in, and could accomodate multiple sleepers.<br />
* [http://www.amazon.com/exec/obidos/ASIN/B0015UZC0M/theseastinsti-20 5' x 6.5' for $30]<br />
* [http://www.amazon.com/exec/obidos/ASIN/B000DZ9NKA/theseastinsti-20 Coleman Party Island Float 9' diameter, seats 8 people, holds 2000lbs for $60], hole in the middle, but could easily be covered up.<br />
* Lanai Inflatable raft -- looks sturdier than the Coleman island but costs significantly more. [http://www.youtube.com/watch?v=iVAdcfeOqA8 video]<br />
<br />
How to build a floating camp platform for 2 for ~$120 (and it fits in a small car): [http://nasu-dengaku.livejournal.com/232520.html here]<br />
<br />
One attendee's more detailed analysis of the cost and practicality of making different platform options can be found [http://nasu-dengaku.livejournal.com/223833.html here].<br />
<br />
==What to Bring==<br />
<br />
Yourself, a good attitude, sunscreen, ideas about politics, seastead structure ideas, seastead models, seastead prototypes, ...<br />
<br />
See also some [http://wiki.seasteading.org/index.php/Ephemerisle_Houseboat_Info Houseboat notes], particularly if you'll be on a houseboat, but also note the '''bug issue''' for everyone.<br />
<br />
See the Seasteading wiki for a discussion of [http://wiki.seasteading.org/index.php/Personal_safety_equipment Personal Safety Equipment].<br />
<br />
==Art & Activities==<br />
<br />
===Art & Activity Previews===<br />
<br />
Give people a preview of the art you are planning to bring, activities you will host, classes you could teach...<br />
<br />
===Art & Activity Ideas===<br />
<br />
====Big Group Activity====<br />
<br />
It would be neat to have a big group activity/spectacle, like the Burning of the Man. Add your ideas here: [[EphemerisleGroupActivity]]<br />
<br />
====Water Craft / Transport====<br />
* Floating framework with a [http://images.google.com/images?q=porch%20swing&oe=utf-8&rls=org.mozilla:en-US:official&client=firefox-a&um=1&ie=UTF-8&sa=N&hl=en&tab=wi porch swing]<br />
* Shoes to Walk On Water - make your own, [http://mywesttexas.com/articles/2009/04/24/news/top_stories/doc49f11a36581af838311047.txt even High-School kids can do it]!<br />
** [http://www.sandiego.edu/engineering/walkonwater/ U San Diego annual competition]<br />
** [http://bencraven.org.uk/walking_on_water.html Competition in the UK]<br />
** [http://www.presstv.com/Detail.aspx?id=54018&sectionid=3510208 award-winning Iranian invention]<br />
* Stilt paddleboat. Cross between a paddleboat and a super-tall unicycle. Sit way up high, pedal, it turns a paddle on the water. Base is a triangle or rectangle with flotation (plastic barrels or whatever) at the corners. Or just convert an actual plastic paddleboat.<br />
* Make your own paddleboat: [http://spluch.blogspot.com/2007/04/paddle-boat-made-of-recycled-materials.html A guy in China did it for $20 in materials].<br />
* [http://www.unicycling.com/things/ Water Unicycle] (scroll down to #26).<br />
* Build your own [http://www.instructables.com/id/DIY-Human-Powered-Hydrofoil----The-%22Hydrothopter%22/ human-powered hydrofoil!]<br />
<br />
====Entertainment/Performance====<br />
<br />
* Write a song, 5-minute play, or standup comedy routine about living on the water / seasteading / ephemerisle.<br />
* Join '''The Rhodium Element''' as it drops the beats to get you out your land-lubbin seats and on the oceanic dance floor. They'll be spinning -- well, Abletoning -- a seventy-minute set on Friday night of all your favorite psychedelic/big beat/trip hop/prog house/trance/minimal techno/electroclash/house/full on psy/dark psy/future pop/alternative rap electronica. Didn't Emma Goldman say, ''"If you can't dance, it's not a revolution"''?<br />
* Group performance of [http://www.youtube.com/watch?v=KxdskI3uV3A a cappella version of "I'm on a Boat"]?<br />
** See [http://www.youtube.com/watch?v=xOvaCV6uQp8 I'm on a Boat] for the original Lonely Island music video.<br />
** I'm not much of a "group organizer", but I'd love to see this happen, and am at least willing to print out lyrics for people.<br />
** Contact Jeff Jones if you're interested (jeffljones at gmail), and we can talk about possibly pulling something together.<br />
<br />
====Finding artistic ways to highlight the rippling of waves====<br />
<br />
Waves are beautiful and their intersecting rippling motions can be hypnotic, as this post shows. It would be interesting to find ways of highlighting the water's motion at night. <br />
<br />
Some ways of doing this:<br />
* Deploy a grid of lights. The lights could be embedded on small buoys that rock as ripples pass through them. They could be connected together into a grid via plastic rods on hooks and swivels) These lights could change color based on the angle of the buoy. How to do that? One option would be to use accelerometers and a microcontroller to control the lights. The downside of this is that it would likely be somewhat time-consuming to build in large quantities. <br />
* Use a backlit lenticular screen. These screens change their color based on the angle you look at them, so it wouldn't be hard at all to create one that does an interesting pattern as the buoy tilts. For this you'd just need a lamp, a cylindrical lens, and a photographic slide. Or perhaps there's already some LED-powered light that is encased in a plastic case that provides a diamond sparkle sort of effect. Then you could waterproof them and string them into a grid. It's the super lazy version. <br />
* The visual effect of the tilt could be increased by putting a long thin (but light!) vertical rod above the buoy. Thus, even a movement of a couple of degrees translates into a big jump at the top of the rod. Then instead of these fancy mechanisms you could put a simple light at the top, perhaps with a simple physical mechanism to cause the light to swing back and forth as the rod swings. <br />
* Put one lamp either close to the surface or underwater and shine light along the surface onto a flat vertical screen a few feet away. The light would nicely ray-trace off the water onto the screen, creating a variety of interesting shapes. It's water shadow puppet theater. <br />
<br />
====Sea creatures that play with current====<br />
<br />
Because water has relatively high drag, lots of interesting things could be done with how water affects the motion of flexible objects.<br />
<br />
Long glowing tentacles could be created using electroluminescent wire, ropelights, optic fibers, or UV-sensitive string with a UV light shining on it.<br />
<br />
These tentacles could be attached in lots of ways. If there's enough current, they could be interesting to look at even while moored to a static platform. Otherwise, it will likely be necessary to create movement. A spinning platform would be fairly easy... then the tentacles could be attached to this platform. If the platform reverses directions randomly, it could be interesting to watch as the effects ripple out to through the tentacles. <br />
<br />
Another, probably more fun, possibility would be to attach the tentacles to a remote-control toy boat. The boat could be re-skinned to look like some psychedelic squid, with tentacle attachments in the back. As the squid drove around, its tentacles would follow in interesting ways. It might be possible to put an attachment along or at the end of each tentacle to increase the randomness of its motion. For example, an uneven attachment could provide lift, causing that section of the tentacle to move around. <br />
<br />
Update: In case there's any doubt an R/C toy boat would be strong enough to pull a few dozen feet of EL wire... here's one pulling in a fish its size:<br />
[http://www.youtube.com/watch?v=_q_a0B6xl2Y R/C boat goes fishing]<br />
<br />
====Aquatic erector set====<br />
<br />
This falls more into the "interactive art" category. Basically, if you find poles of various lengths and construct receptacles for those poles out of foam or other materials, you could have a truly flexible building system. If the receptacles are made out of foam or hollow plastic, they would likely float. This would allow people to easily build a variety of interesting structures on the playa surface. Custom foam parts can be mass produced with expanding 2-part foam mix. Thus stuff is fairly brittle though... it would likely have to be reinforced with something. <br />
<br />
==== Fire dancing on water====<br />
<br />
So this does go against the "no fire" rule, but perhaps if it was at a safe distance from everything else it would be fine. A line or network of flame could be created along the water using a variety of techniques. For example, a long U-shaped trench mounted along a series of buoys could be filled with liquid fuel (perhaps with Saran Wrap over the top of the trench to minimize spillage until it's time to burn) The fuel could also potentially be held in the trench using absorbent fire poi material. When one end of the trench is lit, the flame rapidly shoots along the lines of the trench until it gets to the other end, perhaps lighting off other (intended) fires along the way.<br />
<br />
More dramatically (and possibly a bit more dangerously), a long "sausage" of poster tube material (which can be ordered by the half-mile, is extremely thin, and is airtight) could be filled with propane and then lit. This would be very easy to do and could result in a very interesting (and quite rapid) burst of flame in the shape of your choosing. <br />
<br />
Update: Apparently I'm not the first person to think of white gas trenches and propane balloons. <br />
[http://www.youtube.com/watch?v=0mzvezhaw9g A trench *and* propane balloons]<br />
I haven't seen anyone put propane in long skinny balloons but I'm guessing it's just as likely to work.<br />
<br />
==Seastead Model Contest Next Year?==<br />
<br />
In future Ephemerisles it could be good to have an [[Ephemerisle Contest]] between seastead models. These models would be large enough to play on, like [[User:Vincecate/WaterWalker2|WaterWalker2]]. There might be constraints like requiring that the model can be transported by a single pickup truck. Prizes might be in the $500 to $2,000 range. If the location does not have waves, [[Low_Cost_Wave_Tank#Speedboat_Wake|speedboat wakes can be used to test models]].<br />
<br />
==Process==<br />
We might record or link to more details of how this all actually happened.<br />
<br />
==Writeups and media coverage==<br />
<br />
Separate page: [[Ephemerisle2009Coverage]]<br />
<br />
==What we learned==<br />
What lessons to bring forward? What worked, what didn't, and how to improve that?<br />
<br />
*Safety Issues<br />
The health and safety issues at Ephemerisle-09 were legion, but fortunately there were no major injuries. Here are some suggestions to improve safety at future events:<br />
<br />
Quick safety briefing during registration and a safety reference sheet for attendees to keep. This should include warnings about the most common dangers such as getting pinched/crushed between boats or platforms and watching your step especially around electrical lines. Also, the use of anything stronger than weed or alcohol should be discouraged, and those used in much greater moderation than at a party on the land.<br />
<br />
A more complete medic kit. The priority item to acquire is an Automatic External Defibrillator (AED)- and make sure it has been plugged in and fully charged before the event!<br />
<br />
A speedboat fitted for day and night operation should be available at all times for emergency extractions. This should always be docked to the main platform and nothing else should be made up to it.<br />
<br />
For reasons of both safety and environmental protection, perhaps some sort of canvass or tarp can be floated around the perimeter of the main platform. This could catch electrical wires, loose building materials, and random debris before it gets in the water.<br />
<br />
==Lost and Found==<br />
<br />
Lost: <br />
<br />
Chris Rasch (crasch at gmail.com or call: 650 773 6419):<br />
<br />
I lost two black fleece pullovers at ephemerisle. One was labeled<br />
Timberland, the other was labeled Patagonia. If anyone happens to have<br />
