https://wiki.seasteading.org/index.php?title=SecondLife&feed=atom&action=historySecondLife - Revision history2024-03-29T09:57:19ZRevision history for this page on the wikiMediaWiki 1.31.1https://wiki.seasteading.org/index.php?title=SecondLife&diff=3306&oldid=prevJesrad at 21:57, 12 December 20082008-12-12T21:57:13Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 21:57, 12 December 2008</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== December 17th, 2008 Social ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== December 17th, 2008 Social ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>As an experiment, we are going to replace the in-person December 2008 social with a SL event on Wednesday December 17th at 7PM GMT, which is 8PM for most of Europe and 11AM PST.  This will be at Jesrad's area: [http://slurl.com/secondlife/Everlite/<del class="diffchange diffchange-inline">184</del>/<del class="diffchange diffchange-inline">72</del>/<del class="diffchange diffchange-inline">21</del>/?title=Everlite%20Seastead%20design%20area&msg=Realtime%20collaborative%20design%20of%20seasteads South East corner of the region Everlite].</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>As an experiment, we are going to replace the in-person December 2008 social with a SL event on Wednesday December 17th at 7PM GMT, which is 8PM for most of Europe and 11AM PST.  This will be at Jesrad's area: [http://slurl.com/secondlife/Everlite/<ins class="diffchange diffchange-inline">200</ins>/<ins class="diffchange diffchange-inline">27</ins>/<ins class="diffchange diffchange-inline">48</ins>/?title=Everlite%20Seastead%20design%20area&msg=Realtime%20collaborative%20design%20of%20seasteads South East corner of the region Everlite].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Patri will give a talk using Second Life's voice chat functionality.  This should be enabled by default in the Second Life client, if it is not it can easily be enabled by ticking the corresponding checkbox in the client's preferences (menu Edit: Preferences, or Ctrl-P). When Voice is enabled, the corresponding icon tool should display in the bottom right corner of the viewer window with a Speech button (for press-to-talk) and a volume control.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Patri will give a talk using Second Life's voice chat functionality.  This should be enabled by default in the Second Life client, if it is not it can easily be enabled by ticking the corresponding checkbox in the client's preferences (menu Edit: Preferences, or Ctrl-P). When Voice is enabled, the corresponding icon tool should display in the bottom right corner of the viewer window with a Speech button (for press-to-talk) and a volume control.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l15" >Line 15:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Finding Us ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Finding Us ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>There is a Second Life group dedicated to seasteading (called ''Seastead design''), and an 8096 square meter area of flooded land available to this group's members for building in the [http://slurl.com/secondlife/Everlite/<del class="diffchange diffchange-inline">184</del>/<del class="diffchange diffchange-inline">72</del>/<del class="diffchange diffchange-inline">21</del>/?title=Everlite%20Seastead%20design%20area&msg=Realtime%20collaborative%20design%20of%20seasteads South East corner of the region Everlite].</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>There is a Second Life group dedicated to seasteading (called ''Seastead design''), and an 8096 square meter area of flooded land available to this group's members for building in the [http://slurl.com/secondlife/Everlite/<ins class="diffchange diffchange-inline">200</ins>/<ins class="diffchange diffchange-inline">27</ins>/<ins class="diffchange diffchange-inline">48</ins>/?title=Everlite%20Seastead%20design%20area&msg=Realtime%20collaborative%20design%20of%20seasteads South East corner of the region Everlite].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Using Second Life: ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Using Second Life: ==</div></td></tr>
</table>Jesradhttps://wiki.seasteading.org/index.php?title=SecondLife&diff=3305&oldid=prevJesrad: /* Your virtual self */2008-12-12T13:45:10Z<p><span dir="auto"><span class="autocomment">Your virtual self</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 13:45, 12 December 2008</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l36" >Line 36:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You can also teleport by double-clicking on the Map (accessible through the bottom toolbar). Depending on how the target place's owner set it up, you will end up at the destination or at the closest "teleport point".</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You can also teleport by double-clicking on the Map (accessible through the bottom toolbar). Depending on how the target place's owner set it up, you will end up at the destination or at the closest "teleport point".</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Accessories:''' Just like in many role-playing games, you have your own "pouch", called the inventory, which contains all the things you own that are not currently displayed in the game. Things that are displayed and "present" in the virtual world are said to be "rezzed" to distinguish them from all the things that are stored in inventories. The Inventory has <del class="diffchange diffchange-inline">a </del>"public" <del class="diffchange diffchange-inline">section </del>called the Library<del class="diffchange diffchange-inline">, which </del>lists a number of things that everyone has access to courtesy of the game's creators, Linden Lab.