Difference between revisions of "User:Jesrad"
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===Design constraints=== | ===Design constraints=== | ||
A Floating Dirt seastead should be robust enough to survive the ocanic environment and its severe storms either by resisting wind and waves directly, or by being able to take damage from those. The latter solution is preferred so as to focus on the one main characteristic of this seastead design: dirt-cheap artificial land. To this effect the Floating Dirt seastead is made of two parts: the inhabitable main "land", and its breakwater/atoll. The former is destined to shoulder wave damage, while the latter aims at resisting wind damage. The main component of the floating dirt itself has to be made from a material that resists corrosion from seawater. | A Floating Dirt seastead should be robust enough to survive the ocanic environment and its severe storms either by resisting wind and waves directly, or by being able to take damage from those. The latter solution is preferred so as to focus on the one main characteristic of this seastead design: dirt-cheap artificial land. To this effect the Floating Dirt seastead is made of two parts: the inhabitable main "land", and its breakwater/atoll. The former is destined to shoulder wave damage, while the latter aims at resisting wind damage. The main component of the floating dirt itself has to be made from a material that resists corrosion from seawater. | ||
+ | |||
+ | Some method for attaching something to the bulk floatation material is required - presumably, some sort of net, rope or support plate. This might usefully double as a mechanism for keeping the blocks together even through heavy deformation of the structure under large stress. Must not "fall through the island" under the constant motion of the sea. | ||
====Taking wave damage gracefully==== | ====Taking wave damage gracefully==== | ||
− | + | The outer part of the seastead should be able to take large hits from big waves and other collisions, and transform most of the momentum into splashes (by resisting and thus reflecting the stress onto the incoming water or object) and/or into plastic deformation or internal viscous drag (rearranging its elements over and over with the waves, ideally in a perpetual cycle of outer-most blocks being piled back onto the inner-most then crumbling back into shape). | |
+ | |||
+ | Because waves contain an amount of energy that grows with the square of their height, the larger waves are extremely dangerous and deal an amount of stress that we must (over)size the island after. A Floating Dirt seastead sized for open ocean might require a radius of "splash zone" up to half a wavelength of the highest wave it might encounter, which can reach up to 300 meters and more, meaning this zone's width may easily need to be 100 meters or more. Simply said, facing oceanic waves may require oceanic beach-sized absorption zones. This is why lowering the cost of the building material is so important. | ||
====Resisting wind damage cheaply==== | ====Resisting wind damage cheaply==== | ||
The simplest method for resisting wind is to use a low profile with a reduced frontal surface exposed to wind and a low drag coefficient. Another possibility is to use something to dampen or deflect the effect of wind, for example vegetation or artificial hills. | The simplest method for resisting wind is to use a low profile with a reduced frontal surface exposed to wind and a low drag coefficient. Another possibility is to use something to dampen or deflect the effect of wind, for example vegetation or artificial hills. | ||
+ | |||
+ | ====Stability and seasickness==== | ||
+ | By using an extremely cheap floatation material, a Floating Dirt seastead can afford a very high ratio of mass to net buoyancy which makes it extremely stable and conmfortable. In addition the ablative approach selected against wave and wind damage means most of the big stresses inflicted upon the seastead are transformed into plastic deformations (and/or dissipated as internal viscous drag, if the building material is/contains a fluid) instead of being transferred to the structure as momentum, further increasing stability and comfort. | ||
+ | |||
+ | The disadvantage here is that high mass-to-net-buoyancy means poor mobility, so a compromise between oversizing the island and speed must be found. | ||
====Combining infrastructure and structure==== | ====Combining infrastructure and structure==== | ||
− | * Floatation can be obtained from fresh water, which is lighter than salt water, so fresh water tanks should be incorporated into the floating dirt structure, possibly deep under the water level so that Archimedes' force works to provide pressure in the pipes without requiring a water tower - vulnerable to wind and | + | * Floatation can be obtained from fresh water, which is lighter than salt water, so fresh water tanks should be incorporated into the floating dirt structure, possibly deep under the water level so that Archimedes' force works to provide pressure in the pipes without requiring a water tower - vulnerable to wind and deleterious to stability. |