two extras, would you let me know? The last I saw them, they were in<br />
one of the dock wheel barrows. Thanks!<br />
<br />
Lost: <br />
<br />
Chef (ginevra at sixapart.com or gkirkland at gmail.com)<br />
<br />
I lost one of my cool aprons I brought for my sous chef. If anyone finds it, it's dark pink with black and green detail on it. Thanks!<br />
<br />
<br />
Found: <br />
<br />
James H. / Dan B.:<br />
<br />
* A car key for a Subaru(!) We tried repeatedly to find an owner for this, but no luck... contact jhogan@seasteading.org if this is yours.<br />
<br />
Matt B.: <br />
<br />
* Contact lens solution (safeway brand)<br />
* Upright (single cylinder) lens case<br />
* Brown knit cap<br />
* Blue/green shiny cowboy hat<br />
* Altoids tins <br />
* Purple iGo travel tube filled with mystery liquid. <br />
* Remote control for those floating blinky light / fountain things (I think these are Bo's)<br />
* a gray J Crew V-neck sweater<br />
* a gray strap of some sort<br />
* A big blue flashlight<br />
<br />
Found:<br />
<br />
Jeff C.:<br />
<br />
Light brown slippers, like flip flops, but smooth vinyl. May be Sean Lynch's from when he went in the water to help with the Seadrome model.<br />
<br />
Found by Cheryl (cherylcline at gmail):<br />
<br />
Two pairs aviator-style sunglasses (one black, one says "Pugs" in corner), one lantern, one tent that has "Larsen" written on the case, one white pillow without case. <br />
<br />
While I'm here, I also found a thin men's blue V-neck sweater at the January 2009 TSI Social.<br />
<br />
Found by Patri (patrissimo at gmail): black and grey Marmot brand sleeping bag, was laid out in the back lower bunk I occupied on the houseboat rented by Paul Grasshoff and occupied by the LA Ron Paul crew.</div>Patrihttps://wiki.seasteading.org/index.php?title=Ephemerisle2009Coverage&diff=5321Ephemerisle2009Coverage2009-10-12T17:37:00Z<p>Patri: /* Media */</p>
<hr />
<div>[[Image:HappyChaos.jpg|thumb|380px|Image by Chris Rasch]]<br />
== Videos ==<br />
* [http://vimeo.com/6913877 Ephemerisle 2009 - by Tamas Kalman]<br />
* [http://vimeo.com/6909742 We're on a Floating Thing - by Dav Yaginuma] - Ephemerislers all dancing to "I'm On A Boat" song Sunday Morning. Love the line: ''I'm on a milk crate!''<br />
* [http://www.vimeo.com/6939893 Brian Doherty on Ephemerisle vs. Seasteading] (shot by Jason Sussberg) - love the transition out of the mini-interview (minterview?)<br />
* [http://www.facebook.com/video/video.php?v=158161541136 First test of Patri's Pirate Pyramid raft] - by Sean Hastings. This raft capsized during Patri's journey to the site when he tried climbing to the top for a better view.<br />
* [http://www.youtube.com/results?search_query=ephemerisle&search_type=&aq=f Ephemerisle Saturday night] - short clip of how the island looked Saturday night.<br />
* [http://www.youtube.com/watch?v=qDcBUuRhtzE&feature=autoshare_twitter Matt and Holly fighting with light sabers]<br />
* [http://www.youtube.com/watch?v=VL8kI813i24 Saikat describing Ephemerisle Sunday morning]<br />
* [http://www.youtube.com/watch?v=_qkNaOvgh6s "Drunk" guy crosses back from Achievement Lounge] (Ben Lavender - seastead.org's sysadmin!)<br />
<br />
== Photosets ==<br />
<br />
* [http://www.flickr.com/photos/tags/ephemerisle/ All photos tagged ephemerisle on flickr]<br />
* [http://www.flickr.com/photos/11338642@N00/sets/72157622412354641/ Chris Rasch (257 pics)]<br />
* [http://www.flickr.com/photos/dh2k/sets/72157622393829359/ Tamas Kalman (186 pics)]<br />
* [http://www.flickr.com/photos/lizhenry/sets/72157622386598023/ Liz Henry (136 pics)]<br />
* [http://www.facebook.com/home.php#/album.php?aid=114727&id=735083515 Anja Ulfeldt (89 pics)]<br />
* [http://www.flickr.com/photos/9055206@N06/sets/72157622400287699/ Matt Bell (54 pics)]<br />
* [http://www.facebook.com/album.php?page=1&aid=114086&id=743328888 Ben Lavender (29 pics) - Ephemerisle & Conference]<br />
* [http://www.flickr.com/photos/10111/sets/72157622399726499/ Danger Ranger (23 pics)]<br />
* [http://www.facebook.com/album.php?aid=114364&id=633091136&ref=mf Sean Hastings (21 pics)]<br />
* [http://www.facebook.com/album.php?aid=2034725&id=1051620046&l=af31ba1fb8 Lasse Birk Olesen (38 pics) - Ephemerisle & Conference]<br />
<br />
== Participant Reports ==<br />
<br />
* [http://seanlynch.livejournal.com/18776.html Sean Lynch: Lessons learned at Ephemerisle], and [http://seanlynch.livejournal.com/19173.html the dairy ferry] (about the rope ferry).<br />
* [http://nasu-dengaku.livejournal.com/236560.html Matt Bell: the Ephemerisle experience] - ''It was beautiful, sublime, chaotic, messy, and full of potential for future years.'', many pictures.<br />
* [http://spoonless.livejournal.com/160169.html ephemerisle, year 1 - a grand success!]<br />
* [http://nasu-dengaku.livejournal.com/237326.html: Matt Bell's list of Lessons learned]<br />
* [http://peter-bayesian.livejournal.com/5315.html Peter]<br />
* [http://crasch.livejournal.com/835614.html Chris Rasch - Thought dump following Ephemerisle ‘09]<br />
* Will Wilson -- his [http://www.firstthings.com/blogs/postmodernconservative/2009/09/10/questions-for-ephemerislers questions before attending Ephemerisle], and [http://www.firstthings.com/blogs/postmodernconservative/2009/10/07/scattered-preliminary-thoughts-on-ephemerisle his thoughts afterwards]<br />
* [http://jhogan.livejournal.com/79704.html James Hogan]<br />
<br />
== Media ==<br />
<br />
* [http://www.irishtimes.com/newspaper/finance/2009/1009/1224256256776.html The Irish Times] article by Danny O'Brien<br />
* [http://www.cbsnews.com/blogs/2009/10/11/taking_liberties/entry5377477.shtml "Seasteaders" Take First Step Toward Colonizing The Oceans]<br />
* [http://www.cbsnews.com/elements/2009/10/09/in_depth_us/photoessay5375308.shtml?tag=page Ephemerisle Photo Essay on CBS News]</div>Patrihttps://wiki.seasteading.org/index.php?title=Ephemerisle2009Coverage&diff=5303Ephemerisle2009Coverage2009-10-09T03:12:36Z<p>Patri: /* Videos */</p>
<hr />
<div>== Videos ==<br />
* [http://vimeo.com/6913877 Ephemerisle 2009 - by Tamas Kalman]<br />
* [http://vimeo.com/6909742 We're on a Floating Thing - by Dav Yaginuma] - Ephemerislers all dancing to "I'm On A Boat" song Sunday Morning. Love the line: ''I'm on a milk crate!''<br />
* [http://www.vimeo.com/6939893 Brian Doherty on Ephemerisle vs. Seasteading] (shot by Jason Sussberg) - love the transition out of the mini-interview (minterview?)<br />
* [http://www.facebook.com/video/video.php?v=158161541136 First test of Patri's Pirate Pyramid raft] - by Sean Hastings. This raft capsized during Patri's journey to the site when he tried climbing to the top for a better view.<br />
* [http://www.youtube.com/results?search_query=ephemerisle&search_type=&aq=f Ephemerisle Saturday night] - short clip of how the island looked Saturday night.<br />
* [http://www.youtube.com/watch?v=qDcBUuRhtzE&feature=autoshare_twitter Matt and Holly fighting with light sabers]<br />
* [http://www.youtube.com/watch?v=VL8kI813i24 Saikat describing Ephemerisle Sunday morning]<br />
* [http://www.youtube.com/watch?v=_qkNaOvgh6s "Drunk" guy crosses back from Achievement Lounge] (Ben Lavender - seastead.org's sysadmin!)<br />
<br />
== Photosets ==<br />
<br />
* [http://www.flickr.com/photos/tags/ephemerisle/ All photos tagged ephemerisle on flickr]<br />
* [http://www.flickr.com/photos/11338642@N00/sets/72157622412354641/ Chris Rasch (257 pics)]<br />
* [http://www.flickr.com/photos/dh2k/sets/72157622393829359/ Tamas Kalman (186 pics)]<br />
* [http://www.flickr.com/photos/lizhenry/sets/72157622386598023/ Liz Henry (136 pics)]<br />
* [http://www.facebook.com/home.php#/album.php?aid=114727&id=735083515 Anja Ulfeldt (89 pics)]<br />
* [http://www.flickr.com/photos/9055206@N06/sets/72157622400287699/ Matt Bell (54 pics)]<br />
* [http://www.facebook.com/album.php?page=1&aid=114086&id=743328888 Ben Lavender (29 pics) - Ephemerisle & Conference]<br />
* [http://www.flickr.com/photos/10111/sets/72157622399726499/ Danger Ranger (23 pics)]<br />
* [http://www.facebook.com/album.php?aid=114364&id=633091136&ref=mf Sean Hastings (21 pics)]<br />
<br />
== Participant Reports ==<br />
<br />
* [http://seanlynch.livejournal.com/18776.html Sean Lynch: Lessons learned at Ephemerisle], and [http://seanlynch.livejournal.com/19173.html the dairy ferry] (about the rope ferry).<br />
* [http://nasu-dengaku.livejournal.com/236560.html Matt Bell: the Ephemerisle experience] - ''It was beautiful, sublime, chaotic, messy, and full of potential for future years.'', many pictures.<br />
* [http://spoonless.livejournal.com/160169.html ephemerisle, year 1 - a grand success!]<br />
* [http://nasu-dengaku.livejournal.com/237326.html: Matt Bell's list of Lessons learned]<br />
* [http://peter-bayesian.livejournal.com/5315.html Peter]<br />
* [http://crasch.livejournal.com/835614.html Chris Rasch - Thought dump following Ephemerisle ‘09]<br />
* Will Wilson -- his [http://www.firstthings.com/blogs/postmodernconservative/2009/09/10/questions-for-ephemerislers questions before attending Ephemerisle], and [http://www.firstthings.com/blogs/postmodernconservative/2009/10/07/scattered-preliminary-thoughts-on-ephemerisle his thoughts afterwards]<br />
<br />
== Media ==</div>Patrihttps://wiki.seasteading.org/index.php?title=Ephemerisle2009Coverage&diff=5296Ephemerisle2009Coverage2009-10-08T20:14:53Z<p>Patri: /* Photosets */</p>
<hr />
<div>== Videos ==<br />
* [http://vimeo.com/6913877 Ephemerisle 2009 - by Tamas Kalman]<br />
* [http://vimeo.com/6909742 We're on a Floating Thing - by Dav Yaginuma] - Ephemerislers all dancing to "I'm On A Boat" song Sunday Morning. Love the line: ''I'm on a milk crate!''<br />
* [http://www.vimeo.com/6939893 Brian Doherty on Ephemerisle vs. Seasteading] (shot by Jason Sussberg) - love the transition out of the mini-interview (minterview?)<br />
* [http://www.facebook.com/video/video.php?v=158161541136 First test of Patri's Pirate Pyramid raft] - by Sean Hastings. This raft capsized during Patri's journey to the site when he tried climbing to the top for a better view.<br />
* [http://www.youtube.com/results?search_query=ephemerisle&search_type=&aq=f Ephemerisle Saturday night] - short clip of how the island looked Saturday night.<br />
* [http://www.youtube.com/watch?v=qDcBUuRhtzE&feature=autoshare_twitter Matt and Holly fighting with light sabers]<br />
* [http://www.youtube.com/watch?v=VL8kI813i24 Saikat describing Ephemerisle Sunday morning]<br />
<br />
== Photosets ==<br />
<br />
* [http://www.flickr.com/photos/tags/ephemerisle/ All photos tagged ephemerisle on flickr]<br />
* [http://www.flickr.com/photos/11338642@N00/sets/72157622412354641/ Chris Rasch (257 pics)]<br />
* [http://www.flickr.com/photos/dh2k/sets/72157622393829359/ Tamas Kalman (186 pics)]<br />
* [http://www.flickr.com/photos/lizhenry/sets/72157622386598023/ Liz Henry (136 pics)]<br />
* [http://www.facebook.com/home.php#/album.php?aid=114727&id=735083515 Anja Ulfeldt (89 pics)]<br />
* [http://www.flickr.com/photos/9055206@N06/sets/72157622400287699/ Matt Bell (54 pics)]<br />
* [http://www.facebook.com/album.php?page=1&aid=114086&id=743328888 Ben Lavender (29 pics) - Ephemerisle & Conference]<br />
* [http://www.flickr.com/photos/10111/sets/72157622399726499/ Danger Ranger (23 pics)]<br />
* [http://www.facebook.com/album.php?aid=114364&id=633091136&ref=mf Sean Hastings (21 pics)]<br />
<br />
== Participant Reports ==<br />
<br />
* [http://seanlynch.livejournal.com/18776.html Sean Lynch: Lessons learned at Ephemerisle], and [http://seanlynch.livejournal.com/19173.html the dairy ferry] (about the rope ferry).<br />
* [http://nasu-dengaku.livejournal.com/236560.html Matt Bell: the Ephemerisle experience] - ''It was beautiful, sublime, chaotic, messy, and full of potential for future years.'', many pictures.<br />
* [http://spoonless.livejournal.com/160169.html ephemerisle, year 1 - a grand success!]<br />
* [http://nasu-dengaku.livejournal.com/237326.html: Matt Bell's list of Lessons learned]<br />
* [http://peter-bayesian.livejournal.com/5315.html Peter]<br />
* [http://crasch.livejournal.com/835614.html Chris Rasch - Thought dump following Ephemerisle ‘09]<br />