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Accessories:''' Just like in many role-playing games, you have your own "pouch", called the inventory, which contains all the things you own that are not currently displayed in the game. Things that are displayed and "present" in the virtual world are said to be "rezzed" to distinguish them from all the <ins class="diffchange diffchange-inline">"derezzed" </ins>things that are stored in inventories. The Inventory has <ins class="diffchange diffchange-inline">"private" and </ins>"public" <ins class="diffchange diffchange-inline">sections, the latter is </ins>called the Library <ins class="diffchange diffchange-inline">and </ins>lists a number of things that everyone has access to courtesy of the game's creators, Linden Lab.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Finding people:''' The simplest method for finding other people online in Second Life is to open the Map (accessible in the bottom toolbar) and look for the bright green dots. This lets you know how many people are in a given region. While exploring a region, you can also use the Minimap: it will indicate other people on a small moving map - using three different forms of green dots to let you know if those people are at your altitude, lower or higher. You can also search people or groups by name (the Search tool is in the top right-hand corner and in the toolbar).</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Finding people:''' The simplest method for finding other people online in Second Life is to open the Map (accessible in the bottom toolbar) and look for the bright green dots. This lets you know how many people are in a given region. While exploring a region, you can also use the Minimap: it will indicate other people on a small moving map - using three different forms of green dots to let you know if those people are at your altitude, lower or higher. You can also search people or groups by name (the Search tool is in the top right-hand corner and in the toolbar)<ins class="diffchange diffchange-inline">. The main map can also display special icons for social events, sightseeing attractions, notable gathering points and historic or peculiar landmarks</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Interacting with the world:''' Direct left-mouse clicks can trigger a number of actions in dynamic objects of Second Life: activating scripted actions (buttons, doors, gates, tellers, games, and all manners of interface elements), seating your avatar (seats, beds, spas, benches, some simple vehicles, teleporters, etc.), buying the object or a copy of it. Right-clicks open up a "pie chart" submenu that shows actions that are applicable to the clicked element (the inapplicable actions being greyed out).</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Interacting with the world:''' Direct left-mouse clicks can trigger a number of actions in dynamic objects of Second Life: activating scripted actions (buttons, doors, gates, tellers, games, and all manners of interface elements), seating your avatar (seats, beds, spas, benches, some simple vehicles, teleporters, etc.), buying the object or a copy of it. Right-clicks open up a "pie chart" submenu that shows actions that are applicable to the clicked element (the inapplicable actions being greyed out).</div></td></tr>
</table>Jesradhttps://wiki.seasteading.org/index.php?title=SecondLife&diff=3304&oldid=prevJesrad: /* Your virtual self */2008-12-12T13:41:24Z<p><span dir="auto"><span class="autocomment">Your virtual self</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 13:41, 12 December 2008</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l39" >Line 39:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Finding people:''' The simplest method for finding other people online in Second Life is to open the Map (accessible in the bottom toolbar) and look for the bright green dots. This lets you know how many people are in a given region. While exploring a region, you can also use the Minimap: it will indicate other people on a small moving map - using three different forms of green dots to let you know if those people are at your altitude, lower or higher. You can also search people or groups by name (the Search tool is in the top right-hand corner and in the toolbar).</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Finding people:''' The simplest method for finding other people online in Second Life is to open the Map (accessible in the bottom toolbar) and look for the bright green dots. This lets you know how many people are in a given region. While exploring a region, you can also use the Minimap: it will indicate other people on a small moving map - using three different forms of green dots to let you know if those people are at your altitude, lower or higher. You can also search people or groups by name (the Search tool is in the top right-hand corner and in the toolbar).</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">'''Interacting with the world:''' Direct left-mouse clicks can trigger a number of actions in dynamic objects of Second Life: activating scripted actions (buttons, doors, gates, tellers, games, and all manners of interface elements), seating your avatar (seats, beds, spas, benches, some simple vehicles, teleporters, etc.), buying the object or a copy of it. Right-clicks open up a "pie chart" submenu that shows actions that are applicable to the clicked element (the inapplicable actions being greyed out).</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Your virtual rights ====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Your virtual rights ====</div></td></tr>