+ | * Vegetation useful as a food source might double as a barrier against wind, though it means potential losses of food to storms. | ||
+ | |||
+ | ====Cost==== | ||
+ | The one crucial design focus of this seastead design is on lowering the cost of the main construction material, preferably through mass-production using the cheapest base materials available in bulk. Recycling garbage such as used plastic bottles into floating dirt is a viable option. Moulding floating base elements from a cheap material such as concrete (or a buoyant equivalent) might do, too. Filling plastic bags or tubes with a mix of air and oil can, too. | ||
+ | |||
+ | There are many ways to explore, but not all may provide a material that can fit the damage-absorbing requirement defined above. The ideal choice of building element is probably composed of a single material and not a composite, otherwise it might lose some of its properties under severe or localized stress. | ||
+ | |||
+ | ''What we need here is some form of large grain of sand-like building blocks that can spontaneously stick together to some extent and have a small positive buoyancy. Hydrophobic material regroup together spontaneously in water, but maybe not strongly enough to build upon. Many soft and porous materials might have the required mechanical features, but most of them rot away over time (tree bark chips)...'' | ||
+ | |||
+ | ====Modularity==== | ||
+ | Expanding each part of the seastead (breakwater and main) should be as easy as pouring some more of the main building material at one end, and possibly pat it with a shovel (or run a rolling press over it) to make it compact enough. The plastic capability of the outer part should make it easy to join several such seasteads together without threatening their capacity to resist storms (the material acting as its own fender buoy). | ||
===Notes on this design=== | ===Notes on this design=== |
Revision as of 15:45, 28 November 2008
Jesrad is a diplomed Systems and Networks engineer, a certified Discordian Pope and an enthusiastic amateur lateral-thinker.
Work in progress:
Land and sea cost to surface comparisons
While the cost of the residential square meter of seastead may compare favorably to the cost of residential square meter of downtown flats in many big cities, any attempt at designing seasteads with cost in mind should integrate also comparisons of non-residential acreage in both settings.
Land residents in big cities have easy access to such non-residential land surface through the extensive land transportation systems: the ordinary western citizen makes use of the following averages of surfaces depending on their productive uses:
- N square meter for crop culture
- M square meter for stock breeding and rising
- O square meter for industrial applications
- P square meter for refuse and waste treatment or storage
- Q square meter for ?
- Your Ad Here
The weighted average of the total cost of land for each such person is (formula here), which is, for actual competitive purposes when comparing traditional land lifestyle against seasteads, a more accurate target for design-to-cost approaches.
The Floating Dirt seastead
Dirt is extremely cheap. Therefore, if dirt can be given positive buoyancy, then floating dirt may make floating islands cheap enough.
The principle behind the Floating Dirt Seastead is to mash together ideas like the Artificial Atoll, the Mud Curtain and the Disposable Land proposals, in order to make a large floating, artificial island to settle upon.
Comparison with ordinary islands
Settling an island is an established possibility for homesteading the seas, however it usually comes with several disadvantages in the mid- and long-term:
- Isolation from the continent means higher prices on imports and exports
- Very limited expansion ability as, once the entire island is developped there is no more land available
The Floating Dirt seastead carefully avoids these two problems: by being mobile, it can be brought to the continent for the purpose of reducing import and export costs semi-permanently or on a regular schedule ; and by being artificial it can be easily expanded by producing and adding more floating dirt to the ensemble.
Therefore, a Floating Dirt seastead should be able to combine the comparative advantages islands have as a cadre of living, without incurring their disadvantages.
Design constraints
A Floating Dirt seastead should be robust enough to survive the ocanic environment and its severe storms either by resisting wind and waves directly, or by being able to take damage from those. The latter solution is preferred so as to focus on the one main characteristic of this seastead design: dirt-cheap artificial land. To this effect the Floating Dirt seastead is made of two parts: the inhabitable main "land", and its breakwater/atoll. The former is destined to shoulder wave damage, while the latter aims at resisting wind damage. The main component of the floating dirt itself has to be made from a material that resists corrosion from seawater.