* Will Wilson -- his [http://www.firstthings.com/blogs/postmodernconservative/2009/09/10/questions-for-ephemerislers questions before attending Ephemerisle], and [http://www.firstthings.com/blogs/postmodernconservative/2009/10/07/scattered-preliminary-thoughts-on-ephemerisle his thoughts afterwards]<br />
<br />
== Media ==</div>Patrihttps://wiki.seasteading.org/index.php?title=ConceptualDesignProposal2009&diff=5295ConceptualDesignProposal20092009-10-08T20:03:30Z<p>Patri: /* Specific Design Proposals */</p>
<hr />
<div>== Intro ==<br />
<br />
This document describes our goals, requirements, non-goals, and ideas for the conceptual design stage of engineering. It is a revision of our previous design criteria, described in [[User:Patri/ConceptualDesignProposal2008]].<br />
<br />
Please do not edit this unless you are TSI Staff, but we'd love to see your comments on the Discussion page!<br />
<br />
== Goals ==<br />
<br />
TSI's mission is to build permanent settlements on the ocean. Our current focus is on building SeedStead - a seastead for 50 residents, with commercial space, to be built by 2015. We don't yet know the target location and its depth, wind, & wave conditions - that will come out of our oceanographic research. Currently proposed locations include the Baltic, Mediterranean, and 200 nm off Los Angeles.<br />
<br />
== Requirements ==<br />
<br />
=== Absolute ===<br />
<br />
# Size. Target size is SeedStead - 50 people.<br />
## Ideally, scale down well to BayStead.<br />
## Must scale up, ideally to a city of 20,000.<br />
# [[:Category:RequirementSafety|Safety]]. People survive in a bad storm. A 300-year storm may damage the structure so severely that it needs to be replaced, but that is OK. Occasional evacuations (less than once a decade) for extremely unusual/severe/dangerous storms are OK. If a part fails, it should not compromise the entire structure.<br />
# [[:Category:RequirementComfort|Comfort]]. Platform movement/seasickness - People are relatively comfortable for 95%-98% of the time. The remaining 2%-5% they can be uncomfortable. They may need to relocate to the center buoyancy to avoid puking their guts out. Even then, some people will puke their guts out anyhow. Here are some thoughts on [[Acceptable_Motion]]<br />
# [[:Category:RequirementCost|Cost]]. Must be affordable - driving down costs is paramount. Comfort vs. cost trade-offs are permitted. Specifically, we'd like costs to be roughly comparable to an expensive first world house ($150 - $400 / ft^2). Less than that would be even better (comparable to a rural vacation home). Seasteads that can be purchased by individuals are extremely desirable. (Note: cost per ft^2 here is by interior space, not the footprint of the entire platform, so 3 decks of 1,000 ft^2 is 3,000 ft^2 of space) We will compare cost to ClubStead, and we'd like to get lower, definitely at its size, and ideally at SeedStead's size as well.<br />
# [[:Category:RequirementModular|Modular]]. Must be built in a modular fashion, so that it can be expanded incrementally and rearranged. It must include/support a SeedStead-sized module. It must support assembly at sea (perhaps only in calm conditions). Modularity is for several reasons:<br />
## Primarily to let us start small and grow big, from 50-person SeedStead to 20,000-person city.<br />
## But also to support dynamic geography. An individual section with its buildings should be able to be removed from the whole structure without enormous difficulty or cost.<br />
# [[:Category:RequirementCargo|Cargo]] (Accessible). We need to be able to transfer people and supplies in 90% of weather conditions. This is difficult in the deep ocean, even in calm conditions, and is difficult anywhere during a storm.<br />
# Anchored. We believe that anchoring makes life much easier and cheaper than dynamic positioning, and that the first seasteads should be anchored. Free-floating deep-ocean is for the far future.<br />
# [[:Category:RequirementDraft|Draft]]. The structure must be constructed & deployed in a low-draft configuration so it can be built & launched from a shipyard on land. It can have deep draft when fully assembled/deployed, if such assembling can be done at sea. For large structures, this assembly can be hard to reverse or even permanent.<br />
# Long Lifespan. The structure should be designed to last at least a couple decades. Don't want to require costly maintenance to get reasonable lifespan.<br />
<br />
=== Negotiable ===<br />
<br />
# [[:Category:RequirementStandards|Standards]]. Should comply with as many marine safety and engineering standards as possible/practical (ABS Classification, IMO, SOLAS, etc).<br />
# [[:Category:RequirementMobile|Mobile]] - We definitely need to be able to move units from land to the offshore settlement. Also the settlement itself may occasionally need to move, it's ok if this is very slow and moderately expensive.<br />
# [[:Category:RequirementDraft|Draft]]. Ideally, deployed modules can be converted into low-draft configuration to return to harbor. Extra-ideally, modules have low-draft even in full deploy mode.<br />
# Different sizes play nice w/ each other (can include different-sized modules).<br />
# Prototypeable at BayStead size.<br />
<br />
=== Uncertain ===<br />
<br />
# Mobility. Options:<br />
## No mobility - cluster & individual seasteads are not easily moveable.<br />
## Individual mobility - individual seasteads can move, but the group cannot. ie Tugs<br />
## Cluster mobility. Likely slow & expensive.<br />
<br />
=== Comparison ===<br />
<br />
The ClubStead spar platform design is our basis for comparison, although the smaller size of SeedStead may mean that its costs per unit area are higher. But we'd like to beat it on cost and motions.<br />
<br />
=== Non-Requirements ===<br />
<br />
# [[:Category:RequirementPretty|Pretty]]. The resulting structure has to have some appeal that people would want to live in it. We want to avoid a prison cell floating in the middle of the ocean design. (NR b/c this is engineering design, we believe we can add prettiness to any skeleton)<br />
# Self-sufficiency. We do not require self-sufficiency (ie enough area for growing all food.)<br />
# Defense. This is not a fort that needs to defend against a determined navy. Fighting off pirates is important, but a real navy or air force can easily sink us.<br />
# Green. We do not need to be carbon neutral.<br />
# Construction at Sea. We prefer designs that can be constructed at sea, but do not expect that to be economical, so land based construction is OK for now. But ideally there would be a long-term path for construction at sea, once our sea-cities are big enough.<br />
<br />
== Specific Design Proposals ==<br />
<br />
TODO: Add short descriptions of each.<br />
<br />
* [http://wiki.seasteading.org/index.php/Category:Spar Spar Platforms]<br />
** Large - stability through footprint<br />
*** [http://seasteading.org/mission/additionalreading/clubstead ClubStead]<br />
*** SeaDrome<br />
** Small - stability through CG < CB<br />
*** Single spars (SFS version of Spar Platform)<br />
** Small - stability through footprint.<br />
*** [http://wiki.seasteading.org/index.php/User:Vincecate/WaterWalker2 WaterWalker] type of design.<br />
* Wave Blankets / Distributed Stability - stability through large footprint of connected modules. Like a super-catamaran.<br />
* Ships<br />
** Flotel<br />
** Modified cargo/cruise ship<br />
* Breakwater<br />
<br />
=== Which Designs To Explore In Detail ===<br />
<br />
TSI believes we should next explore Wave Blankets & Ships. Spar Platforms have already been explored through ClubStead, single spars are too small, breakwaters are too big.<br />
<br />
== Todo ==<br />
<br />
* Clean up this page - change the names of requirements (Cost -> Affordability, Cargo -> Accessibility), add categories for new requirements and link to them.<br />
* Get feedback<br />
* Do a preliminary analysis of how each proposed design fits our criteria.</div>Patrihttps://wiki.seasteading.org/index.php?title=ConceptualDesignProposal2009&diff=5293ConceptualDesignProposal20092009-10-08T19:56:02Z<p>Patri: </p>
<hr />
<div>== Intro ==<br />
<br />
This document describes our goals, requirements, non-goals, and ideas for the conceptual design stage of engineering. It is a revision of our previous design criteria, described in [[User:Patri/ConceptualDesignProposal2008]].<br />
<br />
Please do not edit this unless you are TSI Staff, but we'd love to see your comments on the Discussion page!<br />
<br />
== Goals ==<br />
<br />
TSI's mission is to build permanent settlements on the ocean. Our current focus is on building SeedStead - a seastead for 50 residents, with commercial space, to be built by 2015. We don't yet know the target location and its depth, wind, & wave conditions - that will come out of our oceanographic research. Currently proposed locations include the Baltic, Mediterranean, and 200 nm off Los Angeles.<br />
<br />
== Requirements ==<br />
<br />
=== Absolute ===<br />
<br />
# Size. Target size is SeedStead - 50 people.<br />
## Ideally, scale down well to BayStead.<br />
## Must scale up, ideally to a city of 20,000.<br />
# [[:Category:RequirementSafety|Safety]]. People survive in a bad storm. A 300-year storm may damage the structure so severely that it needs to be replaced, but that is OK. Occasional evacuations (less than once a decade) for extremely unusual/severe/dangerous storms are OK. If a part fails, it should not compromise the entire structure.<br />
# [[:Category:RequirementComfort|Comfort]]. Platform movement/seasickness - People are relatively comfortable for 95%-98% of the time. The remaining 2%-5% they can be uncomfortable. They may need to relocate to the center buoyancy to avoid puking their guts out. Even then, some people will puke their guts out anyhow. Here are some thoughts on [[Acceptable_Motion]]<br />
# [[:Category:RequirementCost|Cost]]. Must be affordable - driving down costs is paramount. Comfort vs. cost trade-offs are permitted. Specifically, we'd like costs to be roughly comparable to an expensive first world house ($150 - $400 / ft^2). Less than that would be even better (comparable to a rural vacation home). Seasteads that can be purchased by individuals are extremely desirable. (Note: cost per ft^2 here is by interior space, not the footprint of the entire platform, so 3 decks of 1,000 ft^2 is 3,000 ft^2 of space) We will compare cost to ClubStead, and we'd like to get lower, definitely at its size, and ideally at SeedStead's size as well.<br />
# [[:Category:RequirementModular|Modular]]. Must be built in a modular fashion, so that it can be expanded incrementally and rearranged. It must include/support a SeedStead-sized module. It must support assembly at sea (perhaps only in calm conditions). Modularity is for several reasons:<br />
## Primarily to let us start small and grow big, from 50-person SeedStead to 20,000-person city.<br />
## But also to support dynamic geography. An individual section with its buildings should be able to be removed from the whole structure without enormous difficulty or cost.<br />
# [[:Category:RequirementCargo|Cargo]] (Accessible). We need to be able to transfer people and supplies in 90% of weather conditions. This is difficult in the deep ocean, even in calm conditions, and is difficult anywhere during a storm.<br />
# Anchored. We believe that anchoring makes life much easier and cheaper than dynamic positioning, and that the first seasteads should be anchored. Free-floating deep-ocean is for the far future.<br />
# [[:Category:RequirementDraft|Draft]]. The structure must be constructed & deployed in a low-draft configuration so it can be built & launched from a shipyard on land. It can have deep draft when fully assembled/deployed, if such assembling can be done at sea. For large structures, this assembly can be hard to reverse or even permanent.<br />
# Long Lifespan. The structure should be designed to last at least a couple decades. Don't want to require costly maintenance to get reasonable lifespan.<br />
<br />
=== Negotiable ===<br />
<br />