</table>Jesradhttps://wiki.seasteading.org/index.php?title=SecondLife&diff=3303&oldid=prevJesrad: /* December 17th, 2008 Social */2008-12-12T13:33:47Z<p><span dir="auto"><span class="autocomment">December 17th, 2008 Social</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 13:33, 12 December 2008</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l7" >Line 7:</td>
<td colspan="2" class="diff-lineno">Line 7:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As an experiment, we are going to replace the in-person December 2008 social with a SL event on Wednesday December 17th at 7PM GMT, which is 8PM for most of Europe and 11AM PST.  This will be at Jesrad's area: [http://slurl.com/secondlife/Everlite/184/72/21/?title=Everlite%20Seastead%20design%20area&msg=Realtime%20collaborative%20design%20of%20seasteads South East corner of the region Everlite].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As an experiment, we are going to replace the in-person December 2008 social with a SL event on Wednesday December 17th at 7PM GMT, which is 8PM for most of Europe and 11AM PST.  This will be at Jesrad's area: [http://slurl.com/secondlife/Everlite/184/72/21/?title=Everlite%20Seastead%20design%20area&msg=Realtime%20collaborative%20design%20of%20seasteads South East corner of the region Everlite].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Patri will give a talk using Second Life's voice chat functionality.  This should be enabled by default in the Second Life client.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Patri will give a talk using Second Life's voice chat functionality.  This should be enabled by default in the Second Life client<ins class="diffchange diffchange-inline">, if it is not it can easily be enabled by ticking the corresponding checkbox in the client's preferences (menu Edit: Preferences, or Ctrl-P). When Voice is enabled, the corresponding icon tool should display in the bottom right corner of the viewer window with a Speech button (for press-to-talk) and a volume control</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Note that Second Life has a steep learning curve.  We only recommend attendance for current SL users, and those who are willing to put in some time before the social learning SL - otherwise you may find it frustrating.  The software can be downloaded for free [http://secondlife.com/support/downloads.php here] but requires [http://secondlife.com/join/ registering an account] to use with the main virtual world.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Note that Second Life has a steep learning curve.  We only recommend attendance for current SL users, and those who are willing to put in some time before the social learning SL - otherwise you may find it frustrating.  The software can be downloaded for free [http://secondlife.com/support/downloads.php here] but requires [http://secondlife.com/join/ registering an account] to use with the main virtual world.</div></td></tr>
</table>Jesradhttps://wiki.seasteading.org/index.php?title=SecondLife&diff=3300&oldid=prevJhogan: /* December 17th, 2008 Social */2008-12-11T19:17:19Z<p><span dir="auto"><span class="autocomment">December 17th, 2008 Social</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 19:17, 11 December 2008</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l6" >Line 6:</td>
<td colspan="2" class="diff-lineno">Line 6:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As an experiment, we are going to replace the in-person December 2008 social with a SL event on Wednesday December 17th at 7PM GMT, which is 8PM for most of Europe and 11AM PST.  This will be at Jesrad's area: [http://slurl.com/secondlife/Everlite/184/72/21/?title=Everlite%20Seastead%20design%20area&msg=Realtime%20collaborative%20design%20of%20seasteads South East corner of the region Everlite].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As an experiment, we are going to replace the in-person December 2008 social with a SL event on Wednesday December 17th at 7PM GMT, which is 8PM for most of Europe and 11AM PST.  This will be at Jesrad's area: [http://slurl.com/secondlife/Everlite/184/72/21/?title=Everlite%20Seastead%20design%20area&msg=Realtime%20collaborative%20design%20of%20seasteads South East corner of the region Everlite].</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Patri will give a talk using Second Life's voice chat functionality.  This should be enabled by default in the Second Life client.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Note that Second Life has a steep learning curve.  We only recommend attendance for current SL users, and those who are willing to put in some time before the social learning SL - otherwise you may find it frustrating.  The software can be downloaded for free [http://secondlife.com/support/downloads.php here] but requires [http://secondlife.com/join/ registering an account] to use with the main virtual world.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Note that Second Life has a steep learning curve.  We only recommend attendance for current SL users, and those who are willing to put in some time before the social learning SL - otherwise you may find it frustrating.  The software can be downloaded for free [http://secondlife.com/support/downloads.php here] but requires [http://secondlife.com/join/ registering an account] to use with the main virtual world.</div></td></tr>
</table>Jhoganhttps://wiki.seasteading.org/index.php?title=SecondLife&diff=3268&oldid=prevJesrad: /* Your virtual self */2008-12-04T10:08:40Z<p><span dir="auto"><span class="autocomment">Your virtual self</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 10:08, 4 December 2008</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l35" >Line 35:</td>