Some method for attaching something to the bulk floatation material is required - presumably, some sort of net, rope or support plate. This might usefully double as a mechanism for keeping the blocks together even through heavy deformation of the structure under large stress. Must not "fall through the island" under the constant motion of the sea.
Taking wave damage gracefully
The outer part of the seastead should be able to take large hits from big waves and other collisions, and transform most of the momentum into splashes (by resisting and thus reflecting the stress onto the incoming water or object) and/or into plastic deformation or internal viscous drag (rearranging its elements over and over with the waves, ideally in a perpetual cycle of outer-most blocks being piled back onto the inner-most then crumbling back into shape).
Because waves contain an amount of energy that grows with the square of their height, the larger waves are extremely dangerous and deal an amount of stress that we must (over)size the island after. A Floating Dirt seastead sized for open ocean might require a radius of "splash zone" up to half a wavelength of the highest wave it might encounter, which can reach up to 300 meters and more, meaning this zone's width may easily need to be 100 meters or more. Simply said, facing oceanic waves may require oceanic beach-sized absorption zones. This is why lowering the cost of the building material is so important.
Resisting wind damage cheaply
The simplest method for resisting wind is to use a low profile with a reduced frontal surface exposed to wind and a low drag coefficient. Another possibility is to use something to dampen or deflect the effect of wind, for example vegetation or artificial hills.
Stability and seasickness
By using an extremely cheap floatation material, a Floating Dirt seastead can afford a very high ratio of mass to net buoyancy which makes it extremely stable and conmfortable. In addition the ablative approach selected against wave and wind damage means most of the big stresses inflicted upon the seastead are transformed into plastic deformations (and/or dissipated as internal viscous drag, if the building material is/contains a fluid) instead of being transferred to the structure as momentum, further increasing stability and comfort.
The disadvantage here is that high mass-to-net-buoyancy means poor mobility, so a compromise between oversizing the island and speed must be found.
Combining infrastructure and structure
- Floatation can be obtained from fresh water, which is lighter than salt water, so fresh water tanks should be incorporated into the floating dirt structure, possibly deep under the water level so that Archimedes' force works to provide pressure in the pipes without requiring a water tower - vulnerable to wind and deleterious to stability.
- Vegetation useful as a food source might double as a barrier against wind, though it means potential losses of food to storms.
Cost
The one crucial design focus of this seastead design is on lowering the cost of the main construction material, preferably through mass-production using the cheapest base materials available in bulk. Recycling garbage such as used plastic bottles into floating dirt is a viable option. Moulding floating base elements from a cheap material such as concrete (or a buoyant equivalent) might do, too. Filling plastic bags or tubes with a mix of air and oil can, too.
There are many ways to explore, but not all may provide a material that can fit the damage-absorbing requirement defined above. The ideal choice of building element is probably composed of a single material and not a composite, otherwise it might lose some of its properties under severe or localized stress.
What we need here is some form of large grain of sand-like building blocks that can spontaneously stick together to some extent and have a small positive buoyancy. Hydrophobic material regroup together spontaneously in water, but maybe not strongly enough to build upon. Many soft and porous materials might have the required mechanical features, but most of them rot away over time (tree bark chips)...
Modularity
Expanding each part of the seastead (breakwater and main) should be as easy as pouring some more of the main building material at one end, and possibly pat it with a shovel (or run a rolling press over it) to make it compact enough. The plastic capability of the outer part should make it easy to join several such seasteads together without threatening their capacity to resist storms (the material acting as its own fender buoy).
Notes on this design
By taking the more traditional shape of an actual island, instead of near-boat or near-oil-rig shapes, this design might make it easier for the rest of the world to treat it as an independant piece of land and not a boat sailing under some existing nation's flag, in turn making it easier to have the independant sovereignty of its inhabitants recognized internationally. This might prove invaluable when moving through territorial (or claimed as such) waters. The legal arrangements reserved for embassies would ideally apply when the floating island stops by a port.
Maximising the total size against the total value of the seastead discourages structural attacks. It is easy for an hostile navy to try and sink a boat-like seastead (or group of such seasteads), but no one in his right mind would attempt to sink an island. Additionnally, a design that can shrug off damage from large storms can most probably shrug off damage from air bombings too.