# [[:Category:RequirementStandards|Standards]]. Should comply with as many marine safety and engineering standards as possible/practical (ABS Classification, IMO, SOLAS, etc).<br />
# [[:Category:RequirementMobile|Mobile]] - We definitely need to be able to move units from land to the offshore settlement. Also the settlement itself may occasionally need to move, it's ok if this is very slow and moderately expensive.<br />
# [[:Category:RequirementDraft|Draft]]. Ideally, deployed modules can be converted into low-draft configuration to return to harbor. Extra-ideally, modules have low-draft even in full deploy mode.<br />
# Different sizes play nice w/ each other (can include different-sized modules).<br />
# Prototypeable at BayStead size.<br />
<br />
=== Uncertain ===<br />
<br />
# Mobility. Options:<br />
## No mobility - cluster & individual seasteads are not easily moveable.<br />
## Individual mobility - individual seasteads can move, but the group cannot. ie Tugs<br />
## Cluster mobility. Likely slow & expensive.<br />
<br />
=== Comparison ===<br />
<br />
The ClubStead spar platform design is our basis for comparison, although the smaller size of SeedStead may mean that its costs per unit area are higher. But we'd like to beat it on cost and motions.<br />
<br />
=== Non-Requirements ===<br />
<br />
# [[:Category:RequirementPretty|Pretty]]. The resulting structure has to have some appeal that people would want to live in it. We want to avoid a prison cell floating in the middle of the ocean design. (NR b/c this is engineering design, we believe we can add prettiness to any skeleton)<br />
# Self-sufficiency. We do not require self-sufficiency (ie enough area for growing all food.)<br />
# Defense. This is not a fort that needs to defend against a determined navy. Fighting off pirates is important, but a real navy or air force can easily sink us.<br />
# Green. We do not need to be carbon neutral.<br />
# Construction at Sea. We prefer designs that can be constructed at sea, but do not expect that to be economical, so land based construction is OK for now. But ideally there would be a long-term path for construction at sea, once our sea-cities are big enough.<br />
<br />
== Specific Design Proposals ==<br />
<br />
TODO: Add short descriptions of each.<br />
<br />
* [http://wiki.seasteading.org/index.php/Category:Spar Spar Platforms]<br />
** Large - stability through footprint<br />
*** [http://seasteading.org/mission/additionalreading/clubstead ClubStead]<br />
*** SeaDrome<br />
** Small - stability through CG < CB<br />
*** Single spars (SFS version of Spar Platform)<br />
* Wave Blankets / Distributed Stability - stability through large footprint of connected modules. Like a super-catamaran.<br />
* Ships<br />
** Flotel<br />
** Modified cargo/cruise ship<br />
* Breakwater<br />
<br />
== Todo ==<br />
<br />
* Clean up this page - change the names of requirements (Cost -> Affordability, Cargo -> Accessibility), add categories for new requirements and link to them.<br />
* Get feedback<br />
* Do a preliminary analysis of how each proposed design fits our criteria.</div>Patrihttps://wiki.seasteading.org/index.php?title=ConceptualDesignProposal2009&diff=5292ConceptualDesignProposal20092009-10-08T19:53:27Z<p>Patri: /* Absolute */</p>
<hr />
<div>== Intro ==<br />
<br />
This document describes our goals, requirements, non-goals, and ideas for the conceptual design stage of engineering. It is a revision of our previous design criteria, described in [[User:Patri/ConceptualDesignProposal2008]].<br />
<br />
Please do not edit this unless you are TSI Staff, but we'd love to see your comments on the Discussion page!<br />
<br />
== Goals ==<br />
<br />
TSI's mission is to build permanent settlements on the ocean. Our current focus is on building SeedStead - a seastead for 50 residents, with commercial space, to be built by 2015. We don't yet know the target location and its depth, wind, & wave conditions - that will come out of our oceanographic research. Currently proposed locations include the Baltic, Mediterranean, and 200 nm off Los Angeles.<br />
<br />
== Requirements ==<br />
<br />
=== Absolute ===<br />
<br />
# Size. Target size is SeedStead - 50 people.<br />
## Ideally, scale down well to BayStead.<br />
## Must scale up, ideally to a city of 20,000.<br />
# [[:Category:RequirementSafety|Safety]]. People survive in a bad storm. A 300-year storm may damage the structure so severely that it needs to be replaced, but that is OK. Occasional evacuations (less than once a decade) for extremely unusual/severe/dangerous storms are OK. If a part fails, it should not compromise the entire structure.<br />
# [[:Category:RequirementComfort|Comfort]]. Platform movement/seasickness - People are relatively comfortable for 95%-98% of the time. The remaining 2%-5% they can be uncomfortable. They may need to relocate to the center buoyancy to avoid puking their guts out. Even then, some people will puke their guts out anyhow. Here are some thoughts on [[Acceptable_Motion]]<br />
# [[:Category:RequirementCost|Cost]]. Must be affordable - driving down costs is paramount. Comfort vs. cost trade-offs are permitted. Specifically, we'd like costs to be roughly comparable to an expensive first world house ($150 - $400 / ft^2). Less than that would be even better (comparable to a rural vacation home). Seasteads that can be purchased by individuals are extremely desirable. (Note: cost per ft^2 here is by interior space, not the footprint of the entire platform, so 3 decks of 1,000 ft^2 is 3,000 ft^2 of space) We will compare cost to ClubStead, and we'd like to get lower, definitely at its size, and ideally at SeedStead's size as well.<br />
# [[:Category:RequirementModular|Modular]]. Must be built in a modular fashion, so that it can be expanded incrementally and rearranged. It must include/support a SeedStead-sized module. It must support assembly at sea (perhaps only in calm conditions). Modularity is for several reasons:<br />
## Primarily to let us start small and grow big, from 50-person SeedStead to 20,000-person city.<br />
## But also to support dynamic geography. An individual section with its buildings should be able to be removed from the whole structure without enormous difficulty or cost.<br />
# [[:Category:RequirementCargo|Cargo]] (Accessible). We need to be able to transfer people and supplies in 90% of weather conditions. This is difficult in the deep ocean, even in calm conditions, and is difficult anywhere during a storm.<br />
# Anchored. We believe that anchoring makes life much easier and cheaper than dynamic positioning, and that the first seasteads should be anchored. Free-floating deep-ocean is for the far future.<br />
# [[:Category:RequirementDraft|Draft]]. The structure must be constructed & deployed in a low-draft configuration so it can be built & launched from a shipyard on land. It can have deep draft when fully assembled/deployed, if such assembling can be done at sea. For large structures, this assembly can be hard to reverse or even permanent.<br />
# Long Lifespan. The structure should be designed to last at least a couple decades. Don't want to require costly maintenance to get reasonable lifespan.<br />
<br />
=== Negotiable ===<br />
<br />
# [[:Category:RequirementStandards|Standards]]. Should comply with as many marine safety and engineering standards as possible/practical (ABS Classification, IMO, SOLAS, etc).<br />
# [[:Category:RequirementMobile|Mobile]] - We definitely need to be able to move units from land to the offshore settlement. Also the settlement itself may occasionally need to move, it's ok if this is very slow and moderately expensive.<br />
# [[:Category:RequirementDraft|Draft]]. Ideally, deployed modules can be converted into low-draft configuration to return to harbor. Extra-ideally, modules have low-draft even in full deploy mode.<br />
# Different sizes play nice w/ each other (can include different-sized modules).<br />
# Prototypeable at BayStead size.<br />
<br />
=== Uncertain ===<br />
<br />
# Mobility. Options:<br />
## No mobility - cluster & individual seasteads are not easily moveable.<br />
## Individual mobility - individual seasteads can move, but the group cannot. ie Tugs<br />
## Cluster mobility. Likely slow & expensive.<br />
<br />
=== Comparison ===<br />
<br />
The ClubStead spar platform design is our basis for comparison, although the smaller size of SeedStead may mean that its costs per unit area are higher. But we'd like to beat it on cost and motions.<br />
<br />
=== Non-Requirements ===<br />
<br />
# [[:Category:RequirementPretty|Pretty]]. The resulting structure has to have some appeal that people would want to live in it. We want to avoid a prison cell floating in the middle of the ocean design. (NR b/c this is engineering design, we believe we can add prettiness to any skeleton)<br />
# Self-sufficiency. We do not require self-sufficiency (ie enough area for growing all food.)<br />
# Defense. This is not a fort that needs to defend against a determined navy. Fighting off pirates is important, but a real navy or air force can easily sink us.<br />
# Green. We do not need to be carbon neutral.<br />
# Construction at Sea. We prefer designs that can be constructed at sea, but do not expect that to be economical, so land based construction is OK for now. But ideally there would be a long-term path for construction at sea, once our sea-cities are big enough.<br />
<br />
== Specific Design Proposals ==<br />
<br />
* [http://wiki.seasteading.org/index.php/Category:Spar Spar Platforms]<br />
** Large - stability through footprint<br />
*** [http://seasteading.org/mission/additionalreading/clubstead ClubStead]<br />
*** SeaDrome<br />
** Small - stability through CG < CB<br />
*** Single spars (SFS version of Spar Platform)<br />
* Wave Blankets / Distributed Stability - stability through large footprint of connected modules. Like a super-catamaran.<br />
* Ships<br />
** Flotel<br />
** Modified cargo/cruise ship<br />
* Breakwater</div>Patrihttps://wiki.seasteading.org/index.php?title=ConceptualDesignProposal2009&diff=5291ConceptualDesignProposal20092009-10-08T19:48:18Z<p>Patri: /* Intro */</p>
<hr />
<div>== Intro ==<br />
<br />
This document describes our goals, requirements, non-goals, and ideas for the conceptual design stage of engineering. It is a revision of our previous design criteria, described in [[User:Patri/ConceptualDesignProposal2008]].<br />
<br />
Please do not edit this unless you are TSI Staff, but we'd love to see your comments on the Discussion page!<br />
<br />
== Goals ==<br />
<br />
TSI's mission is to build permanent settlements on the ocean. Our current focus is on building SeedStead - a seastead for 50 residents, with commercial space, to be built by 2015. We don't yet know the target location and its depth, wind, & wave conditions - that will come out of our oceanographic research. Currently proposed locations include the Baltic, Mediterranean, and 200 nm off Los Angeles.<br />
<br />
== Requirements ==<br />
<br />
=== Absolute ===<br />
<br />