<td colspan="2" class="diff-lineno">Line 35:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Accessories:''' Just like in many role-playing games, you have your own "pouch", called the inventory, which contains all the things you own that are not currently displayed in the game. Things that are displayed and "present" in the virtual world are said to be "rezzed" to distinguish them from all the things that are stored in inventories. The Inventory has a "public" section called the Library, which lists a number of things that everyone has access to courtesy of the game's creators, Linden Lab.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Accessories:''' Just like in many role-playing games, you have your own "pouch", called the inventory, which contains all the things you own that are not currently displayed in the game. Things that are displayed and "present" in the virtual world are said to be "rezzed" to distinguish them from all the things that are stored in inventories. The Inventory has a "public" section called the Library, which lists a number of things that everyone has access to courtesy of the game's creators, Linden Lab.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">'''Finding people:''' The simplest method for finding other people online in Second Life is to open the Map (accessible in the bottom toolbar) and look for the bright green dots. This lets you know how many people are in a given region. While exploring a region, you can also use the Minimap: it will indicate other people on a small moving map - using three different forms of green dots to let you know if those people are at your altitude, lower or higher. You can also search people or groups by name (the Search tool is in the top right-hand corner and in the toolbar).</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Your virtual rights ====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Your virtual rights ====</div></td></tr>
</table>Jesradhttps://wiki.seasteading.org/index.php?title=SecondLife&diff=3267&oldid=prevJesrad: /* How it works */2008-12-04T10:02:06Z<p><span dir="auto"><span class="autocomment">How it works</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 10:02, 4 December 2008</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l25" >Line 25:</td>
<td colspan="2" class="diff-lineno">Line 25:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The virtual world of Second Life is divided into Regions: unique square geographical zones of 256 by 256 meters, each of which runs on a seperate server thread with its own hostname. Each region exchanges information with its geographical neighbours, so you can travel, interact with objects or chat with someone across the border of a region. This is how the whole ensemble of SL servers, or Grid, maintains a single coherent online universe (there is no "sharding" in the sense of other MMOGs where the same virtual place runs in multiple seperate instances, dividing the player population in seperate groups).</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The virtual world of Second Life is divided into Regions: unique square geographical zones of 256 by 256 meters, each of which runs on a seperate server thread with its own hostname. Each region exchanges information with its geographical neighbours, so you can travel, interact with objects or chat with someone across the border of a region. This is how the whole ensemble of SL servers, or Grid, maintains a single coherent online universe (there is no "sharding" in the sense of other MMOGs where the same virtual place runs in multiple seperate instances, dividing the player population in seperate groups).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Objects in Second Life are built using "primitives" ("prims"), a small number of basic shapes (cube, sphere, cone, cylinder, torus) which can be individually scaled, cut, rotated, hollowed, twisted and textured, then put together to form a single more complex object. <del class="diffchange diffchange-inline">The </del>complexity <del class="diffchange diffchange-inline">itself </del>is a measure of the "weight", in CPU, memory and bandwidth resources, that an object "costs" to the system, so there is a limit to the number of prims a given place can support, sized after its surface in square meters: the larger the place, the more complex and numerous objects it can contain at most.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Objects in Second Life are built using "primitives" ("prims"), a small number of basic shapes (cube, sphere, cone, cylinder, torus) which can be individually scaled, cut, rotated, hollowed, twisted and textured, then put together to form a single more complex object. <ins class="diffchange diffchange-inline">This </ins>complexity<ins class="diffchange diffchange-inline">, the number of those elemental bricks or primitives in a given object, </ins>is a measure of the "weight", in CPU, memory and bandwidth resources, that an object "costs" to the system, so there is a limit to the number of prims a given place can support, sized after its surface in square meters: the larger the place, the more complex and numerous objects it can contain at most.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Your virtual self ====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Your virtual self ====</div></td></tr>
</table>Jesradhttps://wiki.seasteading.org/index.php?title=SecondLife&diff=3266&oldid=prevJesrad: /* How it works */2008-12-04T09:59:03Z<p><span dir="auto"><span class="autocomment">How it works</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 09:59, 4 December 2008</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l22" >Line 22:</td>
