Difference between revisions of "Scale models"
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* [http://en.wikipedia.org/wiki/Response_amplitude_operator Wikipedia Response amplitude operator] | * [http://en.wikipedia.org/wiki/Response_amplitude_operator Wikipedia Response amplitude operator] | ||
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==Related== | ==Related== | ||
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* [http://en.wikipedia.org/wiki/Seakeeping Wikipedia Seakeeping] | * [http://en.wikipedia.org/wiki/Seakeeping Wikipedia Seakeeping] | ||
* [http://en.wikipedia.org/wiki/Ship_stability Wikipedia Ship stability] | * [http://en.wikipedia.org/wiki/Ship_stability Wikipedia Ship stability] | ||
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+ | ==Computer modeling== | ||
+ | * [http://www.ultramarine.com/hdesk/runs/samples/ves_mod/doc.htm Ultramarine on boat modeling] | ||
+ | *[http://seasteading.org/interact/forums/research/distributed-research-projects/working-with-blender-simulate-fluid-dynamics- blender] |
Revision as of 01:52, 9 June 2008
Scale models for engineering studies can help evaluate seastead designs.
Basically if you scale dimensions down by 25 and speed down by 5 things will happen at the same relative fraction of hull speed. If wave heights and wave lengths are scaled by 25 then wave speeds are also down by 5. So things work out well. However, in the model everything is happening 5 times faster. So if you see something tip back and forth every 2 seconds in the model it would be every 10 seconds in the full sized version. A 10 knott wind in the model is like a 50 knott wind in full scale. The important relationship between 25 and 5 is that 5 is the square-root of 25. Works for other numbers with this important relationship too.
External links on scale modeling
* Wikipedia Similitude (model) * Wikipdedia Similitude of ship models * Ship Wikipedia model basin * Wikipedia Response amplitude operator
Related
* Wikipedia Ship motions * Wikipedia Seakeeping * Wikipedia Ship stability
Computer modeling
* Ultramarine on boat modeling *blender