# Size. Target size is SeedStead - 50 people.<br />
## Ideally, scale down well to BayStead.<br />
## Must scale up, ideally to a city of 20,000.<br />
# [[:Category:RequirementSafety|Safety]]. People survive in a bad storm. A 300-year storm may damage the structure so severely that it needs to be replaced. That is what insurance is for.<br />
# [[:Category:RequirementComfort|Comfort]]. Platform movement/seasickness - People are relatively comfortable for 95%-98% of the time. The remaining 2%-5% they can be uncomfortable. They may need to relocate to the center buoyancy to avoid puking their guts out. Even then, some people will puke their guts out anyhow.<br />
# [[:Category:RequirementCost|Cost]]. Driving down costs is paramount. Comfort vs. cost trade-offs are permitted. Specifically, we'd like costs to be roughly comparable to an expensive first world house ($150 - $400 / ft^2). Less than that would be even better (comparable to a rural vacation home). Seasteads that can be purchased by individuals are extremely desirable. (Note: cost per ft^2 here is by interior space, not the footprint of the entire platform, so 3 decks of 1,000 ft^2 is 3,000 ft^2 of space) We will compare cost to ClubStead, and we'd like to get lower, definitely at its size, and ideally at SeedStead's size as well.<br />
# [[:Category:RequirementModular|Modular]]. Must be built in a modular fashion, so that it can be expanded incrementally and rearranged. It must include/support a SeedStead-sized module. It must support assembly at sea (perhaps only in calm conditions). Modularity is for several reasons:<br />
## Primarily to let us start small and grow big, from 50-person SeedStead to 20,000-person city.<br />
## But also to support dynamic geography. An individual section with its buildings should be able to be removed from the whole structure without enormous difficulty or cost.<br />
# [[:Category:RequirementCargo|Cargo]]. We need to be able to transfer tourists and provisions in 90% of weather conditions. We hear this can be difficult out in the deep ocean. We need a solution of some sort.<br />
# Anchored. We believe that anchoring makes life much easier and cheaper than dynamic positioning, and that the first seasteads should be anchored. Free-floating deep-ocean is for the far future.<br />
# [[:Category:RequirementDraft|Draft]]. The structure must be constructed & deployed in a low-draft configuration so it can be built & launched from a shipyard on land. It can have deep draft when fully assembled/deployed, if such assembling can be done at sea. For large structures, this assembly can be hard to reverse or even permanent.<br />
<br />
=== Negotiable ===<br />
<br />
# [[:Category:RequirementStandards|Standards]]. Should comply with as many marine safety and engineering standards as possible/practical (ABS Classification, IMO, SOLAS, etc).<br />
# [[:Category:RequirementMobile|Mobile]] - We definitely need to be able to move units from land to the offshore settlement. Also the settlement itself may occasionally need to move, it's ok if this is very slow and moderately expensive.<br />
# [[:Category:RequirementDraft|Draft]]. Ideally, deployed modules can be converted into low-draft configuration to return to harbor. Extra-ideally, modules have low-draft even in full deploy mode.<br />
# Different sizes play nice w/ each other (can include different-sized modules).<br />
# Prototypeable at BayStead size.<br />
<br />
=== Uncertain ===<br />
<br />
# Mobility. Options:<br />
## No mobility - cluster & individual seasteads are not easily moveable.<br />
## Individual mobility - individual seasteads can move, but the group cannot. ie Tugs<br />
## Cluster mobility. Likely slow & expensive.<br />
<br />
=== Comparison ===<br />
<br />
The ClubStead spar platform design is our basis for comparison, although the smaller size of SeedStead may mean that its costs per unit area are higher. But we'd like to beat it on cost and motions.<br />
<br />
=== Non-Requirements ===<br />
<br />
# [[:Category:RequirementPretty|Pretty]]. The resulting structure has to have some appeal that people would want to live in it. We want to avoid a prison cell floating in the middle of the ocean design. (NR b/c this is engineering design, we believe we can add prettiness to any skeleton)<br />
# Self-sufficiency. We do not require self-sufficiency (ie enough area for growing all food.)<br />
# Defense. This is not a fort that needs to defend against a determined navy. Fighting off pirates is important, but a real navy or air force can easily sink us.<br />
# Green. We do not need to be carbon neutral.<br />
# Construction at Sea. We prefer designs that can be constructed at sea, but do not expect that to be economical, so land based construction is OK for now. But ideally there would be a long-term path for construction at sea, once our sea-cities are big enough.<br />
<br />
== Specific Design Proposals ==<br />
<br />
* [http://wiki.seasteading.org/index.php/Category:Spar Spar Platforms]<br />
** Large - stability through footprint<br />
*** [http://seasteading.org/mission/additionalreading/clubstead ClubStead]<br />
*** SeaDrome<br />
** Small - stability through CG < CB<br />
*** Single spars (SFS version of Spar Platform)<br />
* Wave Blankets / Distributed Stability - stability through large footprint of connected modules. Like a super-catamaran.<br />
* Ships<br />
** Flotel<br />
** Modified cargo/cruise ship<br />
* Breakwater</div>Patrihttps://wiki.seasteading.org/index.php?title=ConceptualDesignProposal2009&diff=5290ConceptualDesignProposal20092009-10-08T19:46:45Z<p>Patri: /* Negotiable */</p>
<hr />
<div>== Intro ==<br />
<br />
This document describes our goals, requirements, non-goals, and ideas for the conceptual design stage of engineering. It is a revision of our previous design criteria, described in [[User:Patri/ConceptualDesignProposal2008]].<br />
<br />
Please do not edit this unless you are TSI Staff. Feel free to add comments on the talk pages, though!<br />
<br />
== Goals ==<br />
<br />
TSI's mission is to build permanent settlements on the ocean. Our current focus is on building SeedStead - a seastead for 50 residents, with commercial space, to be built by 2015. We don't yet know the target location and its depth, wind, & wave conditions - that will come out of our oceanographic research. Currently proposed locations include the Baltic, Mediterranean, and 200 nm off Los Angeles.<br />
<br />
== Requirements ==<br />
<br />
=== Absolute ===<br />
<br />
# Size. Target size is SeedStead - 50 people.<br />
## Ideally, scale down well to BayStead.<br />
## Must scale up, ideally to a city of 20,000.<br />
# [[:Category:RequirementSafety|Safety]]. People survive in a bad storm. A 300-year storm may damage the structure so severely that it needs to be replaced. That is what insurance is for.<br />
# [[:Category:RequirementComfort|Comfort]]. Platform movement/seasickness - People are relatively comfortable for 95%-98% of the time. The remaining 2%-5% they can be uncomfortable. They may need to relocate to the center buoyancy to avoid puking their guts out. Even then, some people will puke their guts out anyhow.<br />
# [[:Category:RequirementCost|Cost]]. Driving down costs is paramount. Comfort vs. cost trade-offs are permitted. Specifically, we'd like costs to be roughly comparable to an expensive first world house ($150 - $400 / ft^2). Less than that would be even better (comparable to a rural vacation home). Seasteads that can be purchased by individuals are extremely desirable. (Note: cost per ft^2 here is by interior space, not the footprint of the entire platform, so 3 decks of 1,000 ft^2 is 3,000 ft^2 of space) We will compare cost to ClubStead, and we'd like to get lower, definitely at its size, and ideally at SeedStead's size as well.<br />
# [[:Category:RequirementModular|Modular]]. Must be built in a modular fashion, so that it can be expanded incrementally and rearranged. It must include/support a SeedStead-sized module. It must support assembly at sea (perhaps only in calm conditions). Modularity is for several reasons:<br />
## Primarily to let us start small and grow big, from 50-person SeedStead to 20,000-person city.<br />
## But also to support dynamic geography. An individual section with its buildings should be able to be removed from the whole structure without enormous difficulty or cost.<br />
# [[:Category:RequirementCargo|Cargo]]. We need to be able to transfer tourists and provisions in 90% of weather conditions. We hear this can be difficult out in the deep ocean. We need a solution of some sort.<br />
# Anchored. We believe that anchoring makes life much easier and cheaper than dynamic positioning, and that the first seasteads should be anchored. Free-floating deep-ocean is for the far future.<br />
# [[:Category:RequirementDraft|Draft]]. The structure must be constructed & deployed in a low-draft configuration so it can be built & launched from a shipyard on land. It can have deep draft when fully assembled/deployed, if such assembling can be done at sea. For large structures, this assembly can be hard to reverse or even permanent.<br />
<br />
=== Negotiable ===<br />
<br />
# [[:Category:RequirementStandards|Standards]]. Should comply with as many marine safety and engineering standards as possible/practical (ABS Classification, IMO, SOLAS, etc).<br />
# [[:Category:RequirementMobile|Mobile]] - We definitely need to be able to move units from land to the offshore settlement. Also the settlement itself may occasionally need to move, it's ok if this is very slow and moderately expensive.<br />
# [[:Category:RequirementDraft|Draft]]. Ideally, deployed modules can be converted into low-draft configuration to return to harbor. Extra-ideally, modules have low-draft even in full deploy mode.<br />
# Different sizes play nice w/ each other (can include different-sized modules).<br />
# Prototypeable at BayStead size.<br />
<br />
=== Uncertain ===<br />
<br />
# Mobility. Options:<br />
## No mobility - cluster & individual seasteads are not easily moveable.<br />
## Individual mobility - individual seasteads can move, but the group cannot. ie Tugs<br />
## Cluster mobility. Likely slow & expensive.<br />
<br />
=== Comparison ===<br />
<br />
The ClubStead spar platform design is our basis for comparison, although the smaller size of SeedStead may mean that its costs per unit area are higher. But we'd like to beat it on cost and motions.<br />
<br />
=== Non-Requirements ===<br />
<br />
# [[:Category:RequirementPretty|Pretty]]. The resulting structure has to have some appeal that people would want to live in it. We want to avoid a prison cell floating in the middle of the ocean design. (NR b/c this is engineering design, we believe we can add prettiness to any skeleton)<br />
# Self-sufficiency. We do not require self-sufficiency (ie enough area for growing all food.)<br />
# Defense. This is not a fort that needs to defend against a determined navy. Fighting off pirates is important, but a real navy or air force can easily sink us.<br />
# Green. We do not need to be carbon neutral.<br />
# Construction at Sea. We prefer designs that can be constructed at sea, but do not expect that to be economical, so land based construction is OK for now. But ideally there would be a long-term path for construction at sea, once our sea-cities are big enough.<br />
<br />
== Specific Design Proposals ==<br />
<br />
* [http://wiki.seasteading.org/index.php/Category:Spar Spar Platforms]<br />
** Large - stability through footprint<br />
*** [http://seasteading.org/mission/additionalreading/clubstead ClubStead]<br />
*** SeaDrome<br />
** Small - stability through CG < CB<br />
*** Single spars (SFS version of Spar Platform)<br />
* Wave Blankets / Distributed Stability - stability through large footprint of connected modules. Like a super-catamaran.<br />
* Ships<br />
** Flotel<br />
** Modified cargo/cruise ship<br />
* Breakwater</div>Patrihttps://wiki.seasteading.org/index.php?title=ConceptualDesignProposal2009&diff=5289ConceptualDesignProposal20092009-10-08T19:45:06Z<p>Patri: /* Goals */</p>
<hr />
<div>== Intro ==<br />
<br />
This document describes our goals, requirements, non-goals, and ideas for the conceptual design stage of engineering. It is a revision of our previous design criteria, described in [[User:Patri/ConceptualDesignProposal2008]].<br />
<br />
Please do not edit this unless you are TSI Staff. Feel free to add comments on the talk pages, though!<br />
<br />
== Goals ==<br />
<br />
TSI's mission is to build permanent settlements on the ocean. Our current focus is on building SeedStead - a seastead for 50 residents, with commercial space, to be built by 2015. We don't yet know the target location and its depth, wind, & wave conditions - that will come out of our oceanographic research. Currently proposed locations include the Baltic, Mediterranean, and 200 nm off Los Angeles.<br />
<br />
== Requirements ==<br />
<br />
=== Absolute ===<br />
<br />