<td colspan="2" class="diff-lineno">Line 22:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The client application, the Second Life Viewer, only contains the interface and engine. All the data representing the virtual world and the people ("residents") who live there is streamed over your connection. For this reason, whenever you go some place in Second Life, the surroundings appear gradually: the land elevation and ground texture is displayed, then the bigger and closer objects pop into your view, all while their textures start out a gray blur then focus step by step into detailed pictures.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The client application, the Second Life Viewer, only contains the interface and engine. All the data representing the virtual world and the people ("residents") who live there is streamed over your connection. For this reason, whenever you go some place in Second Life, the surroundings appear gradually: the land elevation and ground texture is displayed, then the bigger and closer objects pop into your view, all while their textures start out a gray blur then focus step by step into detailed pictures.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The virtual world of Second Life is divided into Regions: unique square geographical zones of 256 by 256 meters, each of which runs on a seperate server thread with its own hostname. Each region exchanges information with its geographical neighbours, so you can travel, interact with objects or chat with someone across the border of a region. This is how the whole ensemble of SL servers, or Grid, maintains a single coherent online universe (there is no "sharding" in the sense of other MMOGs where the same virtual place runs in multiple seperate instances, dividing the player population in seperate groups).</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Objects in Second Life are built using "primitives" ("prims"), a small number of basic shapes (cube, sphere, cone, cylinder, torus) which can be individually scaled, cut, rotated, hollowed, twisted and textured, then put together to form a single more complex object. The complexity itself is a measure of the "weight", in CPU, memory and bandwidth resources, that an object "costs" to the system, so there is a limit to the number of prims a given place can support, sized after its surface in square meters: the larger the place, the more complex and numerous objects it can contain at most.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Objects in Second Life are built using "primitives" ("prims"), a small number of basic shapes (cube, sphere, cone, cylinder, torus) which can be individually scaled, cut, rotated, hollowed, twisted and textured, then put together to form a single more complex object. The complexity itself is a measure of the "weight", in CPU, memory and bandwidth resources, that an object "costs" to the system, so there is a limit to the number of prims a given place can support, sized after its surface in square meters: the larger the place, the more complex and numerous objects it can contain at most.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Your virtual self ====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Your virtual self ====</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Your presence in the virtual world is personified by an "avatar", or player model, which is extremely configurable in two different ways: you can edit the physical characteristics of the humanoid model itself (this is very similar to what you can do in the introduction of games like Mass Effect of Fallout 3), and change its textures ; or you can attach 3D objects of your choice to pretty much any element of the body (each body part doubles as an "attachment point", working like a slot for placing a single object).</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">'''Appearance:''' </ins>Your presence in the virtual world is personified by an "avatar", or player model, which is extremely configurable in two different ways: you can edit the physical characteristics of the humanoid model itself (this is very similar to what you can do in the introduction of games like Mass Effect of Fallout 3), and change its textures ; or you can attach 3D objects of your choice to pretty much any element of the body (each body part doubles as an "attachment point", working like a slot for placing a single object).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>You can move this avatar using the direction arrows or the AESD keys for horizontal movement, and the PageUp/PageDown or keys E and C for going up/jumping and going down/crouching. There are two modes of movement: walking and flying, which you can toggle between with the F key or the Fly button in the bottom toolbar of the interface.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">'''Movement:''' </ins>You can move this avatar using the direction arrows or the AESD keys for horizontal movement, and the PageUp/PageDown or keys E and C for going up/jumping and going down/crouching. There are two modes of movement: walking and flying, which you can toggle between with the F key or the Fly button in the bottom toolbar of the interface.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You can also teleport by double-clicking on the Map (accessible through the bottom toolbar). Depending on how the target place's owner set it up, you will end up at the destination or at the closest "teleport point".</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You can also teleport by double-clicking on the Map (accessible through the bottom toolbar). Depending on how the target place's owner set it up, you will end up at the destination or at the closest "teleport point".</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Just like in many role-playing games, you have your own "pouch", called the inventory, which contains all the things you own that are not currently displayed in the game. Things that are displayed and "present" in the virtual world are said to be "rezzed" to distinguish them from all the things that are stored in inventories. The Inventory has a "public" section called the Library, which lists a number of things that everyone has access to courtesy of the game's creators, Linden Lab.