# Size. Target size is SeedStead - 50 people.<br />
## Ideally, scale down well to BayStead.<br />
## Must scale up, ideally to a city of 20,000.<br />
# [[:Category:RequirementSafety|Safety]]. People survive in a bad storm. A 300-year storm may damage the structure so severely that it needs to be replaced. That is what insurance is for.<br />
# [[:Category:RequirementComfort|Comfort]]. Platform movement/seasickness - People are relatively comfortable for 95%-98% of the time. The remaining 2%-5% they can be uncomfortable. They may need to relocate to the center buoyancy to avoid puking their guts out. Even then, some people will puke their guts out anyhow.<br />
# [[:Category:RequirementCost|Cost]]. Driving down costs is paramount. Comfort vs. cost trade-offs are permitted. Specifically, we'd like costs to be roughly comparable to an expensive first world house ($150 - $400 / ft^2). Less than that would be even better (comparable to a rural vacation home). Seasteads that can be purchased by individuals are extremely desirable. (Note: cost per ft^2 here is by interior space, not the footprint of the entire platform, so 3 decks of 1,000 ft^2 is 3,000 ft^2 of space) We will compare cost to ClubStead, and we'd like to get lower, definitely at its size, and ideally at SeedStead's size as well.<br />
# [[:Category:RequirementModular|Modular]]. Must be built in a modular fashion, so that it can be expanded incrementally and rearranged. It must include/support a SeedStead-sized module. It must support assembly at sea (perhaps only in calm conditions). Modularity is for several reasons:<br />
## Primarily to let us start small and grow big, from 50-person SeedStead to 20,000-person city.<br />
## But also to support dynamic geography. An individual section with its buildings should be able to be removed from the whole structure without enormous difficulty or cost.<br />
# [[:Category:RequirementCargo|Cargo]]. We need to be able to transfer tourists and provisions in 90% of weather conditions. We hear this can be difficult out in the deep ocean. We need a solution of some sort.<br />
# Anchored. We believe that anchoring makes life much easier and cheaper than dynamic positioning, and that the first seasteads should be anchored. Free-floating deep-ocean is for the far future.<br />
# [[:Category:RequirementDraft|Draft]]. The structure must be constructed & deployed in a low-draft configuration so it can be built & launched from a shipyard on land. It can have deep draft when fully assembled/deployed, if such assembling can be done at sea. For large structures, this assembly can be hard to reverse or even permanent.<br />
<br />
=== Negotiable ===<br />
<br />
* Different sizes play nice w/ each other.<br />
* Prototypeable at BayStead size.<br />
<br />
# [[:Category:RequirementStandards|Standards]]. Should comply with as many marine safety and engineering standards as possible/practical (ABS Classification, IMO, SOLAS, etc).<br />
# [[:Category:RequirementMobile|Mobile]] - We definitely need to be able to move units from land to the offshore settlement. Also the settlement itself may occasionally need to move, it's ok if this is very slow and moderately expensive.<br />
# [[:Category:RequirementDraft|Draft]]. Ideally, deployed modules can be converted into low-draft configuration to return to harbor. Extra-ideally, modules have low-draft even in full deploy mode.<br />
<br />
=== Uncertain ===<br />
<br />
# Mobility. Options:<br />
## No mobility - cluster & individual seasteads are not easily moveable.<br />
## Individual mobility - individual seasteads can move, but the group cannot. ie Tugs<br />
## Cluster mobility. Likely slow & expensive.<br />
<br />
=== Comparison ===<br />
<br />
The ClubStead spar platform design is our basis for comparison, although the smaller size of SeedStead may mean that its costs per unit area are higher. But we'd like to beat it on cost and motions.<br />
<br />
=== Non-Requirements ===<br />
<br />
# [[:Category:RequirementPretty|Pretty]]. The resulting structure has to have some appeal that people would want to live in it. We want to avoid a prison cell floating in the middle of the ocean design. (NR b/c this is engineering design, we believe we can add prettiness to any skeleton)<br />
# Self-sufficiency. We do not require self-sufficiency (ie enough area for growing all food.)<br />
# Defense. This is not a fort that needs to defend against a determined navy. Fighting off pirates is important, but a real navy or air force can easily sink us.<br />
# Green. We do not need to be carbon neutral.<br />
# Construction at Sea. We prefer designs that can be constructed at sea, but do not expect that to be economical, so land based construction is OK for now. But ideally there would be a long-term path for construction at sea, once our sea-cities are big enough.<br />
<br />
== Specific Design Proposals ==<br />
<br />
* [http://wiki.seasteading.org/index.php/Category:Spar Spar Platforms]<br />
** Large - stability through footprint<br />
*** [http://seasteading.org/mission/additionalreading/clubstead ClubStead]<br />
*** SeaDrome<br />
** Small - stability through CG < CB<br />
*** Single spars (SFS version of Spar Platform)<br />
* Wave Blankets / Distributed Stability - stability through large footprint of connected modules. Like a super-catamaran.<br />
* Ships<br />
** Flotel<br />
** Modified cargo/cruise ship<br />
* Breakwater</div>Patrihttps://wiki.seasteading.org/index.php?title=ConceptualDesignProposal2009&diff=5288ConceptualDesignProposal20092009-10-08T19:43:38Z<p>Patri: /* Specific Design Proposals */</p>
<hr />
<div>== Intro ==<br />
<br />
This document describes our goals, requirements, non-goals, and ideas for the conceptual design stage of engineering. It is a revision of our previous design criteria, described in [[User:Patri/ConceptualDesignProposal2008]].<br />
<br />
Please do not edit this unless you are TSI Staff. Feel free to add comments on the talk pages, though!<br />
<br />
== Goals ==<br />
<br />
TSI's mission is to build permanent settlements on the ocean. Our current focus is on SeedStead - a seastead for 50 residents, with commercial space, to be built by 2015. The design should be able to scale up to a city of 20,000 (or at least have a good upgrade path). We don't yet know the depth, wind, & wave conditions - that will come out of our oceanographic research. In general, proposed locations include the Baltic, Mediterranean, and 200 nm off CA.<br />
<br />
== Requirements ==<br />
<br />
=== Absolute ===<br />
<br />
# Size. Target size is SeedStead - 50 people.<br />
## Ideally, scale down well to BayStead.<br />
## Must scale up, ideally to a city of 20,000.<br />
# [[:Category:RequirementSafety|Safety]]. People survive in a bad storm. A 300-year storm may damage the structure so severely that it needs to be replaced. That is what insurance is for.<br />
# [[:Category:RequirementComfort|Comfort]]. Platform movement/seasickness - People are relatively comfortable for 95%-98% of the time. The remaining 2%-5% they can be uncomfortable. They may need to relocate to the center buoyancy to avoid puking their guts out. Even then, some people will puke their guts out anyhow.<br />
# [[:Category:RequirementCost|Cost]]. Driving down costs is paramount. Comfort vs. cost trade-offs are permitted. Specifically, we'd like costs to be roughly comparable to an expensive first world house ($150 - $400 / ft^2). Less than that would be even better (comparable to a rural vacation home). Seasteads that can be purchased by individuals are extremely desirable. (Note: cost per ft^2 here is by interior space, not the footprint of the entire platform, so 3 decks of 1,000 ft^2 is 3,000 ft^2 of space) We will compare cost to ClubStead, and we'd like to get lower, definitely at its size, and ideally at SeedStead's size as well.<br />
# [[:Category:RequirementModular|Modular]]. Must be built in a modular fashion, so that it can be expanded incrementally and rearranged. It must include/support a SeedStead-sized module. It must support assembly at sea (perhaps only in calm conditions). Modularity is for several reasons:<br />
## Primarily to let us start small and grow big, from 50-person SeedStead to 20,000-person city.<br />
## But also to support dynamic geography. An individual section with its buildings should be able to be removed from the whole structure without enormous difficulty or cost.<br />
# [[:Category:RequirementCargo|Cargo]]. We need to be able to transfer tourists and provisions in 90% of weather conditions. We hear this can be difficult out in the deep ocean. We need a solution of some sort.<br />
# Anchored. We believe that anchoring makes life much easier and cheaper than dynamic positioning, and that the first seasteads should be anchored. Free-floating deep-ocean is for the far future.<br />
# [[:Category:RequirementDraft|Draft]]. The structure must be constructed & deployed in a low-draft configuration so it can be built & launched from a shipyard on land. It can have deep draft when fully assembled/deployed, if such assembling can be done at sea. For large structures, this assembly can be hard to reverse or even permanent.<br />
<br />
=== Negotiable ===<br />
<br />
* Different sizes play nice w/ each other.<br />
* Prototypeable at BayStead size.<br />
<br />
# [[:Category:RequirementStandards|Standards]]. Should comply with as many marine safety and engineering standards as possible/practical (ABS Classification, IMO, SOLAS, etc).<br />
# [[:Category:RequirementMobile|Mobile]] - We definitely need to be able to move units from land to the offshore settlement. Also the settlement itself may occasionally need to move, it's ok if this is very slow and moderately expensive.<br />
# [[:Category:RequirementDraft|Draft]]. Ideally, deployed modules can be converted into low-draft configuration to return to harbor. Extra-ideally, modules have low-draft even in full deploy mode.<br />
<br />
=== Uncertain ===<br />
<br />
# Mobility. Options:<br />
## No mobility - cluster & individual seasteads are not easily moveable.<br />
## Individual mobility - individual seasteads can move, but the group cannot. ie Tugs<br />
## Cluster mobility. Likely slow & expensive.<br />
<br />
=== Comparison ===<br />
<br />
The ClubStead spar platform design is our basis for comparison, although the smaller size of SeedStead may mean that its costs per unit area are higher. But we'd like to beat it on cost and motions.<br />
<br />
=== Non-Requirements ===<br />
<br />
# [[:Category:RequirementPretty|Pretty]]. The resulting structure has to have some appeal that people would want to live in it. We want to avoid a prison cell floating in the middle of the ocean design. (NR b/c this is engineering design, we believe we can add prettiness to any skeleton)<br />
# Self-sufficiency. We do not require self-sufficiency (ie enough area for growing all food.)<br />
# Defense. This is not a fort that needs to defend against a determined navy. Fighting off pirates is important, but a real navy or air force can easily sink us.<br />
# Green. We do not need to be carbon neutral.<br />
# Construction at Sea. We prefer designs that can be constructed at sea, but do not expect that to be economical, so land based construction is OK for now. But ideally there would be a long-term path for construction at sea, once our sea-cities are big enough.<br />
<br />
== Specific Design Proposals ==<br />
<br />
* [http://wiki.seasteading.org/index.php/Category:Spar Spar Platforms]<br />
** Large - stability through footprint<br />
*** [http://seasteading.org/mission/additionalreading/clubstead ClubStead]<br />
*** SeaDrome<br />
** Small - stability through CG < CB<br />
*** Single spars (SFS version of Spar Platform)<br />
* Wave Blankets / Distributed Stability - stability through large footprint of connected modules. Like a super-catamaran.<br />
* Ships<br />
** Flotel<br />
** Modified cargo/cruise ship<br />
* Breakwater</div>Patrihttps://wiki.seasteading.org/index.php?title=ConceptualDesignProposal2009&diff=5287ConceptualDesignProposal20092009-10-08T19:37:46Z<p>Patri: /* Specific Design Proposals */</p>
<hr />
<div>== Intro ==<br />
<br />
This document describes our goals, requirements, non-goals, and ideas for the conceptual design stage of engineering. It is a revision of our previous design criteria, described in [[User:Patri/ConceptualDesignProposal2008]].<br />
<br />
Please do not edit this unless you are TSI Staff. Feel free to add comments on the talk pages, though!<br />
<br />
== Goals ==<br />
<br />
TSI's mission is to build permanent settlements on the ocean. Our current focus is on SeedStead - a seastead for 50 residents, with commercial space, to be built by 2015. The design should be able to scale up to a city of 20,000 (or at least have a good upgrade path). We don't yet know the depth, wind, & wave conditions - that will come out of our oceanographic research. In general, proposed locations include the Baltic, Mediterranean, and 200 nm off CA.<br />
<br />
== Requirements ==<br />
<br />
=== Absolute ===<br />
<br />
# Size. Target size is SeedStead - 50 people.<br />
## Ideally, scale down well to BayStead.<br />
## Must scale up, ideally to a city of 20,000.<br />
# [[:Category:RequirementSafety|Safety]]. People survive in a bad storm. A 300-year storm may damage the structure so severely that it needs to be replaced. That is what insurance is for.<br />
# [[:Category:RequirementComfort|Comfort]]. Platform movement/seasickness - People are relatively comfortable for 95%-98% of the time. The remaining 2%-5% they can be uncomfortable. They may need to relocate to the center buoyancy to avoid puking their guts out. Even then, some people will puke their guts out anyhow.<br />
# [[:Category:RequirementCost|Cost]]. Driving down costs is paramount. Comfort vs. cost trade-offs are permitted. Specifically, we'd like costs to be roughly comparable to an expensive first world house ($150 - $400 / ft^2). Less than that would be even better (comparable to a rural vacation home). Seasteads that can be purchased by individuals are extremely desirable. (Note: cost per ft^2 here is by interior space, not the footprint of the entire platform, so 3 decks of 1,000 ft^2 is 3,000 ft^2 of space) We will compare cost to ClubStead, and we'd like to get lower, definitely at its size, and ideally at SeedStead's size as well.<br />
# [[:Category:RequirementModular|Modular]]. Must be built in a modular fashion, so that it can be expanded incrementally and rearranged. It must include/support a SeedStead-sized module. It must support assembly at sea (perhaps only in calm conditions). Modularity is for several reasons:<br />
## Primarily to let us start small and grow big, from 50-person SeedStead to 20,000-person city.<br />
## But also to support dynamic geography. An individual section with its buildings should be able to be removed from the whole structure without enormous difficulty or cost.<br />
# [[:Category:RequirementCargo|Cargo]]. We need to be able to transfer tourists and provisions in 90% of weather conditions. We hear this can be difficult out in the deep ocean. We need a solution of some sort.<br />
# Anchored. We believe that anchoring makes life much easier and cheaper than dynamic positioning, and that the first seasteads should be anchored. Free-floating deep-ocean is for the far future.<br />
# [[:Category:RequirementDraft|Draft]]. The structure must be constructed & deployed in a low-draft configuration so it can be built & launched from a shipyard on land. It can have deep draft when fully assembled/deployed, if such assembling can be done at sea. For large structures, this assembly can be hard to reverse or even permanent.<br />
<br />
=== Negotiable ===<br />
<br />
* Different sizes play nice w/ each other.<br />
* Prototypeable at BayStead size.<br />
<br />
# [[:Category:RequirementStandards|Standards]]. Should comply with as many marine safety and engineering standards as possible/practical (ABS Classification, IMO, SOLAS, etc).<br />
# [[:Category:RequirementMobile|Mobile]] - We definitely need to be able to move units from land to the offshore settlement. Also the settlement itself may occasionally need to move, it's ok if this is very slow and moderately expensive.<br />
# [[:Category:RequirementDraft|Draft]]. Ideally, deployed modules can be converted into low-draft configuration to return to harbor. Extra-ideally, modules have low-draft even in full deploy mode.<br />
<br />
=== Uncertain ===<br />
<br />
# Mobility. Options:<br />
## No mobility - cluster & individual seasteads are not easily moveable.<br />
## Individual mobility - individual seasteads can move, but the group cannot. ie Tugs<br />
## Cluster mobility. Likely slow & expensive.<br />
<br />
=== Comparison ===<br />
<br />
The ClubStead spar platform design is our basis for comparison, although the smaller size of SeedStead may mean that its costs per unit area are higher. But we'd like to beat it on cost and motions.<br />
<br />
=== Non-Requirements ===<br />
<br />
# [[:Category:RequirementPretty|Pretty]]. The resulting structure has to have some appeal that people would want to live in it. We want to avoid a prison cell floating in the middle of the ocean design. (NR b/c this is engineering design, we believe we can add prettiness to any skeleton)<br />
# Self-sufficiency. We do not require self-sufficiency (ie enough area for growing all food.)<br />
# Defense. This is not a fort that needs to defend against a determined navy. Fighting off pirates is important, but a real navy or air force can easily sink us.<br />
# Green. We do not need to be carbon neutral.<br />
# Construction at Sea. We prefer designs that can be constructed at sea, but do not expect that to be economical, so land based construction is OK for now. But ideally there would be a long-term path for construction at sea, once our sea-cities are big enough.<br />
<br />
== Specific Design Proposals ==<br />
<br />
* [http://wiki.seasteading.org/index.php/Category:Spar Spar Platforms]<br />
** Large - stability through footprint<br />
*** [http://seasteading.org/mission/additionalreading/clubstead ClubStead]<br />
*** SeaDrome<br />
** Small - stability through CG < CB<br />
*** Single spars (SFS version of Spar Platform)<br />
* Wave Blankets<br />
** Distributed Stability<br />
* Ships<br />
** Flotel<br />
** Modified cargo/cruise ship<br />
* Breakwater</div>Patrihttps://wiki.seasteading.org/index.php?title=ConceptualDesignProposal2009&diff=5286ConceptualDesignProposal20092009-10-08T19:37:07Z<p>Patri: /* Specific Design Proposals */</p>
<hr />
<div>== Intro ==<br />
<br />
This document describes our goals, requirements, non-goals, and ideas for the conceptual design stage of engineering. It is a revision of our previous design criteria, described in [[User:Patri/ConceptualDesignProposal2008]].<br />
<br />
Please do not edit this unless you are TSI Staff. Feel free to add comments on the talk pages, though!<br />
<br />
== Goals ==<br />
<br />
TSI's mission is to build permanent settlements on the ocean. Our current focus is on SeedStead - a seastead for 50 residents, with commercial space, to be built by 2015. The design should be able to scale up to a city of 20,000 (or at least have a good upgrade path). We don't yet know the depth, wind, & wave conditions - that will come out of our oceanographic research. In general, proposed locations include the Baltic, Mediterranean, and 200 nm off CA.<br />
<br />
== Requirements ==<br />
<br />
=== Absolute ===<br />
<br />
# Size. Target size is SeedStead - 50 people.<br />
## Ideally, scale down well to BayStead.<br />
## Must scale up, ideally to a city of 20,000.<br />
# [[:Category:RequirementSafety|Safety]]. People survive in a bad storm. A 300-year storm may damage the structure so severely that it needs to be replaced. That is what insurance is for.<br />
# [[:Category:RequirementComfort|Comfort]]. Platform movement/seasickness - People are relatively comfortable for 95%-98% of the time. The remaining 2%-5% they can be uncomfortable. They may need to relocate to the center buoyancy to avoid puking their guts out. Even then, some people will puke their guts out anyhow.<br />
# [[:Category:RequirementCost|Cost]]. Driving down costs is paramount. Comfort vs. cost trade-offs are permitted. Specifically, we'd like costs to be roughly comparable to an expensive first world house ($150 - $400 / ft^2). Less than that would be even better (comparable to a rural vacation home). Seasteads that can be purchased by individuals are extremely desirable. (Note: cost per ft^2 here is by interior space, not the footprint of the entire platform, so 3 decks of 1,000 ft^2 is 3,000 ft^2 of space) We will compare cost to ClubStead, and we'd like to get lower, definitely at its size, and ideally at SeedStead's size as well.<br />
# [[:Category:RequirementModular|Modular]]. Must be built in a modular fashion, so that it can be expanded incrementally and rearranged. It must include/support a SeedStead-sized module. It must support assembly at sea (perhaps only in calm conditions). Modularity is for several reasons:<br />
## Primarily to let us start small and grow big, from 50-person SeedStead to 20,000-person city.<br />
## But also to support dynamic geography. An individual section with its buildings should be able to be removed from the whole structure without enormous difficulty or cost.<br />
# [[:Category:RequirementCargo|Cargo]]. We need to be able to transfer tourists and provisions in 90% of weather conditions. We hear this can be difficult out in the deep ocean. We need a solution of some sort.<br />
# Anchored. We believe that anchoring makes life much easier and cheaper than dynamic positioning, and that the first seasteads should be anchored. Free-floating deep-ocean is for the far future.<br />
# [[:Category:RequirementDraft|Draft]]. The structure must be constructed & deployed in a low-draft configuration so it can be built & launched from a shipyard on land. It can have deep draft when fully assembled/deployed, if such assembling can be done at sea. For large structures, this assembly can be hard to reverse or even permanent.<br />
<br />
=== Negotiable ===<br />
<br />
* Different sizes play nice w/ each other.<br />
* Prototypeable at BayStead size.<br />
<br />
# [[:Category:RequirementStandards|Standards]]. Should comply with as many marine safety and engineering standards as possible/practical (ABS Classification, IMO, SOLAS, etc).<br />
# [[:Category:RequirementMobile|Mobile]] - We definitely need to be able to move units from land to the offshore settlement. Also the settlement itself may occasionally need to move, it's ok if this is very slow and moderately expensive.<br />
# [[:Category:RequirementDraft|Draft]]. Ideally, deployed modules can be converted into low-draft configuration to return to harbor. Extra-ideally, modules have low-draft even in full deploy mode.<br />
<br />
=== Uncertain ===<br />
<br />
# Mobility. Options:<br />
## No mobility - cluster & individual seasteads are not easily moveable.<br />
## Individual mobility - individual seasteads can move, but the group cannot. ie Tugs<br />
## Cluster mobility. Likely slow & expensive.<br />
<br />
=== Comparison ===<br />
<br />
The ClubStead spar platform design is our basis for comparison, although the smaller size of SeedStead may mean that its costs per unit area are higher. But we'd like to beat it on cost and motions.<br />
<br />
=== Non-Requirements ===<br />
<br />
# [[:Category:RequirementPretty|Pretty]]. The resulting structure has to have some appeal that people would want to live in it. We want to avoid a prison cell floating in the middle of the ocean design. (NR b/c this is engineering design, we believe we can add prettiness to any skeleton)<br />
# Self-sufficiency. We do not require self-sufficiency (ie enough area for growing all food.)<br />
# Defense. This is not a fort that needs to defend against a determined navy. Fighting off pirates is important, but a real navy or air force can easily sink us.<br />
# Green. We do not need to be carbon neutral.<br />
# Construction at Sea. We prefer designs that can be constructed at sea, but do not expect that to be economical, so land based construction is OK for now. But ideally there would be a long-term path for construction at sea, once our sea-cities are big enough.<br />
<br />
== Specific Design Proposals ==<br />
<br />
* [http://wiki.seasteading.org/index.php/Category:Spar Spar Platforms]<br />
** [http://seasteading.org/mission/additionalreading/clubstead ClubStead]<br />
** SeaDrome<br />
** Single spars (SFS version of Spar Platform)<br />
* Wave Blankets<br />
** Distributed Stability<br />
* Ships<br />
** Flotel<br />
** Modified cargo/cruise ship<br />
* Breakwater</div>Patrihttps://wiki.seasteading.org/index.php?title=ConceptualDesignProposal2009&diff=5285ConceptualDesignProposal20092009-10-08T19:36:42Z<p>Patri: /* Specific Design Proposals */</p>