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">'''Accessories:''' </ins>Just like in many role-playing games, you have your own "pouch", called the inventory, which contains all the things you own that are not currently displayed in the game. Things that are displayed and "present" in the virtual world are said to be "rezzed" to distinguish them from all the things that are stored in inventories. The Inventory has a "public" section called the Library, which lists a number of things that everyone has access to courtesy of the game's creators, Linden Lab.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Your virtual rights ====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Your virtual rights ====</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Everything that appears in the virtual world has an owner, and this owner decides what sorts of rights other people may have over it. This ensures that you can have a place just for yourself in this virtual environment.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Everything that appears in the virtual world has an owner, and this owner decides what sorts of rights other people may have over it. This ensures that you can have a place just for yourself in this virtual environment.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">At he virtual world's level, Linden Lab enforces a simple chart of 6 community standards (No intolerance, no harassment, no assault, no unwanted disclosure of private information, no indecency and no disruption) as well as some US federal and fiscal regulations (no minor resident in the adult world, no casinos, no unregistered financial institutions).</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As a new resident, all you own are your avatar and your inventory. You can create new objects only if the place where you stand is set to allow it, and has not exhausted its allotment of "prims". There exist entire regions set up by Linden Lab (or simple residents) to allow creation of objects by anyone: they are called Sandboxes and this is where you will likely spend your building time at the beginning. Main sandboxes can be found by name, searching for "sandbox" in the Map.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As a new resident, all you own are your avatar and your inventory. You can create new objects only if the place where you stand is set to allow it, and has not exhausted its allotment of "prims". There exist entire regions set up by Linden Lab (or simple residents) to allow creation of objects by anyone: they are called Sandboxes and this is where you will likely spend your building time at the beginning. Main sandboxes can be found by name, searching for "sandbox" in the Map.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Unless you specifically set your objects' rights otherwise, only you can edit and duplicate them, so you do not have to worry about someone "stealing" them from you. Just keep in mind that most sandboxes have a mechanism that automatically wipes out everything there twice a day (at 3 AM and 3 PM, usually), so in order to keep objects you have created, you have to pick them up so they are "derezzed" (they disappear from the virtual world) and stored in your inventory.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Unless you specifically set your objects' rights otherwise, only you can edit and duplicate them, so you do not have to worry about someone "stealing" them from you <ins class="diffchange diffchange-inline">or vandalizing them in your absence</ins>. Just keep in mind that most sandboxes have a mechanism that automatically wipes out everything there twice a day (at 3 AM and 3 PM, usually), so in order to keep objects you have created, you have to pick them up so they are "derezzed" (they disappear from the virtual world) and stored in your inventory.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>As a specific part of the inventory, every resident has a L$ balance. These can be used for purchasing land and objects in the entire virtual world. There are several exchanges for this virtual electronic currency (rates are about 265 L$ for 1 USD). Keep in mind that over the years a massive amount of things (vehicles, avatar clothes, furniture, gadgets, textures, sounds and much more) have now become "open-source" and can be bought in bulk for 1 L$ or for free at the many virtual stores specialising in such a trade. This is an expected development since all that makes up Second Life is really just data, and data costs very little to duplicate.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">'''Money:''' </ins>As a specific part of the inventory, every resident has a L$ balance. These can be used for purchasing land and objects in the entire virtual world. There are several exchanges for this virtual electronic currency (rates are about 265 L$ for 1 USD). Keep in mind that over the years a massive amount of things (vehicles, avatar clothes, furniture, gadgets, textures, sounds and much more) have now become "open-source" and can be bought in bulk for 1 L$ or for free at the many virtual stores specialising in such a trade. This is an expected development since all that makes up Second Life is really just data, and data costs very little to duplicate.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Your edition tools ====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Your edition tools ====</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l54" >Line 54:</td>