<hr />
<div>== Intro ==<br />
<br />
This document describes our goals, requirements, non-goals, and ideas for the conceptual design stage of engineering. It is a revision of our previous design criteria, described in [[User:Patri/ConceptualDesignProposal2008]].<br />
<br />
Please do not edit this unless you are TSI Staff. Feel free to add comments on the talk pages, though!<br />
<br />
== Goals ==<br />
<br />
TSI's mission is to build permanent settlements on the ocean. Our current focus is on SeedStead - a seastead for 50 residents, with commercial space, to be built by 2015. The design should be able to scale up to a city of 20,000 (or at least have a good upgrade path). We don't yet know the depth, wind, & wave conditions - that will come out of our oceanographic research. In general, proposed locations include the Baltic, Mediterranean, and 200 nm off CA.<br />
<br />
== Requirements ==<br />
<br />
=== Absolute ===<br />
<br />
# Size. Target size is SeedStead - 50 people.<br />
## Ideally, scale down well to BayStead.<br />
## Must scale up, ideally to a city of 20,000.<br />
# [[:Category:RequirementSafety|Safety]]. People survive in a bad storm. A 300-year storm may damage the structure so severely that it needs to be replaced. That is what insurance is for.<br />
# [[:Category:RequirementComfort|Comfort]]. Platform movement/seasickness - People are relatively comfortable for 95%-98% of the time. The remaining 2%-5% they can be uncomfortable. They may need to relocate to the center buoyancy to avoid puking their guts out. Even then, some people will puke their guts out anyhow.<br />
# [[:Category:RequirementCost|Cost]]. Driving down costs is paramount. Comfort vs. cost trade-offs are permitted. Specifically, we'd like costs to be roughly comparable to an expensive first world house ($150 - $400 / ft^2). Less than that would be even better (comparable to a rural vacation home). Seasteads that can be purchased by individuals are extremely desirable. (Note: cost per ft^2 here is by interior space, not the footprint of the entire platform, so 3 decks of 1,000 ft^2 is 3,000 ft^2 of space) We will compare cost to ClubStead, and we'd like to get lower, definitely at its size, and ideally at SeedStead's size as well.<br />
# [[:Category:RequirementModular|Modular]]. Must be built in a modular fashion, so that it can be expanded incrementally and rearranged. It must include/support a SeedStead-sized module. It must support assembly at sea (perhaps only in calm conditions). Modularity is for several reasons:<br />
## Primarily to let us start small and grow big, from 50-person SeedStead to 20,000-person city.<br />
## But also to support dynamic geography. An individual section with its buildings should be able to be removed from the whole structure without enormous difficulty or cost.<br />
# [[:Category:RequirementCargo|Cargo]]. We need to be able to transfer tourists and provisions in 90% of weather conditions. We hear this can be difficult out in the deep ocean. We need a solution of some sort.<br />
# Anchored. We believe that anchoring makes life much easier and cheaper than dynamic positioning, and that the first seasteads should be anchored. Free-floating deep-ocean is for the far future.<br />
# [[:Category:RequirementDraft|Draft]]. The structure must be constructed & deployed in a low-draft configuration so it can be built & launched from a shipyard on land. It can have deep draft when fully assembled/deployed, if such assembling can be done at sea. For large structures, this assembly can be hard to reverse or even permanent.<br />
<br />
=== Negotiable ===<br />
<br />
* Different sizes play nice w/ each other.<br />
* Prototypeable at BayStead size.<br />
<br />
# [[:Category:RequirementStandards|Standards]]. Should comply with as many marine safety and engineering standards as possible/practical (ABS Classification, IMO, SOLAS, etc).<br />
# [[:Category:RequirementMobile|Mobile]] - We definitely need to be able to move units from land to the offshore settlement. Also the settlement itself may occasionally need to move, it's ok if this is very slow and moderately expensive.<br />
# [[:Category:RequirementDraft|Draft]]. Ideally, deployed modules can be converted into low-draft configuration to return to harbor. Extra-ideally, modules have low-draft even in full deploy mode.<br />
<br />
=== Uncertain ===<br />
<br />
# Mobility. Options:<br />
## No mobility - cluster & individual seasteads are not easily moveable.<br />
## Individual mobility - individual seasteads can move, but the group cannot. ie Tugs<br />
## Cluster mobility. Likely slow & expensive.<br />
<br />
=== Comparison ===<br />
<br />
The ClubStead spar platform design is our basis for comparison, although the smaller size of SeedStead may mean that its costs per unit area are higher. But we'd like to beat it on cost and motions.<br />
<br />
=== Non-Requirements ===<br />
<br />
# [[:Category:RequirementPretty|Pretty]]. The resulting structure has to have some appeal that people would want to live in it. We want to avoid a prison cell floating in the middle of the ocean design. (NR b/c this is engineering design, we believe we can add prettiness to any skeleton)<br />
# Self-sufficiency. We do not require self-sufficiency (ie enough area for growing all food.)<br />
# Defense. This is not a fort that needs to defend against a determined navy. Fighting off pirates is important, but a real navy or air force can easily sink us.<br />
# Green. We do not need to be carbon neutral.<br />
# Construction at Sea. We prefer designs that can be constructed at sea, but do not expect that to be economical, so land based construction is OK for now. But ideally there would be a long-term path for construction at sea, once our sea-cities are big enough.<br />
<br />
== Specific Design Proposals ==<br />
<br />
* [[http://wiki.seasteading.org/index.php/Category:Spar Spar Platforms]]<br />
** [[http://seasteading.org/mission/additionalreading/clubstead ClubStead]]<br />
** SeaDrome<br />
** Single spars (SFS version of Spar Platform)<br />
* Wave Blankets<br />
** Distributed Stability<br />
* Ships<br />
** Flotel<br />
** Modified cargo/cruise ship<br />
* Breakwater</div>Patrihttps://wiki.seasteading.org/index.php?title=ConceptualDesignProposal2009&diff=5284ConceptualDesignProposal20092009-10-08T19:28:55Z<p>Patri: </p>
<hr />
<div>== Intro ==<br />
<br />
This document describes our goals, requirements, non-goals, and ideas for the conceptual design stage of engineering. It is a revision of our previous design criteria, described in [[User:Patri/ConceptualDesignProposal2008]].<br />
<br />
Please do not edit this unless you are TSI Staff. Feel free to add comments on the talk pages, though!<br />
<br />
== Goals ==<br />
<br />
TSI's mission is to build permanent settlements on the ocean. Our current focus is on SeedStead - a seastead for 50 residents, with commercial space, to be built by 2015. The design should be able to scale up to a city of 20,000 (or at least have a good upgrade path). We don't yet know the depth, wind, & wave conditions - that will come out of our oceanographic research. In general, proposed locations include the Baltic, Mediterranean, and 200 nm off CA.<br />
<br />
== Requirements ==<br />
<br />
=== Absolute ===<br />
<br />
# Size. Target size is SeedStead - 50 people.<br />
## Ideally, scale down well to BayStead.<br />
## Must scale up, ideally to a city of 20,000.<br />
# [[:Category:RequirementSafety|Safety]]. People survive in a bad storm. A 300-year storm may damage the structure so severely that it needs to be replaced. That is what insurance is for.<br />
# [[:Category:RequirementComfort|Comfort]]. Platform movement/seasickness - People are relatively comfortable for 95%-98% of the time. The remaining 2%-5% they can be uncomfortable. They may need to relocate to the center buoyancy to avoid puking their guts out. Even then, some people will puke their guts out anyhow.<br />
# [[:Category:RequirementCost|Cost]]. Driving down costs is paramount. Comfort vs. cost trade-offs are permitted. Specifically, we'd like costs to be roughly comparable to an expensive first world house ($150 - $400 / ft^2). Less than that would be even better (comparable to a rural vacation home). Seasteads that can be purchased by individuals are extremely desirable. (Note: cost per ft^2 here is by interior space, not the footprint of the entire platform, so 3 decks of 1,000 ft^2 is 3,000 ft^2 of space) We will compare cost to ClubStead, and we'd like to get lower, definitely at its size, and ideally at SeedStead's size as well.<br />
# [[:Category:RequirementModular|Modular]]. Must be built in a modular fashion, so that it can be expanded incrementally and rearranged. It must include/support a SeedStead-sized module. It must support assembly at sea (perhaps only in calm conditions). Modularity is for several reasons:<br />
## Primarily to let us start small and grow big, from 50-person SeedStead to 20,000-person city.<br />
## But also to support dynamic geography. An individual section with its buildings should be able to be removed from the whole structure without enormous difficulty or cost.<br />
# [[:Category:RequirementCargo|Cargo]]. We need to be able to transfer tourists and provisions in 90% of weather conditions. We hear this can be difficult out in the deep ocean. We need a solution of some sort.<br />
# Anchored. We believe that anchoring makes life much easier and cheaper than dynamic positioning, and that the first seasteads should be anchored. Free-floating deep-ocean is for the far future.<br />
# [[:Category:RequirementDraft|Draft]]. The structure must be constructed & deployed in a low-draft configuration so it can be built & launched from a shipyard on land. It can have deep draft when fully assembled/deployed, if such assembling can be done at sea. For large structures, this assembly can be hard to reverse or even permanent.<br />
<br />
=== Negotiable ===<br />
<br />
* Different sizes play nice w/ each other.<br />
* Prototypeable at BayStead size.<br />
<br />
# [[:Category:RequirementStandards|Standards]]. Should comply with as many marine safety and engineering standards as possible/practical (ABS Classification, IMO, SOLAS, etc).<br />
# [[:Category:RequirementMobile|Mobile]] - We definitely need to be able to move units from land to the offshore settlement. Also the settlement itself may occasionally need to move, it's ok if this is very slow and moderately expensive.<br />
# [[:Category:RequirementDraft|Draft]]. Ideally, deployed modules can be converted into low-draft configuration to return to harbor. Extra-ideally, modules have low-draft even in full deploy mode.<br />
<br />
=== Uncertain ===<br />
<br />
# Mobility. Options:<br />
## No mobility - cluster & individual seasteads are not easily moveable.<br />
## Individual mobility - individual seasteads can move, but the group cannot. ie Tugs<br />
## Cluster mobility. Likely slow & expensive.<br />
<br />
=== Comparison ===<br />
<br />
The ClubStead spar platform design is our basis for comparison, although the smaller size of SeedStead may mean that its costs per unit area are higher. But we'd like to beat it on cost and motions.<br />
<br />
=== Non-Requirements ===<br />
<br />
# [[:Category:RequirementPretty|Pretty]]. The resulting structure has to have some appeal that people would want to live in it. We want to avoid a prison cell floating in the middle of the ocean design. (NR b/c this is engineering design, we believe we can add prettiness to any skeleton)<br />
# Self-sufficiency. We do not require self-sufficiency (ie enough area for growing all food.)<br />
# Defense. This is not a fort that needs to defend against a determined navy. Fighting off pirates is important, but a real navy or air force can easily sink us.<br />
# Green. We do not need to be carbon neutral.<br />
# Construction at Sea. We prefer designs that can be constructed at sea, but do not expect that to be economical, so land based construction is OK for now. But ideally there would be a long-term path for construction at sea, once our sea-cities are big enough.<br />
<br />
== Specific Design Proposals ==</div>Patri