<td colspan="2" class="diff-lineno">Line 58:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Edit tool can be opened through the menubar, pressing Ctrl-3 (Ctrl-4 for the Create mode), by right-clicking an object and selecting Edit (if the object allows edition), or right-clicking on land and selecting Create/Build (if the land allows creation). The "More..." button lets you expand the window to access the extensive edition options. [http://secondlife.wikia.com/wiki/Edit_Window More detail here.]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Edit tool can be opened through the menubar, pressing Ctrl-3 (Ctrl-4 for the Create mode), by right-clicking an object and selecting Edit (if the object allows edition), or right-clicking on land and selecting Create/Build (if the land allows creation). The "More..." button lets you expand the window to access the extensive edition options. [http://secondlife.wikia.com/wiki/Edit_Window More detail here.]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Focus lets you move your camera view around: holding Alt and left-clicking somewhere will recenter your view on this point (and track it if it is a moving object or avatar), Holding Alt and holding the mouse button will let you recenter then rotate your view around and closer/away from this point. If you also hold down Shift the view will pan with the mouse, and if you hold down Ctrl it will orbit up and down instead of getting closer or further when you move the mouse up and down. This is very important to master because getting a good look around is essential to building some 3D thing, so practice this during your first hour in Second Life.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">'''Looking around:''' </ins>Focus lets you move your camera view around: holding Alt and left-clicking somewhere will recenter your view on this point (and track it if it is a moving object or avatar), Holding Alt and holding the mouse button will let you recenter then rotate your view around and closer/away from this point. If you also hold down Shift the view will pan with the mouse, and if you hold down Ctrl it will orbit up and down instead of getting closer or further when you move the mouse up and down. This is very important to master because getting a good look around is essential to building some 3D thing, so practice this during your first hour in Second Life.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When in Edit mode, left mouse clicks will select an object to edit (selection is highlighted in yellow for the main - or "root" - primitive, blue for the rest of the object - or "child" primitives).</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When in Edit mode, left mouse clicks will select an object to edit (selection is highlighted in yellow for the main - or "root" - primitive, blue for the rest of the object - or "child" primitives).</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l68" >Line 68:</td>
<td colspan="2" class="diff-lineno">Line 72:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Second Life also has voice-chat, but this option is not enabled everywhere in the virtual world. This is controlled by a dedicated button in the lower right-hand corner, along with the streaming sound control.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Second Life also has voice-chat, but this option is not enabled everywhere in the virtual world. This is controlled by a dedicated button in the lower right-hand corner, along with the streaming sound control.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>And lastly, Second Life lets you animate your avatar using emotes in Local Chat (chat command starting with a '/'), or keyboard shortcuts using Function keys. This can be set up through Gestures, a subcategory of inventory files.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>And lastly, Second Life lets you animate your avatar using emotes in Local Chat (chat command starting with a '/'), or keyboard shortcuts using Function keys. This can be set up through Gestures, a subcategory of inventory files <ins class="diffchange diffchange-inline">that sit in your Inventory</ins>.</div></td></tr>
</table>Jesradhttps://wiki.seasteading.org/index.php?title=SecondLife&diff=3234&oldid=prevJesrad: /* Your edition tools */2008-12-02T14:40:52Z<p><span dir="auto"><span class="autocomment">Your edition tools</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 14:40, 2 December 2008</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l59" >Line 59:</td>
<td colspan="2" class="diff-lineno">Line 59:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* When selected, an editable object will display movement arrows (Move mode is default), color-coded by axis: red for X (front, or East), green for Y (left, or North) and blue for Z (up, or skywards). Click and hold these arrows to move the object.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* When selected, an editable object will display movement arrows (Move mode is default), color-coded by axis: red for X (front, or East), green for Y (left, or North) and blue for Z (up, or skywards). Click and hold these arrows to move the object.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Holding Ctrl will switch to Rotate mode, where the arrows are replaced by rings that allow rotating around the same axes as previously mentioned.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Holding Ctrl will switch to Rotate mode, where the arrows are replaced by rings that allow rotating around the same axes as previously mentioned.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Holding both Ctrl and Shift will switch to <del class="diffchange diffchange-inline">Sclaing </del>mode, where the arrows and rings are replaced by colored handles for <del class="diffchange diffchange-inline">scaling </del>the primitive along its local axes, or grey handles at the corners scaling it uniformly. Note that the <del class="diffchange diffchange-inline">top </del>allowed size in any dimension is 10 meters, while the smallest is 1 centimeter.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Holding both Ctrl and Shift will switch to <ins class="diffchange diffchange-inline">Scaling </ins>mode, where the arrows and rings are replaced by colored handles for <ins class="diffchange diffchange-inline">resizing </ins>the primitive along its local axes, or grey handles at the corners <ins class="diffchange diffchange-inline">for </ins>scaling it uniformly. Note that the <ins class="diffchange diffchange-inline">maximum </ins>allowed size in any dimension is 10 meters, while the smallest is 1 centimeter.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It is highly suggested that first-time residents of Second Life visit the [http://world.secondlife.com/place/fad6fd63-ddfb-815f-1fe6-34d9686c205e Ivory Tower Library of Primitives], which is an in-world tutorial explaining very clearly how to use all the Edit options, in the form of a museum tour.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It is highly suggested that first-time residents of Second Life visit the [http://world.secondlife.com/place/fad6fd63-ddfb-815f-1fe6-34d9686c205e Ivory Tower Library of Primitives], which is an in-world tutorial explaining very clearly how to use all the Edit options, in the form of a museum tour.</div></td></tr>
</table>Jesradhttps://wiki.seasteading.org/index.php?title=SecondLife&diff=3233&oldid=prevJesrad: /* Your virtual self */2008-12-02T14:30:12Z<p><span dir="auto"><span class="autocomment">Your virtual self</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 14:30, 2 December 2008</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l28" >Line 28:</td>
<td colspan="2" class="diff-lineno">Line 28:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Your presence in the virtual world is personified by an "avatar", or player model, which is extremely configurable in two different ways: you can edit the physical characteristics of the humanoid model itself (this is very similar to what you can do in the introduction of games like Mass Effect of Fallout 3), and change its textures ; or you can attach 3D objects of your choice to pretty much any element of the body (each body part doubles as an "attachment point", working like a slot for placing a single object).</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Your presence in the virtual world is personified by an "avatar", or player model, which is extremely configurable in two different ways: you can edit the physical characteristics of the humanoid model itself (this is very similar to what you can do in the introduction of games like Mass Effect of Fallout 3), and change its textures ; or you can attach 3D objects of your choice to pretty much any element of the body (each body part doubles as an "attachment point", working like a slot for placing a single object).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>You can move this avatar using the direction arrows or the AESD keys for horizontal movement, and the PageUp/PageDown or keys E and C for going up/jumping and going down/crouching. There are two modes of movement: walking and flying, which you can toggle between with the F key <del class="diffchange diffchange-inline">of </del>the Fly button in the bottom toolbar of the interface.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>You can move this avatar using the direction arrows or the AESD keys for horizontal movement, and the PageUp/PageDown or keys E and C for going up/jumping and going down/crouching. There are two modes of movement: walking and flying, which you can toggle between with the F key <ins class="diffchange diffchange-inline">or </ins>the Fly button in the bottom toolbar of the interface.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>You can also teleport by double-clicking on the Map. Depending on how the target place's owner set it up, you will end up at the destination or at the closest "teleport point".</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>You can also teleport by double-clicking on the Map <ins class="diffchange diffchange-inline">(accessible through the bottom toolbar)</ins>. Depending on how the target place's owner set it up, you will end up at the destination or at the closest "teleport point".</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Just like in many <del class="diffchange diffchange-inline">videogames</del>, you have your own "pouch", called the inventory, which contains all the things you own that are not currently displayed in the game. Things that are displayed and "present" in the virtual world are said to be "rezzed" to distinguish them from all the things that are stored in inventories. The Inventory has a "public" section called the Library, which lists a number of things that everyone has access to courtesy of the game's creators, Linden Lab.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Just like in many <ins class="diffchange diffchange-inline">role-playing games</ins>, you have your own "pouch", called the inventory, which contains all the things you own that are not currently displayed in the game. Things that are displayed and "present" in the virtual world are said to be "rezzed" to distinguish them from all the things that are stored in inventories. The Inventory has a "public" section called the Library, which lists a number of things that everyone has access to courtesy of the game's creators, Linden Lab.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Your virtual rights ====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Your virtual rights ====</div></td></tr>
</table>Jesrad